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TouchArcade is closing

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This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will likely be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and likewise prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.

Many of you who’ve been following TouchArcade for some time are well aware that we now have struggled financially for a few years, and truthfully, I believe it is a miracle that we now have managed to survive this long. The truth is that a web site like ours simply doesn’t generate profits anymore. To our own detriment, we now have resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the sorts of things that also generate profits on the web today.

There are many other reasons which have contributed to us getting so far, but I’d reasonably not go into details now. TouchArcade has been an establishment for tens of millions of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in all my children, and it is very hard to say goodbye to it. I’d really reasonably deal with all the good times we have had, than dwell on the things we will not change.

Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and despite the fact that they’re technically “freelancers”, so are the opposite two individuals who were at the center of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

HIRE US!

The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.

Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a reasonably diverse work history prior to TouchArcade, including management positions, which I believe gives me a extremely well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.

Shaun Musgrave – Shaun has been with TouchArcade for somewhat over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the crucial talented writers I actually have ever met, and if we wanted a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was at all times reliable. He also uses his vast, almost uncanny knowledge of video game history to seek out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him an important candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.

Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but additionally capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.

What will occur now?

If there’s a silver lining to all of this, it’s that for the foreseeable future, all the content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will continue to exist in the long run for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.

We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. A number of co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a relentless presence on the show because the starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.

So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the most important contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, but it surely can be pretty cool to see TouchArcade continue to exist, even on this small way.

Regardless of how this ends, I will likely be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people determine to stop donating, that is completely comprehensible. If persons are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least be certain you follow us as a free member on our Patreon to not sleep thus far. If you’ve gotten any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.

Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in all our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be ceaselessly grateful for the time we got to spend together.

This article was originally published on : toucharcade.com
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Chappell Roan Supports Fans Taking Concert Photos on Their Nintendo DS

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Picture: Island Records / Nintendo / Kotaku

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Chappell Roan, Pink pony girl that you just are. You are a gay icon who cannot stand shit, a nerd with a passion for medieval fantasy as can we all, and you furthermore mght indicate how the American political system has made even those that pretend to be progressives complicit in genocide. They could never make me hate you. “Good luck, honey” the singer continues to win over me and others along with her onstage antics and jokes. This time we have now talent recognizing talent, as Roan endorsed a fan using a Nintendo DS (or possibly a 3DS) to take pictures during one in every of her concert events.

Now, a viral clip from Roan’s Sept. 21 performance in London shows her between songs, stating someone in the gang taking photos with what appears to be a clamshell gaming device. In a world where smartphones have the image fidelity of skilled cameras, it may appear silly to make use of a decade-old Nintendo device to take photos at a concert. But I’ve been using a PlayStation Vita as my primary camera for 2 years, and I understand how tempting it’s to commit to it. Roan, too, appeared to be supporting a fan on stage.

“female dog, is that a DS?” Roan asked, then laughed. “You keep taking pictures on your DS, you keep doing that.”

While Roan calls it a DS for brief, it’s likely the fan was using a DSi or 3DS, because the camera wasn’t a mainstay of Nintendo’s portable consoles until the DSi in 2008. And should you’re using one in every of those in 2024, that is next-level engagement, and I take my hat off to you. It’s Pink Pony Girl, rattling.

This is the third time I’ve been capable of care for Roan, because luckily he’s still the overlap of gaming and nerd cultureGirl, you desire to discuss video games? Gay shit? Gay shit about video games? I’ll have my people call your people.

This article was originally published on : kotaku.com
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Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, But Full of Shortcomings

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In our last full controller review on TouchArcade I used Victrix Pro BFG Tekken 8 Rage Art Edition for PC and PlayStation on my Steam Deck, PS5, and PS4 Pro for over a month now. Before I interviewed PDP Victrix in regards to the controller and arcade sticks, I used to be very interested by the controller as a consequence of its modular nature, and in addition because I desired to try one other “Pro” controller after loving the Xbox Elite (1st gen) and DualSense Edge for years.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller – What’s within the Box

Typically, controllers include only a cable and sometimes a charging station. In the case of the Victrix Pro BFG Tekken 8 Rage Art Edition, you get the controller, a braided cable, a high-quality protective case to store the controller and all the things else within the box, a removable fightpad module with six buttons for fighting games, two gates, two replaceable analog stick covers, two d-pad covers, a screwdriver to be used with the controller, and a blue wireless USB dongle.

All the components are neatly placed within the case, which is excellent quality in itself. Unlike the regular Victrix Pro BFG controller, some of the components on this one are themed to the brand new aesthetic of the Tekken 8 Rage Art Edition. Keep that in mind, as I do not see any officially available replacements, but I hope they begin selling them soon.

Victrix Pro BFG Controller Compatibility Tekken 8 Rage Art Edition

On paper, the Victrix Pro BFG Tekken 8 Rage Art Edition controller supports PS5, PS4, and PC. I don’t use Windows anymore, so I used to be curious if it could work on Steam Deck out of the box. Since I prefer PlayStation button prompts in games, I set it up on my PS5 and connected the dongle to my Steam Deck dock. It worked with out a hitch and with none updates.

As for the console, if you would like to play wirelessly, you’ll have the identical dongle and switch setting for either PS4 or PS5. I had no issues playing on my PS4 Pro in PS4 mode and my PS5 in PS5 mode. In fact, since I haven’t any PS4 controllers that work outside of the PS4-enabled arcade controllers, this can be a very nice bonus when I need to check something on PS4 to check to PS5.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Features

The biggest advantage of the Victrix Pro BFG controller is its modular nature, which lets you work with a symmetrical stick layout, an asymmetrical stick layout, change the settings for fighting games using the fightpad, adjust the triggers, thumbsticks, and in addition the d-pads. The goal of this design was to mean you can customize the controller depending on the sport you’re playing. For example, I might use the symmetrical stick layout when playing Katamari Damacy Reroll, but I could change to an Xbox-style asymmetrical layout when playing DOOM Eternal.

