google-site-verification=cXrcMGa94PjI5BEhkIFIyc9eZiIwZzNJc4mTXSXtGRM ‘SaGa Emerald Beyond’ Interview: Akitoshi Kawazu, Kenji Ito and Tomokazu Shibata Talk Global Success, Fighting, World Premiere, Music and Coffee - 360WISE MEDIA
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‘SaGa Emerald Beyond’ Interview: Akitoshi Kawazu, Kenji Ito and Tomokazu Shibata Talk Global Success, Fighting, World Premiere, Music and Coffee

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Square Enix () launches globally tomorrow on iOS, Android, PS5, PS4, Switch, and Steam, marking, so far as I do know, the world’s first simultaneous multi-platform release for the series. Read my announcement here. Ahead of tomorrow’s premiere, I had the chance to seek advice from three Square Enix veterans and legends: Akitoshi Kawazu (director and head author), Kenji Ito (composer), and Tomokazu Shibata (battle director) and more.

TouchArcade (TA): I do not know the way you do it, but thanks for giving us so many amazing SaGa games in recent times in the shape of remasters and ports leading as much as this recent title. This is the primary time a SaGa game has been released concurrently on multiple platforms worldwide. Can you comment on how SaGa games performed outside of Japan and what made you would like to do a worldwide launch here?

Akitoshi Kawazu (AK): Due to the incontrovertible fact that the Game Boy titles were treated as a by-product of the FINAL FANTASY series, and the Super Famicom game “Romancing SaGa” was not released abroad, the SaGa series shouldn’t be as known abroad as in Japan. then again, the PlayStation titles “SaGa Frontier” and “SaGa Frontier 2” have their devoted fans. I imagine there are a lot of players world wide who benefit from the worldview and characters which might be so necessary to the SaGa series. We want such players to have the opportunity to play a game with the characteristic features of the SaGa series. This is the goal of the simultaneous global launch of SaGa Emerald Beyond.

LINING: SaGa Scarlet Grace for PS Vita has been improved for contemporary platforms and this version also has a worldwide release. What thoughts on this release and recent remasters did you keep in mind when working on the narrative and structure of SaGa Emerald Beyond?

AND: What many fans liked most about “SaGa SCARLET GRACE” were the SaGa-specific gameplay features. The perspectives vary for every hero, the abundance of NPCs and the variability of adventures and stories they bring about – I imagine these are unique features and strengths of SaGi that no other game offers. In this title, we focused on creating much more unique worlds with fun NPCs and heroes for players to enjoy their adventures. The highly strategic battles were also well received, so we have further improved the timeline battles in SaGa Emerald Poza.

LINING: When you begin planning a composition and recording, how do you select which combination of contemporary and classical or live and synthetic instruments to make use of? For example, Urpina (battle theme from SaGa Scarlet Grace: Ambitions).

Kenji Ito (KI): I start my composition by constructing an overall structure using just the piano, which I then arrange on. I select the instruments to inform the story while creating the arrangement, so it isn’t something I made a decision initially.

LINING: Having played SaGa Emerald Beyond now, I can confidently say that it has a tremendous soundtrack that is sort of varied between the several characters. Since this game covers so many cultures, how did you approach incorporating those cultures into the music and did you employ any references to those cultures?

DOWN: We developed a worldview by interpreting the characters’ backgrounds, appearances, fashions, and ground rules, in addition to imagining what their personalities, thoughts, and speech patterns could be.
Tsunanori has jazz elements, Siugnas is charming, Bonnie and Formina has a detective automobile chase feel, Diva No. 5 is techno and so on.

LINING: When I played SaGa Scarlet Grace: Ambitions, I used to be extremely impressed by the superb combat system. Emerald Beyond builds on this. What lessons from previous SaGa titles and previous games you’ve got worked on like Kingdom Hearts III and FF16 have you ever dropped at this title?

