google-site-verification=cXrcMGa94PjI5BEhkIFIyc9eZiIwZzNJc4mTXSXtGRM TouchArcade Game of the Week: “Suika’s Game” - 360WISE MEDIA
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TouchArcade Game of the Week: “Suika’s Game”



Well, that is weird for a number of different reasons. First of all, it is not entirely recent. It was released on the Nintendo Switch in Japan back in 2021, but a number of top game streamers discovered it last yr and caused it to go viral in the country, before making its approach to the North American eShop somewhat quickly. A mobile version gave the impression of a no brainer given the gameplay, and last January the official iOS version was released in Japan. Quietly earlier this month, the iOS version was updated with English language support and released to more countries, nevertheless it wasn’t until last week that we were made aware of it. I suppose we’re not at the top, right?

Besides the indisputable fact that it is not technically a “new” game, it is also quite an odd selection for Game of the Week, because it was only last month that we selected as Game of the Week a game that was openly and proudly inspired by it and lived as much as its best potential. introducing your individual, unique changes to the formula of “connecting large spherical objects”. It is indeed excellent and has some nice features not present in the proper ones. However, as someone who hasn’t played the original on Switch or in its barely crazy online form, this week was my first experience with the actual game, and I actually have to say… I feel I prefer it higher.

There’s just something different about the physics of compared and similar titles. It’s very difficult to elucidate, but after jumping forwards and backwards between these two matches all week, comparing and contrasting, they’re actually different in terms of experience. And while buffs and combo scoring are cool features that actually differentiate them, I’m more drawn to the cleanliness . It’s an uncomplicated high-score chaser, and the lack of combos means I’m not by chance making a difficult situation by attempting to create an enormous chain response, and the lack of power-ups allows me to focus solely on managing the jar space and never secretly hoping that I’ll succeed. I will be saved from this difficult situation due to lucky reinforcement.

On the other hand, it’s fair to indicate what I feel does higher than . Namely, it has to do with control. it has a relative touch scheme, which implies you’ll be able to drag anywhere on the screen to maneuver the little crosshair line. This is good if you wish to move your hand away to see what is going on on after which make a move. The crosshair line moves anywhere on the screen, so I often found myself lifting my thumb off the screen to plan my next move, only to have the crosshair move to a spot I wasn’t expecting. To make this move, I pulled my thumb back, thereby dropping the fruit somewhere I didn’t intend to. This can REALLY break the game, nevertheless it’s a minor thing and I’m beginning to get used to it. Still, a relative touch option could be very welcome.

A pleasant option that won’t there may be the ability to play in landscape for those who want. This goes some approach to solving the problem I discussed above, since in landscape mode you control the game with virtual buttons, either the move arrows and drop button on either side of the play area, or all the controls on the left or right side of the play area for two-handed play -hand-held landscape game. Of course, the game is inherently designed for portrait orientation given the shape of the play area, and also you’d must be a borderline psychopath to WANT to play in landscape mode, but I appreciate that there is an option for all you crazy people on the market. I’m kidding, I’m kidding.

I actually think these two games are different enough that they will be everlasting fixtures on my phone for the foreseeable future, but after a month of non-stop gaming and a few sort of burnout, it offers a pleasant change of pace and I still have that gameplay “again” , which is straightforward to start out and play, but hard to place down. Damn, that was like every mobile game cliché in a single sentence, but I stand by it. If you are a fan, I feel it’s value the couple of bucks to see what the OG is all about, and for those who’re hardcore, it’s value dropping the buck and seeing what the competition brings. One thing’s needless to say, we’re well-served in the “merging large spherical-shaped objects” genre on mobile devices, and I’m not complaining. Finally, this text was largely a comparison of two specific games since that was my personal perspective, but for a more general take a look at it, take a look at our review and you may even learn a number of things with our suggestions and tricks guide.

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Video Games

Someone found a McDonald’s N64 kiosk filled with Xbox 360 games in a dentist’s office




A Reddit user found something relatively strange in his dentist’s waiting room: an old McDonald’s N64 video game kiosk that had been converted into an Xbox 360 arcade, complete with multiple controllers and games.

