google-site-verification=cXrcMGa94PjI5BEhkIFIyc9eZiIwZzNJc4mTXSXtGRM Throwing a snowball may cause Helldivers 2 to crash – the developers suggest that you should not do this - 360WISE MEDIA
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Throwing a snowball may cause Helldivers 2 to crash – the developers suggest that you should not do this

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is a superb third-person, cooperative sci-fi shooter. How well. However, it’s not the most stable game as many players (including me) fail to complete missions simply because the game freezes. And now players are learning that snowballing can lead to a few of these all-too-common crashes.

was released in February to rave reviews and quickly became certainly one of the biggest successes of 2024. So many individuals tried to play it at launch that PS5 and PC servers kept crashing. It’s definitely certainly one of the best games of 2024 up to now thanks to its commitment to making combat each rewarding and dangerous. You never feel truly secure regardless of what number of heavy guns you have and what number of players are in your team. However, the biggest threat in the game may not be a giant bug or a swarm of robots, but a snowball.

As he noticed in a March 28 post on the site official Discord serveran Arrowhead Games community leader – known on the server as Baskinator – told players to avoid picking up and throwing snowballs in the cooperative shooter. This fun option has been available since launch on snowy planetsand while the balls don’t do much damage, it’s fun to throw them at friends or foes. However, for now, players should avoid throwing snowballs as they may cause crashes.

Screenshot: : Kotaku/Discord

“We know about an accident caused by picking up and throwing snowballs,” Baskinator said. “We hope to fix this in the near future, but until then we advise against throwing snowballs!”

The message warning players to avoid snowballs did not provide any further information.

Since the premiere was combating technical errors. As we mentioned, the game’s servers were crushed by hundreds of individuals trying to play the game at the same time. It was there too annoying black screen problem which apprehensive some players. And as (*2*)reportedsome bow weapons and stratagems were causing crashes earlier this month, leading to a similar warning from developers to avoid them – like snowballs – until they’re fixed in a patch.

It’s a testament to how good it’s that I’m still trying to play it despite all these crashes and other issues. We hope that with more fixes and time it is going to turn out to be a more reliable and solid experience.

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This article was originally published on : kotaku.com
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Manor Lords players cannot stop families from being homeless

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As the name suggests, is a city builder about managing a medieval village. You help it develop, fight bandits and eventually participate in larger military campaigns. But all this may not be enough should you cannot persuade families to maneuver in and help develop society, and a few players appear to have problems on this regard. “I have houses, the homeless won’t take them,” wrote one player on Discord. “Approval is NOT the issue here. Before the homeless came, I was at 90%.

The the game is on Steam’s most wishlist ahead of today’s Early Access launch, exploded to over 150,000 concurrent players, not even including everyone playing on Game Pass on PC. This overtook it in terms of total current players and made it the top seller on Steam, ahead of . This is all good news for developers Slavic Magic and their publisher, Hooded Horse, and all of this has apparently contributed to record numbers of homeless peasants.

Screenshot: : Slavic Magic / Horse with a hood

Players start with several groups of villagers, a few basic resources, and one ox. Initially, they work in camps to gather resources and produce wood. They are eventually expected to move out of their camps and into the homes players have built with them, leading to a virtuous cycle of hardworking workers, growing villages, and happy populations. It’s just that some players seem unable to make their subjects obey. This sounds frustrating, but also funny.

“So I built the first few houses, but families aren’t moving in.” he wrote one player on Steam. “Instead, I keep getting warnings about homeless people…” Some people wonder if this can be a mistake. “I ALWAYS have 5 people who are constantly homeless, even though I have enough town plots, I can’t do anything about it” he wrote player on subreddit. “I swear to God I encountered some bug, 5 of my original families are usually not moving into town I built, but every latest family that involves town has moved in, so now I even have 4 families which have moved in and 5 homeless, despite that I HAVE enough burgers and half of them are empty,” wrote a 3rd person on Discord.

