google-site-verification=cXrcMGa94PjI5BEhkIFIyc9eZiIwZzNJc4mTXSXtGRM Square Enix has discounted the entire “SaGa” series to celebrate today’s release of “SaGa Emerald Beyond” on mobile devices - 360WISE MEDIA
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Square Enix has discounted the entire “SaGa” series to celebrate today’s release of “SaGa Emerald Beyond” on mobile devices

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Square Enix is ​​celebrating the worldwide launch of the game ($49.99) with a reduction on the entire series of games available on iOS and Android. On the occasion of the premiere, the publisher also shared latest graphics on Twitter. test it out Here. If you are not up to date, read my preview here and my interview with the team of Akitoshi Kawazu, Kenji Ito and Tomokazu Shibata here. If you’ve got never played a game in the series before, current discounts valid through May 6 on mobile make this an ideal opportunity to check out one of Square Enix’s best series. The discounted games are , , , and .

The full list of games discounted until May 6 on iOS and Android is below:

The best entry point stays ($8.99) for those who want to try these games out. Read Shaun’s reviews here, here, here, here, here and here. You may join iOSAndroid, Switch, Coupleand PlayStation starting today for $49.99. If you’ve got played it before, will you play it today?


This article was originally published on : toucharcade.com

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Master the Starblade’s combat, get a strong start on the next crab’s treasure, and more tips for the week

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Screenshot: : Shift Up / Claire Jackson / Kotaku

, -ish character motion game on PS5 has tons of unlockable chests that offer you all types of sweet rewards, from healing items to gold to crafting resources. Many of those chests require you to enter a button sequence inside a cut-off date, while others require a password to open. In Xion, the fundamental world of the game, there’s one which requires a password before unlocking. It’s called Aaron’s Cabinet, and truthfully, chances are you’ll have already got all the pieces you have to open the chest. – Levi Winslow read more

This article was originally published on : kotaku.com
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Loop Hero Mobile Review – Nearly Flawless

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Over the past few years, there have been plenty of indie games that debuted on PC and consoles and seemed perfect for mobile devices. Some of them appeared on mobile devices after years, while others have never arrived until now. Devolver Digital and Four Quarters’ Dark Fantasy roguelike RPG (free) hit mobile devices this week via Playdigious, and just like the installation, it appears to be dangerous. Don’t even ask me what is going to occur when it finally involves iOS, but I’ll worry about it when it does. Back to , which has develop into an obsession of mine recently as I began playing the sport on Steam Deck and Switch to organize for the iOS version, which I got access to earlier this week. There’s lots to unpack in regards to the gameplay, however the one constant within the time I put in before launch was how disillusioned I used to be in myself for not having played it sooner.

A reductive option to describe the core gameplay loop (sorry) is a mixture of autobattler, deck builder, and roguelike. This combination makes me feel different than the rest I’ve played before. You don’t really control what your nameless hero does, but you do influence things around him. When you begin playing, your hero starts walking across the path, fighting any enemies that appear, in hopes of getting good drops in the shape of cards or items (equipment). You use these cards to influence things around you, from healing or increasing your stats to many other things. These cards will let you summon specific plants or terrain types, and every has its own style, from summoning specific enemies to buffs and more. search engine marketing matters and along with your own experience you’ll begin to grasp methods to improve your results.

What initially begins as a small looping road where you begin moving in a loop can find yourself in a posh map where you litter the environment with various things to supply yourself with buffs, while summoning more powerful enemies to get well loot and slowly progress face the boss. On paper it looks just like the gameplay may be a bit too complicated with touch controls, but in point of fact it really works almost perfectly. The game has several options for stopping time after battle or while making decisions, etc., but there are also options for speeding up the sport out and in of combat. I discovered my very own balance here and started to feel more like a zen experience, despite the carnage unfolding on screen.

As you proceed the loop in a certain flow, you have to balance your card stacking to spawn more powerful enemies, as you don’t need to get overwhelmed. You also can withdraw when it’s protected to achieve this and take some supplies with you. They are used to create lasting improvements or help with the subsequent launch. The way is finished, I actually have never considered anything I actually have done as a waste of time. Either I learned something that helped me higher plan my next run, or I had items available in the sport that helped me get stronger. It all suits together very nicely, and all of it only applies to the primary hero. There are three in total, and while the balance was a bit uneven, I feel like I want to spend more time with the others to grasp if this is definitely the case, or if it’s just me not having much experience with them.