Tomokazu Shibata (TS): The combat system in SaGa Emerald Beyond is predicated on “SaGa SCARLET GRACE”, however the specifications and formulas have been completely redesigned. This was because while we understood that “SaGa SCARLET GRACE” was well received (as was the improved “SaGa SCARLET GRACE: AMBITIONS,” which was released within the West), we were concerned that its recreation itself wouldn’t be met with similar acclaim . We also tried to reimagine the command RPG with a brand new line of thought, breaking free from conventional ideas of what a command RPG ought to be. The most evident example of that is the elimination of healing and respawning measures, which allowed us to create dense and focused battles without unnecessary elements.

We also fastidiously reviewed and considered the battle systems from previous SaGa titles. The challenge was find out how to incorporate the mixture of “SaGa Frontier” and the dramatic United Attack battle system from “SaGa SCARLET GRACE” into this title, and we combined these elements into battles that demanded overdrives and show-offs. I believe we created a combat system that mixes each strategy and unpredictability.

Much of the knowledge gained from motion games was not utilized in the sport’s design, but our experience working on KINGDOM HEARTS III was reflected in the best way we managed our staff and how we were in a position to adapt to pressure.

LINING: How does your coffee taste?

AND: No sugar and no milk. I drink extremely popular coffee.

T: I grind beans and drink them black. Even if I’m busy, I’ll take the time to pour myself a cup thoroughly.

You can follow all of our interviews here, including our recent interviews with Dave Oshry from New Blood, Digital Extremes for Warframe mobile, Team NINJA, , , and more. As at all times, thanks for reading.

This article was originally published on : toucharcade.com

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Loop Hero Mobile Review – Nearly Flawless

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Over the past few years, there have been plenty of indie games that debuted on PC and consoles and seemed perfect for mobile devices. Some of them appeared on mobile devices after years, while others have never arrived until now. Devolver Digital and Four Quarters’ Dark Fantasy roguelike RPG (free) hit mobile devices this week via Playdigious, and just like the installation, it appears to be dangerous. Don’t even ask me what is going to occur when it finally involves iOS, but I’ll worry about it when it does. Back to , which has develop into an obsession of mine recently as I began playing the sport on Steam Deck and Switch to organize for the iOS version, which I got access to earlier this week. There’s lots to unpack in regards to the gameplay, however the one constant within the time I put in before launch was how disillusioned I used to be in myself for not having played it sooner.

A reductive option to describe the core gameplay loop (sorry) is a mixture of autobattler, deck builder, and roguelike. This combination makes me feel different than the rest I’ve played before. You don’t really control what your nameless hero does, but you do influence things around him. When you begin playing, your hero starts walking across the path, fighting any enemies that appear, in hopes of getting good drops in the shape of cards or items (equipment). You use these cards to influence things around you, from healing or increasing your stats to many other things. These cards will let you summon specific plants or terrain types, and every has its own style, from summoning specific enemies to buffs and more. search engine marketing matters and along with your own experience you’ll begin to grasp methods to improve your results.

What initially begins as a small looping road where you begin moving in a loop can find yourself in a posh map where you litter the environment with various things to supply yourself with buffs, while summoning more powerful enemies to get well loot and slowly progress face the boss. On paper it looks just like the gameplay may be a bit too complicated with touch controls, but in point of fact it really works almost perfectly. The game has several options for stopping time after battle or while making decisions, etc., but there are also options for speeding up the sport out and in of combat. I discovered my very own balance here and started to feel more like a zen experience, despite the carnage unfolding on screen.

As you proceed the loop in a certain flow, you have to balance your card stacking to spawn more powerful enemies, as you don’t need to get overwhelmed. You also can withdraw when it’s protected to achieve this and take some supplies with you. They are used to create lasting improvements or help with the subsequent launch. The way is finished, I actually have never considered anything I actually have done as a waste of time. Either I learned something that helped me higher plan my next run, or I had items available in the sport that helped me get stronger. It all suits together very nicely, and all of it only applies to the primary hero. There are three in total, and while the balance was a bit uneven, I feel like I want to spend more time with the others to grasp if this is definitely the case, or if it’s just me not having much experience with them.