The screenshot shows players talking about homelessness on Discord and Reddit

Screenshot: : Reddit/Discord/Kotaku

So what’s going on here? Are there gremlins in the early access code, or do players only need a few days to learn the nuances of a realism-based management simulation? “We have seen the same reports,” Hooded Horse spokesman Joe Robinson said in an email. “While at first glance it may seem like it’s the same problem at the highest level, there are a few things that could be contributing to this. Some are by design, but others are related to known bugs that are already being fixed.”

One of the present causes of homelessness is a known bug that stops the reconstruction of burned houses. Another more diabolical bug is that upgrading the starting family camps will cause them to never move to nearby town plots until they demolish the camps. Finally, even should you solve the issue of homelessness, the corresponding negative modifier may stick around for a while. “We’re investigating a possible bug where malus just isn’t welcome, so we’re unsure about that,” Robinson said.

This is just the first day of the Early Access journey, as player feedback helps Slavic Magic deliver on the ambitious promise of the medieval strategy game. I’m sure players will discover even weirder bugs and quirks as they try to figure out what makes it tick. I can’t wait to find out what it is.

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This article was originally published on : kotaku.com
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Square Enix has discounted the entire “SaGa” series to celebrate today’s release of “SaGa Emerald Beyond” on mobile devices

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Square Enix is ​​celebrating the worldwide launch of the game ($49.99) with a reduction on the entire series of games available on iOS and Android. On the occasion of the premiere, the publisher also shared latest graphics on Twitter. test it out Here. If you are not up to date, read my preview here and my interview with the team of Akitoshi Kawazu, Kenji Ito and Tomokazu Shibata here. If you’ve got never played a game in the series before, current discounts valid through May 6 on mobile make this an ideal opportunity to check out one of Square Enix’s best series. The discounted games are , , , and .

The full list of games discounted until May 6 on iOS and Android is below:

The best entry point stays ($8.99) for those who want to try these games out. Read Shaun’s reviews here, here, here, here, here and here. You may join iOSAndroid, Switch, Coupleand PlayStation starting today for $49.99. If you’ve got played it before, will you play it today?


This article was originally published on : toucharcade.com
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Nintendo forces Garry’s mod to remove 20-year-old content

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popular 2006 sandpit a game that emerged from the modding scene around Valve Source software was recently hit with a takedown notice Nintendo. As a result, Facepunch Studios, the developers of , are within the technique of removing Nintendo-related content from the sport that was created roughly 20 years ago.

In the update to ‘ Couple on the web site, the developers stated: “Some of you may have noticed that some Nintendo-related workshop items have been recently removed. This is not an error, the rebuttals came from Nintendo.”

The update continues: “Honestly, that is fair enough. This is Nintendo content and what they permit or don’t allow is up to them. They don’t need you to mess around with things like that – it’s their decision, we’ve got to respect it and eliminate as much as we are able to.”

Despite Nintendo’s procedural nature, not to mention being fiercely concerned about the image of its brand and mascots, Nintendo’s announcement comes as a bit of a shock. According to the update, Nintendo content has been hosted for nearly 20 years. Models of countless Nintendo mascots such as Mario have been ported to the Source engine so that every player can enjoy them from the very beginning. It’s strange that Nintendo would suddenly come out of the blue and force the removal of so much content, especially since the flexibility of the Source engine was a large part of the appeal of the game, which was popularized in the early 2010s by a slew of YouTube personalities playing multiplayer social games in such games What . Of course, you could also argue that Facepunch was sometimes a little too lenient with what they allowed which explains Nintendo’s decision to take action after so long.

It looks like Nintendo-inspired additions have began to be removed A number of months ago, although Facepunch has not publicly disclosed that the corporate issued takedown notices as recently as today. Since then, the method has been “ongoing” and developers are still working on removing it all, which is understandably a Herculean task.

There’s so much of it that at the very end of the update, Facepunch jokes that, “If you would like to help us by deleting Nintendo-related uploads and never uploading them again, that might help us so much.”

This article was originally published on : kotaku.com
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