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TouchArcade is closing

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This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will probably be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and in addition prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.

Many of you who’ve been following TouchArcade for some time are well aware that we have now struggled financially for a few years, and truthfully, I believe it is a miracle that we have now managed to survive this long. The truth is that a web site like ours simply doesn’t earn cash anymore. To our own detriment, we have now resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the varieties of things that also earn cash on the web today.

There are many other reasons which have contributed to us getting thus far, but I’d slightly not go into details now. TouchArcade has been an establishment for hundreds of thousands of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in every of my children, and it’s totally hard to say goodbye to it. I’d really slightly concentrate on all the good times we have had, than dwell on the things we won’t change.

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Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and though they’re technically “freelancers”, so are the opposite two individuals who were at the guts of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

HIRE US!

The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.

Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a fairly diverse work history prior to TouchArcade, including management positions, which I believe gives me a very well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.

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Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the vital talented writers I actually have ever met, and if we would have liked a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was all the time reliable. He also uses his vast, almost uncanny knowledge of video game history to search out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him a terrific candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.

Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but in addition capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.

What will occur now?

If there’s a silver lining to all of this, it’s that for the foreseeable future, the entire content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will live to tell the tale in the longer term for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.

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We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. Just a few co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a continuing presence on the show for the reason that starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.

So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the biggest contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, however it can be pretty cool to see TouchArcade live to tell the tale, even on this small way.

Regardless of how this ends, I will probably be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people resolve to stop donating, that is completely comprehensible. If individuals are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least make sure that you follow us as a free member on our Patreon to stay awake thus far. If you may have any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.

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Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in every of our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be without end grateful for the time we got to spend together.

This article was originally published on : toucharcade.com
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Minecraft movie review: A bad movie was worsened by Jack Black

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About an hour and a half in Nowy WB Film, now in theaters I noticed that I was really bored. The film took place in front of me on the massive screen. I saw Jacek Black and other dancing at CG Worlds, but when he left the screen and entered my eyeballs, he slipped from my brain. I needed to force myself to soak up and understand what was happening. Fortunately, not much is going on to me on this bad film.

There is (type) of live adaptation. But find out how to adapt a video game and not using a real story or character to a 100-minute movie? The answer is that lazily to make Minecraft a distinct world to which real people travel, after which eventually leave. Really, a feature of each bad video videos is that it could actually be summarized with “Yes, this is a movie from the 80s with Dennis Hopper”.

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But hey, I can endure a lazy configuration if the remaining of the movie wins me. And at the start the things looked good. The first 20 minutes of this film incorporates really great jokes that made me laugh and the remaining of the theater. We meet some heroes, corresponding to young, awkward Henry and his older sister Natalie, who became her mother’s figure after the death of an actual mother. They each go to a small town in Idaho, since it was a dying wish for his or her mother. Thanks, mom! As it happens, we’re introduced Jason Momoa Video Video game Who owns a game store and is a large loser.

Danielle Brooks can also be there as Dawn, a personality who spends a lot of the film, doing nothing, saying little and is wasted. After a funny introduction to the heroes, including surprisingly horny and really funny character with the side figure of Jenifer Coolidge, Marlene, our 4 principal characters are detained on this planet, and the film falls because Steve becomes a part of history.

Can one actor save a movie? Maybe. Can one actor destroy the movie? Yes. And that is what Jack Black does. I’m undecided Jack Black is doing on this movie. I don’t mean why he was planted – he’s a funny, popular guy with solid achievements – but I mean what his idea of ​​his performance is? To be honest, Steve is nothing in the sport, however the name of her default skin. So he, writers and director, principally needed to create Steve’s personality from scratch. However, everyone decided to make Steve one of the vital annoying characters ever appeared within the film.

Jack Black is exhausted to 12 on a regular basis on this movie. Every moment is black on the screen, screams, screams, dances, makes strange voices or uses slang. Sometimes he does all of it at the identical time. It doesn’t work, and after about 20 minutes from its a part of the film children in my theater stopped laughing at his behavior. His performance is as if someone was making impersonation under Jacek Black based on YouTube compilation along with his “most crazy moments”. It’s not only annoying and tiring; It’s not fun either. It also makes it difficult to mix with Steve, who’s certainly one of the principal characters of this film and certainly one of the few with an actual arch of the characters.

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I almost left the movie early, when in some unspecified time in the future Jack Black, preparing his newly discovered friends for the battle, says: “We must mine. We have to create.” Fuck. I only have so many hours in my life and I do not need them wasted.