The ability to customize the trigger stop can also be great, as I can change it when playing a racing game with analog trigger support, and in addition select the shortest stop when playing a game with digital trigger support. Other than that, the multiple d-pad options are very nice, but I attempted to keep on with the default diamond shape to get used to it, and I actually prefer it. I would not use it for platform games, though, but the opposite d-pad options work well here.

As that is an official PS5 and PS4 licensed controller, it’s value noting that it lacks vibration, haptic feedback, adaptive trigger support, or gyro/motion control support. I do not care much in regards to the gyro, but the dearth of vibration is disappointing since there at the moment are controllers under $30 that provide decent vibration.

The Victrix Pro BFG Tekken 8 Rage Art Edition comes with 4 paddles or paddle-like buttons. I wish there have been actual paddles that could possibly be removed, though. I assigned two of them to L3 and R3, and those above them to L1 and R1, since I mostly use them in games like Monster Hunter World, and I also hate pressing the sticks. Having 4 buttons here is excellent, though.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Look and Feel

Visually, I like the gorgeous and vivid accents and colours used on the Victrix Pro BFG Tekken 8 Rage Art Edition. It’s not as elegant because the default black model with purple accents, but for a themed controller it looks excellent with light blue, pink, purple and the Tekken 8 branding.

The Victrix Pro BFG Tekken 8 Rage Art Edition may be very comfortable, however it’s somewhat too light for my taste. The material on the predominant body of the controller ranges from feeling premium to only right. It’s a far cry from the premium feel of the DualSense Edge, but this controller has that ugly shiny faceplate that ruins all the things. The grip on this controller makes a giant difference, and I’ve had 8-hour sessions with the controller wired in without getting drained of holding it. The incontrovertible fact that it’s lightweight pays off here.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller for PS5

There are a number of things to have in mind with the PS5. It’s an officially licensed controller, but you may’t activate your PS5 with it. This looks like a limitation for third-party controllers on the PS5, however it’s annoying. It also doesn’t have haptic feedback, adaptive triggers, or a gyroscope. It also supports the touchpad and all of the buttons I exploit on the DualSense controller, including the share button.

Victrix Pro BFG on Steam Deck

As I discussed above, the Victrix Pro BFG Tekken 8 Rage Art Edition works out of the box on Steam Deck with the dongle connected to the official dock I’m using. It even accurately recognizes the PS5 Victrix controller, and the share button works for taking screenshots, and the touchpad works properly in PC games that support a PlayStation controller. This was great because some games don’t even recognize my DualSense properly.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Battery Life

The huge advantage of the Victrix Pro BFG Tekken 8 Rage Art Edition controller or a daily controller over the DualSense and DualSense Edge is the battery life. It lasts over and over longer than the DualSense and DualSense Edge on a single charge. It also helps that the emblem on the touchpad indicates when the battery is low. This is sweet for taking part in on Steam Deck, since other controllers don’t visually indicate when the battery is low.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Software

The software is something I couldn’t test since it’s only available within the Microsoft Store, and I don’t use Windows anymore. Luckily, it really works out of the box with Steam Deck, PS5, and PS4. One thing I wanted to ascertain was if the controller would work on iOS. I tested wirelessly with a dongle on my iPad, wired on my iPhone 15 Pro, and wired on my iPad Pro, but no luck.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Negatives

It currently has a number of major drawbacks. These include the dearth of rumble, the low polling rate, the dearth of Hall sensors, and the necessity for a dongle for wireless connectivity, a minimum of with my model. The lack of rumble might not be an issue for some, but for the “Pro” controller, the polling rate is disappointing. There are many movies on YouTube showing this and why it’s an issue. Comparatively, the DualSense Edge wired is a lot better in terms of response.

As for the Hall sensors, I’m glad Victrix is ​​now selling recent modules, but why don’t recent controller purchases include them out of the box? Besides, if I were to purchase any of these, module color options available for my Victrix Pro BFG Tekken 8 Rage Art Edition controller, it would not fit the aesthetic and won’t have the PS5 buttons.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review

After 100+ hours of use with the platform controller in games like UFO 50, Street Fighter 6, Tekken 8, Persona 3 Reload, and plenty of others, I can safely say that I like using the controller, but there are a number of issues which might be annoying considering its price. In some ways, the Victrix Pro BFG Tekken 8 Rage Art Edition has the potential to be one of one of the best controllers in years, if only it could possibly be improved and redesigned for a possible successor. There are currently a number of too many caveats to its high price tag that make it excellent, but not amazing. The biggest issues that currently hold it back are the dearth of vibration, the dongle requirement, the added expense of the Hall Effect sticks, and the polling rate. This may not matter to some people, but I expected more from a “Pro” controller priced at $200.

Victrix Pro BFG Tekken 8 Rage Art Edition Review Rating: 4/5

This article was originally published on : toucharcade.com
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There’s a lot to say about Dragon Age: The Veilguard, but did we like it?

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This week’s Dragon Age: The Veilguard coverage includes the sport’s official reveal, an in-depth have a look at how BioWare avoided sticking to a single canon, a have a look at how factions affect relationships throughout the protagonist’s journey, and, in fact, our reactions to being given complete freedom to…

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This article was originally published on : kotaku.com
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