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TouchArcade Game of the Week: “Suika’s Game”

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Well, that is weird for a number of different reasons. First of all, it is not entirely recent. It was released on the Nintendo Switch in Japan back in 2021, but a number of top game streamers discovered it last yr and caused it to go viral in the country, before making its approach to the North American eShop somewhat quickly. A mobile version gave the impression of a no brainer given the gameplay, and last January the official iOS version was released in Japan. Quietly earlier this month, the iOS version was updated with English language support and released to more countries, nevertheless it wasn’t until last week that we were made aware of it. I suppose we’re not at the top, right?

Besides the indisputable fact that it is not technically a “new” game, it is also quite an odd selection for Game of the Week, because it was only last month that we selected as Game of the Week a game that was openly and proudly inspired by it and lived as much as its best potential. introducing your individual, unique changes to the formula of “connecting large spherical objects”. It is indeed excellent and has some nice features not present in the proper ones. However, as someone who hasn’t played the original on Switch or in its barely crazy online form, this week was my first experience with the actual game, and I actually have to say… I feel I prefer it higher.

There’s just something different about the physics of compared and similar titles. It’s very difficult to elucidate, but after jumping forwards and backwards between these two matches all week, comparing and contrasting, they’re actually different in terms of experience. And while buffs and combo scoring are cool features that actually differentiate them, I’m more drawn to the cleanliness . It’s an uncomplicated high-score chaser, and the lack of combos means I’m not by chance making a difficult situation by attempting to create an enormous chain response, and the lack of power-ups allows me to focus solely on managing the jar space and never secretly hoping that I’ll succeed. I will be saved from this difficult situation due to lucky reinforcement.

On the other hand, it’s fair to indicate what I feel does higher than . Namely, it has to do with control. it has a relative touch scheme, which implies you’ll be able to drag anywhere on the screen to maneuver the little crosshair line. This is good if you wish to move your hand away to see what is going on on after which make a move. The crosshair line moves anywhere on the screen, so I often found myself lifting my thumb off the screen to plan my next move, only to have the crosshair move to a spot I wasn’t expecting. To make this move, I pulled my thumb back, thereby dropping the fruit somewhere I didn’t intend to. This can REALLY break the game, nevertheless it’s a minor thing and I’m beginning to get used to it. Still, a relative touch option could be very welcome.

A pleasant option that won’t there may be the ability to play in landscape for those who want. This goes some approach to solving the problem I discussed above, since in landscape mode you control the game with virtual buttons, either the move arrows and drop button on either side of the play area, or all the controls on the left or right side of the play area for two-handed play -hand-held landscape game. Of course, the game is inherently designed for portrait orientation given the shape of the play area, and also you’d must be a borderline psychopath to WANT to play in landscape mode, but I appreciate that there is an option for all you crazy people on the market. I’m kidding, I’m kidding.

I actually think these two games are different enough that they will be everlasting fixtures on my phone for the foreseeable future, but after a month of non-stop gaming and a few sort of burnout, it offers a pleasant change of pace and I still have that gameplay “again” , which is straightforward to start out and play, but hard to place down. Damn, that was like every mobile game cliché in a single sentence, but I stand by it. If you are a fan, I feel it’s value the couple of bucks to see what the OG is all about, and for those who’re hardcore, it’s value dropping the buck and seeing what the competition brings. One thing’s needless to say, we’re well-served in the “merging large spherical-shaped objects” genre on mobile devices, and I’m not complaining. Finally, this text was largely a comparison of two specific games since that was my personal perspective, but for a more general take a look at it, take a look at our review and you may even learn a number of things with our suggestions and tricks guide.

This article was originally published on : toucharcade.com
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Video Games

Secret Level: Kotaku review

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Amazon’s stunningly animated video game anthology is either a beautiful, impressive vehicle through which short stories are told or a soulless piece of high-C content, depending on the episode you watch.

The series was developed primarily by Blur Studio with help from Amazon’s MGM Studios. If Blur’s work on a few of these best movie trailers from the last decade, you will not be surprised that the animation of all 15 episodes is de facto beautiful. It’s a noticeable lack of heart and soul within the storytelling within the pursuit of high emotional prestige that lets down several episodes that, if cut, could have made for a more impressive series. Instead, we principally have 15 trailers, all with roughly the identical emotional beat, and only just a few of them manage to inform a story that does not feel like a very expensive business.