As for what is definitely happening, it has essentially the most basic story with a bad person and not using a personality or interesting quirks who desires to destroy every part. But to do that, they need shiny macguffin and guess what? Our fearless heroes need the identical macguffin to go home. The solution to this conflict covers the hour of running and walks across the worlds of CG, which look in case you installed an unsightly, realistic texture package. Sometimes there are fights or talks between the characters, however the film doesn’t stay in a single part long enough so you could care or develop to every part.

Technically, CG on this film is impressive. Real characters are perfectly integrated with the digital world. And when the character leaves the world of video games and enters the true world, he’s easily included within the set of motion live. Good things. It is a pity that each one projects are hideous and don’t match the true sound effects of the sport, which feel like filmmakers try to remind you that yes, it continues to be. Promise.

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Zdjęcie do artykułu zatytułowanego Minecraft Movie Review: A Bad Movie pogorszyło się przez Jacka BlackScreenshot: WB

The best part of this film is Podplot with the participation of Vice President Coolidge, who is newly divorced and falls in love with one of the villagers who leaves his world and enters our own. Every time the film is cut off to show us more of this story, I was disappointed that instead I didn’t watch the movie about them. He is also strongly suggested that a peasant is fucking. Enjoy the movie, children! (And enjoy this amazing voice camera at the end. Seriously, I was stunned. I won’t spoil him here. But it’s perfect.)

Now I know that some will say that I am too harsh. After all, it’s a movie for children. So what? I saw many good films for children. He is one of the best DC films ever made. It’s really funny, he has strong moments of the character, a good story and does not lazily throw the character to the real world lazily.

It’s just not very good. Will children like it? Sure, but generally children are not the most demanding audience and this is fine. I am not saying that children cannot enjoy this film. I just say that this is a bad movie, if you are an adult looking for something funny, which does not contain the worst performance of Jacek Black, who has ever been involved in celluloid. I recommend watching people and playing with buddies instead of watching this nonsense.

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Minecraft

This article was originally published on : kotaku.com
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South of the emotional journey, Midnight does not exaggerate with greeting

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The hero south of Midnight looks at a huge person playing the guitar.

Picture: Forced games

This is an exciting adventure in the deep south, during which you play the role of a weaver, Mider, who brings peace to desperate spirits. This narrative experience is a straightforward (but sometimes powerful) story that shall be glued to the screen from starting to finish. If you’re enthusiastic about diving, but you’re curious how long the journey is burdened with folklore, read what it is advisable know.

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Read more: : Review

You will see that you’re going to undertake similar tasks mostly from 14 chapters: you’re going to get involved in a slight solving of the puzzle, pus the evil in combat arenas, after which help restore peace to someone who needs it desperately. Although this will start a bit repeated later in the game, plainly he understands when it’s enough, closing before it stretches too thin.

If you’re mostly inquisitive about history and not a lot in searching your levels in search of collector’s items (more about those below), You can see how loans appear with easier difficulties. You can probably extend it when you choose a much bigger challenge, of course.

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The hero south of the north battles for a massive alligator with trees growing on the back.

Screenshot: Forced games

But what if you desire to see more of what it has to supply? Well, it is advisable be accurate in exploration and round many collector types. However, the levels are mostly linear with relatively easy side paths which might be situated these notes, health improvements and currencies called Floofs, which might be used to purchase recent skills.

Discovering all these additional collector items, in addition to performing a couple of easy combat tasks, shall be required if you desire to get all the achievements of the game. Such behavior, nevertheless, cannot dramatically extend your game. Unless you play on the most difficult difficulties and fight in combat meetings, You should have the option to complete every little thing in about 15 hours.

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It is now available on PCS Xbox Series X/S and Windows.

(Tagstranslate) Midnight

This article was originally published on : kotaku.com
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How to catch the legendary Assassin’s Creed Shadows weapons and more the best tips of the week

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New witches in the upcoming Diablo 4 season.

Screenshot: Blizzard

Each latest season is a bit of a spectacle. In addition to a handful of improvements in the quality of life, gameplay mechanics, additional sets of armor and weapons, cosmetics, and sometimes, we may even get latest skills and powers that improve our favourite classes ten times. In every upcoming season, latest powers dare us to introduce a headline to completely latest enemies; But before we will reach this point, there may be time to prepare. – Brandon Morgan Read more

(Tagstranslat) killer

This article was originally published on : kotaku.com
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