Although the gameplay initially looks like this Charlie meme from It’s Always Sunny in Philadelphia., it really comes together and permits you to see the genius it has to supply. I would like to see how the gameplay loop modified during development and the way the team managed to refine it kind of prefer it did in the present version of the sport.

The same goes for the wonderful gameplay that blends across different systems, but I need to emphasise how great the pixel art aesthetic is. The whole thing feels immersive, and the aesthetics never fail to excel, even within the small animations of menu interactions. The card art, character portraits, small enemy animations, combat, and more all mix together perfectly. Playdigious’ iOS version even includes black-bar fill graphics that completely match the sport itself.

Blinch soundtrack can be notable for a way catchy it’s and that it is going to never get old irrespective of how often you hearken to it. Every little sound effect outside of the music is strictly correctly. Overall, the audio design is consistently top quality.

On iOS it really works perfectly and works flawlessly, but there are a couple of interface issues. This is principally because some font sizes are a bit too small, even with the larger size option enabled, and a couple of touch objects are too small. The game comes with several interface customization options, so you possibly can select and place cards or items slightly than dragging them, and it is a welcome option because sometimes after I desired to play a card game, I turned on multitasking on my W phone. The goal touch issue is not a deal breaker on my iPhone 15 Pro, but the present mobile conversion works significantly better on my iPad Pro. It also has support for saving to iCloud, which worked well in my tests apart from one instance where I needed to force quit the sport and restart it to sync properly.

In fact, the more I played on the iPhone 15 Pro, the more I wanted it to have a portrait mode. The gameplay style is ideal for portable play, and I’d have spent lots more time with the sport if the choice had been available. Maybe it’s for the most effective, but jokes aside, I actually regret that the iPhone doesn’t support portrait mode. Playdigious told me they don’t have any current plans to achieve this, but I hope they consider it in a possible future update.

If you like to play with a controller, you need to use the iOS version of the controllers. I played on iPhone 14 Plus with my Razer Kishi V2 and it worked perfectly. I also used an Xbox controller on the iPad to check it and every little thing works because it should. The game seamlessly switches between touch controls or displays controller prompts depending on input, similar to the PC version on Steam Deck when I exploit touch (mouse) or Steam Deck or Switch’s own controls after I played with a mixture of touch and buttons There . Check out the screenshot comparison below to see how the UI differs between touch and controller.

Speaking of Steam Deck, I’ve played on the Valve handheld and Nintendo Switch before, but I enjoyed playing on the iPad probably the most. It’s actually not a worse experience on any platform, and I like to recommend playing it on all portable platforms. It just advantages greatly from portable play with another trip and loop.

is a free game you can try in your mobile devices. I encourage you to download the sport and see for yourself what you concentrate on the gameplay. Some facets will not be that difficult for all players, however the demo version offers you enough of an idea of ​​the way it plays and the way it really works on mobile devices. I believe it’s absolutely definitely worth the asking price on Switch and Steam Deck, so its cost on mobile is a fraction of that price, making it even easier to recommend this game.

it looks like a game that was at all times intended for mobile devices, and the conversion from Playdigious is sort of perfect. At a fraction of what it costs on other platforms, not only does it feel right at home on mobile, it’s the most effective version of the sport yet. This shall be a mainstay on my iOS home screens for a very long time. I just hope they’ll eventually add a portrait mode, because it will be absolutely perfect on mobile devices.

This article was originally published on : toucharcade.com
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The best and weirdest little Star Wars boys

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Picture: : Lucasfilm/Disney/Kotaku

TheThe universe is large, stuffed with lots of of books, games, TV shows and more. And let’s not forget in regards to the movies that began all this crazy nonsense in 1978. Throughout from all of the fans arguing about it to the people going crazy over Groguone thing stays true: the galaxy is stuffed with weird little guys.

