google-site-verification=cXrcMGa94PjI5BEhkIFIyc9eZiIwZzNJc4mTXSXtGRM Dragon’s Dogma 2 is great, the new South Park game is not, and more game reviews of the week - 360WISE MEDIA
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Dragon’s Dogma 2 is great, the new South Park game is not, and more game reviews of the week

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Picture: : Square Enix

(*2*)

I’m filling in some gaps in my RPG history. I’ve been playing TV series since I used to be a child, but there are plenty of other groundbreaking RPGs that I have not seen much of, including ones that were released in 1991. The only entry on this long-running series I’ve actually played is on the Nintendo DS, which I actually enjoyed! Nevertheless, I’m on a quest to right my wrongs, so when the likelihood to see the first mainstream game since 2006 presented itself at PAX East last week, I had to envision it out for myself. —Moises Taveras read more

This article was originally published on : kotaku.com
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“PiKuBo” Review – A solid take on “3D Picross,” but a little more minor

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Thinking back to after I first got my iPhone, certainly one of the sooner games I purchased was a decent little sequel to a Nintendo game called . It was implemented quite well and I had a nice time going through all of its puzzles. I expected more games on this style, but similar to on consoles, they never really got here out. Here’s one: (free). If you have played it before, it’s pretty clear what it does, but as at all times, the devil is in the small print. Is it price a try? Investigation time!

Let’s speak about money first, because that is how the world works. As you may see, this game is free to download. It won’t hassle you with ads or anything. You get the primary puzzle pack without paying a cent, which is a good option to see for those who like what’s included or not. You get just over thirty puzzles to unravel, together with some nice tutorials that specify things to latest players and can seem incredibly long for those who already know what you are doing. At the time of writing this review, there are two more puzzle packs available under IAP. Each of them offers thirty-six additional puzzles to unravel. I imagine the developer will release more packages if there’s demand. All in all, you are paying a couple of dollars for about a hundred puzzles. He is’nt bad.

However, I do have one die to select with these puzzle packs. The puzzles included in each follow the identical overall difficulty curve because the included pack, which implies you may waste a few of them on incredibly easy puzzles that you’re going to solve in seconds. Chances are everyone who bought these packs has already played the initial set, and I do not see why we’d wish to return to the fundamentals again. So lots of the puzzles are quick and easy that the entire thing feels a lot smaller than you need. Perhaps future packs shall be themed in order that those that want easier or harder puzzles can get what they specifically want? I just spit.

The puzzles range in difficulty and overall I benefit from the challenge of the more difficult puzzles. Going beyond that, an important thing about a game like that is the way you control it. Like its 2D counterpart, it really works best with a stylus, some buttons, and a resistive touchpad. Adapting a lot of these games, even for iPhone, at all times comes with its own challenges. One of them is the way to cope with swapping marking and exploding cubes. Another is the way to fit larger puzzles onto the screen while leaving the cubes large enough to work with. approaches this difficult task with some interesting ideas.

By default, tapping the screen lets you simply move the puzzle. You can pinch and… remove the pinch? Honor? Do the other of pinching. This will let you zoom out and in of the puzzle. There are arrows on the side of the screen that let you move layer by layer within the puzzle, and that is a pretty standard way of going about it. Now if you desire to paint or break blocks, there are buttons for that. You might think you tap the one you desire to use and just go to town. Well, type of. When you tap the button for every motion, it’ll remain lively until you tap the cube. A short window will then appear where, for those who keep pressing, you’ll proceed doing this. After the time expires, the motion is deselected. This reduces the danger of accidents and I feel it’s a good idea, even when it’s a little annoying at times.

Overall, I feel he’s on top of things as best he can. With larger puzzles there’s definitely limited screen space and there are definitely accidents now and again, but these are also problems with the unique 3D Picross games. If you make a mistake, you’ll lose heart. If you run out of hearts, you should have to begin the puzzle again. You may also lose by losing time. Once you complete the puzzle, you will receive a rating from one to 3 stars, depending on how you probably did. When you complete a puzzle set, it’ll be marked with a crown so what you have accomplished.

