Video Games
TouchArcade is closing
This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will probably be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and in addition prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.
Many of you who’ve been following TouchArcade for some time are well aware that we have now struggled financially for a few years, and truthfully, I believe it is a miracle that we have now managed to survive this long. The truth is that a web site like ours simply doesn’t earn cash anymore. To our own detriment, we have now resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the varieties of things that also earn cash on the web today.
There are many other reasons which have contributed to us getting thus far, but I’d slightly not go into details now. TouchArcade has been an establishment for hundreds of thousands of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in every of my children, and it’s totally hard to say goodbye to it. I’d really slightly concentrate on all the good times we have had, than dwell on the things we won’t change.
Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and though they’re technically “freelancers”, so are the opposite two individuals who were at the guts of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…
HIRE US!
The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.
Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a fairly diverse work history prior to TouchArcade, including management positions, which I believe gives me a very well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.
Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the vital talented writers I actually have ever met, and if we would have liked a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was all the time reliable. He also uses his vast, almost uncanny knowledge of video game history to search out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him a terrific candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.
Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but in addition capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.
What will occur now?
If there’s a silver lining to all of this, it’s that for the foreseeable future, the entire content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will live to tell the tale in the longer term for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.
We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. Just a few co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a continuing presence on the show for the reason that starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.
So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the biggest contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, however it can be pretty cool to see TouchArcade live to tell the tale, even on this small way.
Regardless of how this ends, I will probably be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people resolve to stop donating, that is completely comprehensible. If individuals are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least make sure that you follow us as a free member on our Patreon to stay awake thus far. If you may have any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.
Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in every of our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be without end grateful for the time we got to spend together.
Video Games
Final Fantasy XVI, according to Steam Reviews
The premiere of latest products is all the time an enormous event. Last 12 months, PS5 owners had the chance to get acquainted with the newest installment of the cult series of RPG games from Square Enix,and now PC gamers are finally getting in on the motion. — and that two extensions— finally released on Steam on September 17, meaning PC gamers have had loads of time to try the medieval fantasy epic. Here’s what people think.
Overall, reactions to the sport on PC aren’t much different from the praise the sport received upon its 2023 release. The real-time combat is successful, as is Valisthea’s stunning scenery, which is rendered with stunning fidelity. The story that’s -inspired the romance of betrayal and war became an enormous hit amongst PC gamers, as did the exceptional soundtrack by composer Masayoshi Soken. Of course, reactions should not unanimous, and the identical features that some players love also irritate others. As has happened with every match since in 2001, there have been cries that it was “not a real game”, whatever which means. Some see similarities to The combat and story feel like a cheat, in addition to the reliance on long cutscenes and lack of open areas to explore, are also big hurdles for some players. Still, despite this criticism, the sport is rated as mostly positive on Steam and has over 5,000 reviews.
While reactions to the story and gameplay are largely subjective, the PC version has also received criticism due to its commonality technical issues and lack of PC optimization (although some issues at launch were fixed inside just a few weeks). Look through reviews and you may find loads of negative posts from players complaining in regards to the inclusion of anti-piracy software Denuvowhich seems to be affecting the sport’s performance. Players are reporting wildly variable frame rates, with some being particularly annoyed by the undeniable fact that cutscenes are locked at 30 FPS (although there’s mod to fix it).
Here’s the total range of what persons are saying in regards to the PC version on Steam.
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Video Games
Roguelite “Coromon: Rogue Planet” in development and will be released on iOS, Android, Switch and Steam in 2025
Following developer TRAGsoft, who ported the monster-collecting game to mobile devices after its debut on PC and Switch, we’re getting a roguelite spin-off in (free-to-play) form that is coming next yr not only on Steam and Switch, but in addition on iOS and Android. goals to mix the turn-based combat of the major game with roguelite gameplay to supply an limitless loop of monster-collecting gameplay. The Steam page mentions “10 ever-changing biomes”, 7 different playable characters, over 130 monsters, and more. Watch the official announcement trailer below:
The original is a free game for mobile devices. I’m curious the way it will make its strategy to mobile devices when it does launch, and whether it will also come to Switch and Steam versions. You can now create a wishlist on Steam Here. I have not played for a very long time, however the gameplay seems more interesting. It seems to be an ideal pick-and-play game, also based on Steam screenshots. Until this one is released, you possibly can download the unique free of charge on iOS Here. What do you consider it thus far and have you ever played it?
Video Games
Robert Englund says he’s too old to play Freddy Krueger again
Years 1984 introduced the world to a brand new slasher icon: Freddy Krueger. He played the role of a burnt child killer with a razor blade glove who hunts children of their dreams to kill them Robert Englund in eight movies and a television series. And while many would love to see him return to the role after the lackluster 2010 reboot, Englund says that is not happening.
In a brand new interview with The 77-year-old horror star was asked if he had “one more” movie in him. His answer was blunt but honest: “No. Literally no.”
Englund further explained that he’s “too old” to reprise his role as Freddy Krueger in a live-action sequel. However, he stated that he was open to doing a little “gimmick” cameo and suggested a task he could play in a theoretical remake of ”
“I would love to be invited if they reissue Part 3, which I think is the most popular film in the series,” Englund said
“It would be cool to play one of the doctors. This film starred the great Priscilla Pointer, mother of Amy Irving. Maybe I could play her role as a male doctor, which is very cynical. A little wink to the audience that I don’t buy that there is this dream demon that everyone has the same dream about. “It’s a tradition in remakes, especially horror films, to give the original actor a small cameo role, so I think that would be cool.”
He also suggested that he might return to voice Freddy for a “high-end animated version”, saying that “it would be nice” if he were asked to do so. However, he reiterated that he is simply too old to play Freddy again in a live-action film.
“I know I can’t shoot fight scenes in more than one take and angle right now,” Englund said. “I just can’t shake my head or anything.” I’m an old dog! Give me a break!”
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