When I have a look at the covers of the 15-game anthology episodes, I’m still unsure why the show selected these stories to inform. However, I even have this theory: an Amazon series that may release an episode based on the corporate’s MMO game under the guise of a creative endeavor makes it easier to advertise. , short-lived hero shooter Sony has no intention of promoting anymore, however it clearly hoped that its next big hit on the live service could be a complete episode that plays like an prolonged theatrical trailer dedicated to the world of the stay-at-home mom. In other words, while several of the games featured are massive properties with a cultural base that make them obvious decisions for an anthology paying homage to video games, a lot of the episodes feel like an extension of promoting.

will air on December 10, which implies a few of the show’s biggest games either have not released yet or were in development alongside the series. is clearly the strangest and most awkward addition given the sport’s fate, but this – the upcoming sci-fi game from Wizards of the Coast’s Archetype Entertainment – features one of the crucial exhausting and indulgent episodes yet. The game was announced lower than a 12 months ago and we’ve not even seen it in motion. Wizards of the Coast properties also appear within the episode once more. Again, it makes more sense in a business transaction than in telling 15 stories because someone actually thought they were value telling.

This is not the only episode of PlayStation. By far the worst and least self-aware episode of the series tells the story of a young woman who works as a courier for an organization that rewards employees for one of the best delivery times with proven cosmetic upgrades. He leaves behind his monotonous corporate life by hanging out with a blue slime monster and escaping virtual reality (or possibly real? It’s not entirely clear) versions of PlayStation characters like Colossus and Kratos while riding his bike around town. See, you get up every morning with this attitude, attempting to get one of the best cosmetics, working your whole life on your careless corporate owners, however the really cool kids do not buy this technique with their silly jobs and as an alternative play PlayStation games? Corporations are evil and manipulate you into doing their bidding and providing terrible rewards, but returning to PlayStation is your secure space? Brand won’t ever hurt you? Or something? Unless you might be a developer under his umbrellaI suppose. It trades any type of coherent storytelling for appearances by multiple PlayStation characters in an effort to get fans clapping and cheering, and will easily be condensed right into a Super Bowl TV business.

Several episodes are strangely bland. This episode is a reasonably typical military shooter cutscene, characterised almost entirely by early twenty first century dreariness. The episode is great, but in case you put a gun to my head, I do not think I’d have the option to discover which game it’s from. Episodes from this era really stand out when the show relies on stylistic animation that does not mix in with the remaining of the show. These are 15 unique games, so why do half of them look the identical? This makes an enormous difference when they appear distinct, just like the episode based on , which summarizes the structure of roguelike fighting games, and the one based on , which abandons the photorealism utilized by most and captures the adventurous spirit of Mossmouth’s cave-exploring adventure.

Some adaptations are less faithful. The episode harks back to the early psychological horror arcade mega-hit, and the concept is interesting in a vacuum and leads to a few of the show’s most memorable sequences. However, within the context of a typically centuries-old story, it appears to be the officially licensed equivalent of the Disney character being pushed into the mansion of horror after entering the general public domain. doesn’t go all that tough in that direction, however it nonetheless turns the colourful action-platformer series right into a somewhat dark coming-of-age story that mixes the creator’s prestige storytelling leanings with the father-son dynamic of the titular robot hero and his creator. This is one in every of the standout episodes of the series, however it’s even higher like this one, and it may possibly’t erase the stench of cynical promoting that hangs over your entire series.

is, in a word, unequal. The animation is stunning, however it appears like Blur Studio has leaned too heavily on its experience in creating emotion-building trailers designed to lure customers to the closest game store. When creator Tim Miller announced the show again at Gamescom in Augusthe tearfully called it a “love letter” to video games. The result, nonetheless, is something that appears more like a group of pricey advertisements, one in every of which is for a game that may now not even be played.

This article was originally published on : kotaku.com
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Video Games

December’s can’t-miss game releases, free Amazon games for Prime members, and more holiday season tips

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Picture: : Sony, BioWare, Lucasfilm / Amazon / Team17 / Kotaku, Lego/Kotaku, NetEase / Papergames / MachineGames / Kotaku, Sony, Screenshot: : BioWare/Kotaku, Microsoft, Interactive Warner Bros, Koei Tecmo / Kotaku Games

Holiday sales and giveaways are in full swing this week, and we have got a roundup of all of the games Amazon is gifting away to Prime members, the very best games to purchase within the PlayStation thirtieth Anniversary sale, and more.

This article was originally published on : kotaku.com
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Video Games

This week we got our first look at the Joy-Con Switch 2

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Picture: : Hailey Welch / Kotaku, Sony, Nintendo/Kotaku, Genki / EA / Activision / Capcom / Marvel / Square Enix / Kotaku, Ubisoft, Blizzard, Sega/Xbox/Warhorse/Capcom/Ubisoft/Kotaku, From software, Photo: : Michael San Diego (Shutterstock)

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This week’s low-quality video gave us a first look at the Joy-Con that shall be utilized by the Nintendo Switch successor. Additionally, Sony celebrated PlayStation’s thirtieth anniversary by including the original console’s startup sound on PS5, together with customization options that allow people to use familiar sounds from other PlayStation consoles to the current console’s UI. Read these and other top stories of the week.

This article was originally published on : kotaku.com
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