Although the gameplay initially looks like this Charlie meme from It’s Always Sunny in Philadelphia., it really comes together and permits you to see the genius it has to supply. I would like to see how the gameplay loop modified during development and the way the team managed to refine it kind of prefer it did in the present version of the sport.

The same goes for the wonderful gameplay that blends across different systems, but I need to emphasise how great the pixel art aesthetic is. The whole thing feels immersive, and the aesthetics never fail to excel, even within the small animations of menu interactions. The card art, character portraits, small enemy animations, combat, and more all mix together perfectly. Playdigious’ iOS version even includes black-bar fill graphics that completely match the sport itself.

Blinch soundtrack can be notable for a way catchy it’s and that it is going to never get old irrespective of how often you hearken to it. Every little sound effect outside of the music is strictly correctly. Overall, the audio design is consistently top quality.

On iOS it really works perfectly and works flawlessly, but there are a couple of interface issues. This is principally because some font sizes are a bit too small, even with the larger size option enabled, and a couple of touch objects are too small. The game comes with several interface customization options, so you possibly can select and place cards or items slightly than dragging them, and it is a welcome option because sometimes after I desired to play a card game, I turned on multitasking on my W phone. The goal touch issue is not a deal breaker on my iPhone 15 Pro, but the present mobile conversion works significantly better on my iPad Pro. It also has support for saving to iCloud, which worked well in my tests apart from one instance where I needed to force quit the sport and restart it to sync properly.

In fact, the more I played on the iPhone 15 Pro, the more I wanted it to have a portrait mode. The gameplay style is ideal for portable play, and I’d have spent lots more time with the sport if the choice had been available. Maybe it’s for the most effective, but jokes aside, I actually regret that the iPhone doesn’t support portrait mode. Playdigious told me they don’t have any current plans to achieve this, but I hope they consider it in a possible future update.

If you like to play with a controller, you need to use the iOS version of the controllers. I played on iPhone 14 Plus with my Razer Kishi V2 and it worked perfectly. I also used an Xbox controller on the iPad to check it and every little thing works because it should. The game seamlessly switches between touch controls or displays controller prompts depending on input, similar to the PC version on Steam Deck when I exploit touch (mouse) or Steam Deck or Switch’s own controls after I played with a mixture of touch and buttons There . Check out the screenshot comparison below to see how the UI differs between touch and controller.

Speaking of Steam Deck, I’ve played on the Valve handheld and Nintendo Switch before, but I enjoyed playing on the iPad probably the most. It’s actually not a worse experience on any platform, and I like to recommend playing it on all portable platforms. It just advantages greatly from portable play with another trip and loop.

is a free game you can try in your mobile devices. I encourage you to download the sport and see for yourself what you concentrate on the gameplay. Some facets will not be that difficult for all players, however the demo version offers you enough of an idea of ​​the way it plays and the way it really works on mobile devices. I believe it’s absolutely definitely worth the asking price on Switch and Steam Deck, so its cost on mobile is a fraction of that price, making it even easier to recommend this game.

it looks like a game that was at all times intended for mobile devices, and the conversion from Playdigious is sort of perfect. At a fraction of what it costs on other platforms, not only does it feel right at home on mobile, it’s the most effective version of the sport yet. This shall be a mainstay on my iOS home screens for a very long time. I just hope they’ll eventually add a portrait mode, because it will be absolutely perfect on mobile devices.

This article was originally published on : toucharcade.com
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The best and weirdest little Star Wars boys

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Picture: : Lucasfilm/Disney/Kotaku

TheThe universe is large, stuffed with lots of of books, games, TV shows and more. And let’s not forget in regards to the movies that began all this crazy nonsense in 1978. Throughout from all of the fans arguing about it to the people going crazy over Groguone thing stays true: the galaxy is stuffed with weird little guys.

Whenlaunched last 12 months from EA and Respawn, the web devoured Turgle, a frog man who is an ideal example of a unusual little guy.

What’s a weird little guy? Well, it’s an alien who doesn’t necessarily must be male, only a little weird. A bit strange. A freak, for those who will. The type of character that shows up and you think that to yourself, “What a weird little guy, huh?” There is not a particular definition or criteria. It’s the atmosphere they create moderately than a checklist of necessities that have to be met. Based on these vibes, we have compiled a listing of the ten weirdest little boys in all of S

This article was originally published on : kotaku.com
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