In terms of options, you may have a selection of 4 different paint colours to make use of within the cubes. You can independently turn off music and sound effects, turn off the cooldown of the paint/break buttons, use left-handed mode, and reset your progress for those who want to accomplish that. There’s also a quick save option here, in case it is advisable to stop playing in the midst of a big puzzle to make pasta or something. And that is all. The graphics do their job, and the music is nice, relaxing and conducive to solving puzzles.

is a great option to find a solution on your mobile device, with a great choice of free puzzles and extra puzzle packs available at very reasonable prices. All that is wrapped in a highly functional interface and topped with cool melodies. Since the primary box is free, you do not even need to take my word for it. Download it and take a look at it out. My only real gripe is that the additional puzzle packs contain very basic puzzles that actually shouldn’t take up space after we only have about a hundred puzzles. Otherwise, that is a very fun puzzle game for Picross lovers.

This article was originally published on : toucharcade.com
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Helldivers 2’s community manager seemingly disappeared after a PlayStation login failure

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Picture: : Arrowhead Studios

After this, the whole lot on the earth returns to normal Sony has modified course on the controversial PSN login requirement for the favored sci-fi shooter on PC. However, it appears that evidently not everyone made it out of the general public relations fiasco in a single piece. Arrowhead Studios community manager Spitz is seemingly not a part of the team after encouraging players to review the sport and refund the sport to be able to get Sony to alter its decision.

“Today is a black day” – Spitz he wrote ominously on Discord on May 7. Players began to note something was mistaken when the community manager’s account was faraway from the shipping channel where the Arrowhead team shares details about recent Galactic War updates to the sport. “So who will be sending the orders from the high command,” one player asked. “I don’t,” Spitz replied. They didn’t immediately reply to a request for comment.

The community manager had He wasn’t on Discord before shortly after players began to rebel against the reinstatement of the requirement to log in to a PSN account before playing on Steam. Spitz initially commented that the community’s outrage was overblown, and later moved on to the concept that review bombing the sport would give Arrowhead more leverage to bypass Sony’s requirements.

“Players expressing their dissatisfaction through reviews, refunds, etc. gives us more vigor in the discussion with Sony,” Spitz wrote on Discord on May 4. “It is painful to see the game’s popularity decline in the rankings, but discussions are ongoing and we are on the players’ side in this fight.” Players began leaving 150,000 negative reviews and demand a refund while the sport has been withdrawn from sale on PC in lots of of nations that don’t support PSN accounts.

Sony eventually backed down on this requirement, after which Spitz returned to Discord on May 6 to say that he almost lost his job. “Almost. Not really,” they wrote when someone asked in the event that they had been fired. “Turns out that telling people to bomb a game and refund their money for the game is not a popular decision by a publisher. But I’m still here and I’m glad we all did differences. “

This doesn’t appear to be the case anymore. It’s unclear whether Spitz was simply reassigned from his role as community manager to a different position or if he was fired from Arrowhead altogether. Some players suggest Spitz could have left. At least a hundred players have this signed the petition for the community manager to come back back. “It’s really sad that people are calling for individuals to be fired,” a fan wrote on Discord. “No matter who it is, they are a person. Everyone makes mistakes and everyone can do better.”

Arrowhead and Sony didn’t immediately reply to requests for comment.

This article was originally published on : kotaku.com
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THQ Nordic Digital Showcase 2024 announced for August 2, HandyGames pre-release presentation confirmed

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Just a few days ago, THQ Nordic announced one other digital showcase within the aptly named THQ Nordic Digital Showcase 2024. The event is scheduled for August 2 at 3 p.m. EDT / 12 p.m. PDT and can feature information in regards to the publisher’s titles equivalent to and that are planned for each PC and consoles. I missed the news that HandyGames could be hosting a pre-show. This is great news for mobile gamers, as I think port announcements or updates to existing games will probably be revealed at launch. If you have not kept up with what HandyGames has done for mobile devices, except for multiple versions (it was inconceivable to withstand), the developer has released improbable ports of premium games to consoles and PC over time, and the most recent release is an incredible one.

You will give you the chance to stream THQ Nordic Digital Showcase 2024 on Youtube, CrampAND Couple. I’m curious to see what the publisher will reveal for its existing games, in addition to what HandyGames will announce for mobile devices. If you have not played the HandyGames releases yet, read our Switch review of Shaun on Switch here and our Game of the Week post here. You can download the package within the App Store Here. Read this to learn every part about mobile devices. What’s your favorite HandyGames version?

This article was originally published on : toucharcade.com
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