The waiting room on the dentist’s office may be a tense place as you wait for the procedure that brought you there to start. Even a easy cleansing or inspection may cause a lot of stress, especially for younger children who could have had several bad experiences with dental cleansing devices. So as a substitute of playing games on their phone and draining the battery or forcing them to read five months’ price of random fashion magazines, why not allow them to play on their Xbox 360 to distract them from their upcoming root canal? At least one dentist seems to think that is a pretty good idea.

April 16 Reddit user Asleep-Tumbleweed-99 posted some photos on the Xbox 360 subreddit at an Xbox 360 kiosk hanging out in his dentist’s waiting room.

“Pretty cool. () is what I see on one of them, and on the other it’s just the scoreboard up,” Asleep-Tumbleweed-99 explained. “It was a little kids game at the dentist, so I didn’t want to play it , because I’m almost 30 and I don’t want to look crazy, LOL.

Even though they didn’t play it, the user “needed to post” about the discovery, adding: “You don’t see this fairly often anymore, especially on the old Xbox 360.”

Others quickly joined in, declaring that the kiosk in the office looked very similar N64 machines found in some McDonald’s restaurants back in the late Nineties and early 2000s. However, if we dig a little deeper, it isn’t just an old N64 kiosk holding a few Xbox 360 consoles.

The true story of the dental kiosk for Xbox 360

At first I thought someone had taken the old kiosk and cleaned it up, removed the McDonald’s logo from the tall pole sticking out of the top, repainted the red dome silver, and pulled out the old screens and consoles. These were then replaced by three devices from the company’s name KidzPacewhich sells stand-alone video game consoles designed for restaurants, businesses, hospitals, hotels and virtually anywhere bored children might wait.

However, digging deeper, I discovered that this device was not a refurbished 1990s kiosk, but a product that KidzPace was selling. The representative told me they no longer offer the Xbox 360 model. But I found a 2017 YouTube video Posted by the company presenting it.


Looking closely, it’s likely that the corporate reused shell remnants from old N64 kiosks, because – after doing a little further research – I discovered that KidzPace made these old McDonald’s machines that day too. Actually they keep making games for the fast food giant to this present day.

If you might be curious, by purchasing only one standalone Xbox Series S playback unit from KidzPace in 2024 will cost $3,395, which does not include shipping, a representative told me. Yes!

Anyway, so uh, what were we talking about again?

Oh yeah, that weird old Xbox 360 kiosk at the dentist’s office that someone posted on Reddit. Yes, this is real. This was something you could buy and probably wasn’t made from a real old McDonald’s N64 kiosk. But it probably shares some DNA with these nostalgic devices, and maybe some plastic too.

I’ll stop digging into this before I find some new information that leads me down another rabbit hole.


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SwitchArcade Roundup: ‘Reigns: Beyond,’ ‘ArcRunner’ and More Today’s News, Releases and Sales




Hello, dear readers, and welcome to the SwitchArcade recap for April 17, 2024. Today we’re tormented by the time zone conundrum again, friends. I’m here previously writing this text. You are here, in the long run, after what appears to be an important event within the indie world. It’s very likely that the brand new releases list doesn’t reflect what you currently see in your eShop, but we’ll need to catch up tomorrow. In the meantime, I’ve got roundups of all of the games on the present schedule and the most recent sales. Oh, and after all a link to this presentation. Let’s go to work!


Watch today’s indie world showcase

Chances are… by the point you see it, the Indie World Showcase can have already aired. It is scheduled for 7:00 a.m. PT/10:00 a.m. ET, and even having sat here previously, I doubt this text shall be published before then. If that is the case, you must give you the chance to observe it within the video I’ve linked here. What shall be there? As I write this query, I can not answer, but as usual, rumors are circulating. Tomorrow we’ll make amends for an important things.

New releases

Reigns: Beyond ($4.99)

Yes, it’s a distinct game. You probably understand how it really works. You simply swipe to make selections and perhaps participate in mini-games along the best way. This time the theme is that you just are a part of an intergalactic indie rock band and attempting to get to the highest. Recruit band members, play gigs and get into all forms of trouble along the best way. Our buddy Mikhail shall be reviewing it soon, so keep your eyes peeled should you’re curious the way it turned out.