Whenlaunched last 12 months from EA and Respawn, the web devoured Turgle, a frog man who is an ideal example of a unusual little guy.

What’s a weird little guy? Well, it’s an alien who doesn’t necessarily must be male, only a little weird. A bit strange. A freak, for those who will. The type of character that shows up and you think that to yourself, “What a weird little guy, huh?” There is not a particular definition or criteria. It’s the atmosphere they create moderately than a checklist of necessities that have to be met. Based on these vibes, we have compiled a listing of the ten weirdest little boys in all of S

This article was originally published on : kotaku.com
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SwitchArcade Roundup: ‘Cyber ​​Citizen Shockman 3,’ ‘Bruce and Box’ and More Today’s Releases and Sales

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Hello, dear readers, and welcome to the SwitchArcade recap on May 3, 2024. May the third one be with you! Hmm. Doesn’t really work, does it? Friends, no surprises this 12 months. We have some latest releases to have a look at, but perhaps because of the Golden Week holidays in Japan, it is not a really spectacular collection. Lots of garbage, actually. But there are some fun games to think about, including one that you just play with a box. Once we have reviewed them, we’ll move on to our usual lists of latest and expiring sales. Let’s end the week!

New releases

Cyber ​​Citizen Shockman 3: Princess from Another World ($5.99)

The third and final game changes the gameplay once more, this time offering something more just like the series. Beat the degrees, do some platforming, and do a whole lot of slicing and dicing. This is the primary time this game is officially available in English, which is pretty cool. It supports as much as two players in local multiplayer. I’ll have a review on this soon, so keep your eyes peeled for more details.

Outbreak Fedora Files What Lydia Knows ($19.99)

Interesting edition. There are two games here, each based on the universe. One is a visible novel with a choice-based structure and multiple endings, while the opposite is a roguelite RPG. None of them are very fancy, but should you’re already invested on this universe, you may get more out of it.

Bruce and the Box ($5.20)

Bruce is in a little bit of trouble. He lost every thing, even the garments on his back. He only has a cardboard box and you could have to assist him get home safely. So… it is a weird game. You need to play it with a box. Any box will do. You put the Joy-Con down and raise and lower the box in front of the infrared sensor as needed. Of course, this would possibly not work in handheld mode, but should you like games with unconventional gameplay, you will not find anything more odd this week.

Plantabi: Little Garden ($6.99)

Here’s just a little gardening game by which you grow plants and decorate your space. Fulfill orders from customers and expand the available selection. There’s even a stranger buddy you may make friends with if you wish to really wow your garden. This doesn’t seem to be a really big or complicated game, but it surely could also be enough on your needs.

Cleanse Club ($19.90)

Oh please tell me this name refers to what I feel it refers to. Phew, looks like not. The story behind this visual novel is ubiquitous. There is a man that a lady has a crush on, or perhaps other girls have crushes on him too? A lady starts a club that helps other people, but then one other girl who hates her and can also be student president decides to interfere? I do not know, and this terrible location definitely doesn’t help. As all the time, I am unable to recommend a game focused solely on reading that hasn’t even mastered the art of word wrapping.

Spirit Exchange ($19.90)

Another visual novel from the identical publisher as . It’s type of a body-swap story, where the spirits of a young man and a lady intertwine in a lady’s body. Will they find a way to seek out a solution to separate? Will they each survive this process? And what is going to they learn along the best way? It’s hard to say because, as usual, the situation is admittedly bad here. It’s a pity, especially at such prices.

Get Out of the Slums 11 ($2.50)

Another game of this kind. I feel I’ll start moving them to Bin Bunch soon. Anyway, you retain moving forward. If you see anything strange, come back. Otherwise you’ll keep moving forward. A rather fancier approach. But only barely.

