Video Games
TouchArcade Game of the Week: “Suika’s Game”
Well, that is weird for a number of different reasons. First of all, it is not entirely recent. It was released on the Nintendo Switch in Japan back in 2021, but a number of top game streamers discovered it last yr and caused it to go viral in the country, before making its approach to the North American eShop somewhat quickly. A mobile version gave the impression of a no brainer given the gameplay, and last January the official iOS version was released in Japan. Quietly earlier this month, the iOS version was updated with English language support and released to more countries, nevertheless it wasn’t until last week that we were made aware of it. I suppose we’re not at the top, right?
Besides the indisputable fact that it is not technically a “new” game, it is also quite an odd selection for Game of the Week, because it was only last month that we selected as Game of the Week a game that was openly and proudly inspired by it and lived as much as its best potential. introducing your individual, unique changes to the formula of “connecting large spherical objects”. It is indeed excellent and has some nice features not present in the proper ones. However, as someone who hasn’t played the original on Switch or in its barely crazy online form, this week was my first experience with the actual game, and I actually have to say… I feel I prefer it higher.
There’s just something different about the physics of compared and similar titles. It’s very difficult to elucidate, but after jumping forwards and backwards between these two matches all week, comparing and contrasting, they’re actually different in terms of experience. And while buffs and combo scoring are cool features that actually differentiate them, I’m more drawn to the cleanliness . It’s an uncomplicated high-score chaser, and the lack of combos means I’m not by chance making a difficult situation by attempting to create an enormous chain response, and the lack of power-ups allows me to focus solely on managing the jar space and never secretly hoping that I’ll succeed. I will be saved from this difficult situation due to lucky reinforcement.
On the other hand, it’s fair to indicate what I feel does higher than . Namely, it has to do with control. it has a relative touch scheme, which implies you’ll be able to drag anywhere on the screen to maneuver the little crosshair line. This is good if you wish to move your hand away to see what is going on on after which make a move. The crosshair line moves anywhere on the screen, so I often found myself lifting my thumb off the screen to plan my next move, only to have the crosshair move to a spot I wasn’t expecting. To make this move, I pulled my thumb back, thereby dropping the fruit somewhere I didn’t intend to. This can REALLY break the game, nevertheless it’s a minor thing and I’m beginning to get used to it. Still, a relative touch option could be very welcome.
A pleasant option that won’t there may be the ability to play in landscape for those who want. This goes some approach to solving the problem I discussed above, since in landscape mode you control the game with virtual buttons, either the move arrows and drop button on either side of the play area, or all the controls on the left or right side of the play area for two-handed play -hand-held landscape game. Of course, the game is inherently designed for portrait orientation given the shape of the play area, and also you’d must be a borderline psychopath to WANT to play in landscape mode, but I appreciate that there is an option for all you crazy people on the market. I’m kidding, I’m kidding.
I actually think these two games are different enough that they will be everlasting fixtures on my phone for the foreseeable future, but after a month of non-stop gaming and a few sort of burnout, it offers a pleasant change of pace and I still have that gameplay “again” , which is straightforward to start out and play, but hard to place down. Damn, that was like every mobile game cliché in a single sentence, but I stand by it. If you are a fan, I feel it’s value the couple of bucks to see what the OG is all about, and for those who’re hardcore, it’s value dropping the buck and seeing what the competition brings. One thing’s needless to say, we’re well-served in the “merging large spherical-shaped objects” genre on mobile devices, and I’m not complaining. Finally, this text was largely a comparison of two specific games since that was my personal perspective, but for a more general take a look at it, take a look at our review and you may even learn a number of things with our suggestions and tricks guide.