ArcRunner ($19.99)

A roguelite shooter for up to 3 players in online multiplayer where you play as a cyber tactical agent on a mission to destroy a rogue artificial intelligence on an area station. There are a couple of things to take care of along the best way, mainly in the shape of a bunch of killer robots. Well, I’m sure you may handle it. This has been available on other platforms for some time now and seems to have found a couple of fans. Maybe you shall be certainly one of them? I leave it to you to dig deeper and see if that is your thing.

Mold Children ($9.99)

It’s a 2D adventure with a powerful narrative element. It’s a horror fairy tale a couple of village full of kids who follow some nasty traditions, specifically a witch named Kyrphel who must perform a dark ritual to avoid wasting her home. Don’t expect an excessive amount of from the puzzles as this game is more interesting in telling its story. But it’s an excellent story nonetheless, and should you like this type of thing and its premise intrigues you, I feel it deserves further exploration.


A small, small list. Still, there are some good games on the market that supply low prices. I’m sure we’ll see so much more later within the week, so don’t throw away all of your money now. I’ll call one thing from the outbox and that’s . I actually like this game, and it’s extremely rarely available on the market. Take it while you may.

Select New Sale

($18.74 from $24.99 through 4/24)
($6.24 from $24.99 through April 24)
($11.99 from $19.99 through April 30)
($8.99 from $59.99 through April 30)
($24.99 from $99.99 through April 30)
($4.99 from $19.99 through May 1)
($2.99 ​​from $14.99 through May 1)
($3.99 from $9.99 through May 1)
($1.99 from $19.99 to five/7)
($1.99 from $4.99 to five/7)

Sale ends tomorrow, April 18

($7.49 from $29.99 through April 18)
($14.99 from $29.99 through April 18)
($9.98 from $24.95 through April 18)
($2.99 ​​from $4.99 through April 18)
($4.00 from $10.00 through April 18)
($8.99 from $14.99 through April 18)
($4.00 from $10.00 through April 18)
($9.99 from $19.99 through April 18)
($5.99 from $29.99 through April 18)
($9.99 from $19.99 through April 18)
($2.69 from $2.99 ​​through April 18)

That’s all for today, friends. We’ll be back tomorrow with the large Thursday release list, some news from the day, and information in regards to the sales that can happen over the following twenty-four hours. It was certainly one of those weeks where I didn’t get as much done as I wanted, but I suppose some weeks are like that. Have a pleasant Wednesday everyone, and as all the time, thanks for reading!

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GTA VI publisher cancels $140 million in new projects and lays off hundreds




Picture: : Rockstar games

publisher Take-Two Interactive announced massive cuts to its SEC filings today at the top of its run. The company revealed it could lay off 5 percent of its roughly 11,000 employees and canceled several $140 million price of projects in development because it tries to “rationalize its pipeline.”

“The Company estimates that it will incur total charges of approximately $160 million to $200 million in connection with the Plan,” Take-Two wrote in its filing. “The company expects aggregate charges of $40 million to $60 million to result in future money outlays. The total charge is roughly $120 million to $140 million related to title cancellation, roughly $25 million to $35 million related to severance and employee-related costs, and roughly $15 million to $25 million related to the reduction of office space.

These surprise cuts come lower than a month after Take-Two CEO Strauss Zelnick he said the corporate had “no current plans” to put off additional employees in reference to the “cost reduction” program mentioned in a March call with investors. The company expects an enormous increase in sales after the launch. It is currently scheduled to reach in 2025.

Take-Two recently announced its plan to accumulate Gearbox Entertainment, the developer of the shooter series published by its 2K label, for $460 million by the top of June. The transaction will likely be financed by the sale of new Take-Two shares. In addition to , Take-Two and its subsidiaries even have new games and games in development, while Ken Levine’s Ghost Story Games is working on a game that appears prefer it’s in space.

Take-Two reported net bookings of $1.2 billion last quarter, up 20 percent from a 12 months earlier. Zelnick took home greater than $40 million in total compensation as head of the corporate last 12 months, thanks in part bonuses tied to getting players to spend more cash on microtransactions.


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