Bunch of Bins

Gold Pirate Mission ($4.99)

Life of a Knight ($9.99)

All Noobs Must Die – Crafts, Survival, Mine ($12.99)

Amelia’s Dinner ($4.99)

Bomb Cat ($6.99)

My Horse Stories ($7.99)

Baking time ($4.99)

Slap ($9.99)

Beach Girls 2: Bikini Sport ($11.99)

Turnover

Big list of today’s latest sales. I’ll shout out a couple of. recently launched and is a whole lot of fun to shoot. it’s a reasonably decent tackle the entire card-based roguelite RPG thing. is a fun platformer that has never been cheaper. Not much within the weekend inbox, so I’ll leave that to you.

Select New Sale

($29.99 from $39.99 through September 5)
($7.49 from $14.99 through September 5)
($8.44 from $12.99 to five/10)
($4.49 from $14.99 to five/10)
($3.74 from $4.99 to five/10)
($5.99 from $7.99 to five/10)
($2.49 from $4.99 through May 16)
($10.49 from $14.99 through May 16)
($6.99 from $9.99 through May 16)
($6.99 from $9.99 through May 16)
($10.49 from $14.99 through May 16)
($6.99 from $9.99 through May 16)
($19.79 from $21.99 through May 17)
($9.75 from $13.00 through May 17)
($9.75 from $13.00 through May 17)


($3.49 from $9.99 through May 17)
($10.49 from $14.99 through May 17)
($3.89 from $5.99 through May 17)
($2.99 ​​from $4.99 through May 17)
($2.49 from $4.99 through May 17)
($2.99 ​​from $4.99 through May 17)
($3.99 from $9.99 through May 17)
($1.99 from $4.99 through May 17)
($3.99 from $9.99 through May 17)
($1.99 from $4.99 through May 17)
($2.99 ​​from $9.99 through May 17)
($7.49 from $14.99 through May 22)
($3.19 from $7.99 through May 23)
($15.99 from $19.99 through May 23)
($2.50 from $5.00 through May 23)
($2.02 from $4.50 through May 23)


($4.99 from $19.99 through May 23)
($11.99 from $14.99 through May 23)
($2.72 from $8.00 through May 23)
($2.02 from $4.50 through May 23)
($5.59 from $13.99 through May 23)
($2.49 from $9.99 through May 23)
($3.99 from $9.99 through May 23)
($11.99 from $14.99 through May 23)
($8.49 from $24.99 through May 23)
($15.99 from $19.99 through May 23)
($2.99 ​​from $9.99 through May 23)
($7.49 from $14.99 through May 23)
($2.99 ​​from $9.99 through May 23)
($9.99 from $19.99 through May 23)
($4.99 from $19.99 through May 23)


($12.49 from $24.99 through May 23)
($9.99 from $39.99 through May 23)
($7.49 from $14.99 through May 23)
($7.99 from $9.99 through May 23)
($3.99 from $9.99 through May 23)
($7.49 from $29.99 through May 23)
($1.99 from $14.99 through May 23)
($2.99 ​​from $14.99 through May 23)
($9.99 from $39.99 through May 23)
($2.99 ​​from $19.99 through May 23)
($2.99 ​​from $3.99 through May 23)

Sale ends this weekend

($13.99 from $19.99 to five/4)
($39.99 to $49.99 to five/4)
($12.49 from $24.99 to five/4)
($14.99 from $24.99 to five/4)
($2.49 from $9.99 to five/4)

That’s all for today and this week, friends. We’ll be back next week with more latest games, more sales, more reviews, and perhaps some news. This 12 months I’m participating within the stay-on-team campaign again, which suggests I’ll be playing a whole lot of games and keeping some money in my pocket. I feel there’s only a lot we are able to do in times like these. I hope you all have a implausible weekend and, as all the time, thanks for reading!

This article was originally published on : toucharcade.com
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