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TouchArcade is closing

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This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will probably be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and in addition prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.

Many of you who’ve been following TouchArcade for some time are well aware that we have now struggled financially for a few years, and truthfully, I believe it is a miracle that we have now managed to survive this long. The truth is that a web site like ours simply doesn’t earn cash anymore. To our own detriment, we have now resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the varieties of things that also earn cash on the web today.

There are many other reasons which have contributed to us getting thus far, but I’d slightly not go into details now. TouchArcade has been an establishment for hundreds of thousands of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in every of my children, and it’s totally hard to say goodbye to it. I’d really slightly concentrate on all the good times we have had, than dwell on the things we won’t change.

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Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and though they’re technically “freelancers”, so are the opposite two individuals who were at the guts of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

HIRE US!

The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.

Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a fairly diverse work history prior to TouchArcade, including management positions, which I believe gives me a very well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.

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Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the vital talented writers I actually have ever met, and if we would have liked a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was all the time reliable. He also uses his vast, almost uncanny knowledge of video game history to search out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him a terrific candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.

Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but in addition capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.

What will occur now?

If there’s a silver lining to all of this, it’s that for the foreseeable future, the entire content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will live to tell the tale in the longer term for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.

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We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. Just a few co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a continuing presence on the show for the reason that starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.

So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the biggest contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, however it can be pretty cool to see TouchArcade live to tell the tale, even on this small way.

Regardless of how this ends, I will probably be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people resolve to stop donating, that is completely comprehensible. If individuals are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least make sure that you follow us as a free member on our Patreon to stay awake thus far. If you may have any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.

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Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in every of our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be without end grateful for the time we got to spend together.

This article was originally published on : toucharcade.com
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Here is the emperor from Star Wars holding an assault rifle in Fortnite

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Photo to the article entitled here Emperor from Star Wars holding an assault rifle in Fortnite

I wanted to share with you. The image above is a real screenshot There is Darth Sidious, i.e. the emperor, or Sheev Palpatine from holding the assault rifle. I thought you would want to see it, so I share with you.

I really don’t have any more to add. I think I should give some context. On Friday he started the latest season in the game. As may indicate the above image of Palpatin with a assault rifle, The new season is –. And our old friend, the emperor, was added to the constantly developing list of characters. This means that the emperor can land and kill Goku with a shotgun. We live in a strange world, huh?

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To unlock Emperor Palpatine, you must reach the seventh new battle pass. He is the last great reward. You can also unlock its lego version. This one cannot hold the gun, but he can hold swords, blasters and bows. This is cool. You can also unlock the red version of the emperor as you can see . I prefer his old black robes, but from each of them.

It seems to me that when I actually have you here, I should mention that each one characters which are added may also accommodate assault rifles. There are rumors that the C-3PO could also be added to the game soon. If so, he may even give you the option to load and shoot with pistols. It’s wild.

If this happens, I will try to remember to update this blog and provide their image. Until then, enjoy this image of the emperor from holding the assault rifle.

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This article was originally published on : kotaku.com
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Polygon sold to Valt and hit with mass layoffs (update)

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She learned that the video game website was sold to Click-Farm Powerhouse, and a big a part of her Masthead was released. Sales were later Announced in a press release. Many employees have published online concerning the loss of labor or that colleagues are out of labor.

“I am no longer with. If you employ, consider many talented writers and editors on the market”, ” Sent co -founder and EIC Chris Plante. “Each of them deserves a spot in your staff. I won’t discuss selling more because I used to be not involved. I intend to spend time with my child. Win where I can.”

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The sale was confirmed in a press release, which didn’t mention the discharge. The price of the contract has not been disclosed. Sources say that the deputy editor Maddy Myers and the Games editor Zoë Hannah belong to those that remain in Polygon. Editor -in -chief Chelsea Stark He said the releases including over 20 employees. Vox Media didn’t answer immediately on the request for comment.

“I’ll say more later, but I haven’t got a job anymore” Common older reporter Nicole Carpenter. “I’m on the lookout for a job, like lots of my amazing colleagues. I actually have many ideas and things that I would love to write. I’m really shocked.” “I had a terrific time at work” Senior author Michael McWherttor. “Let me know if you’ve any cool job offers!”

Established in 2012 in VOX Media, the site quickly became one of the most important points of sale of original reviews, reports and cultural analysis in the world of games. The coverage of video games, movies, television, comics and board games is one of the best, while its sensitivity to the future of design has helped to raise the way of presentation and online stories.

Valtt is based in Montreal and works and other mass aggregators. The company is run by Hassan Youssefa, which started its digital media with porn websites. “Adding a polygon not only strengthens our editorial muscles, but in addition strengthens our ability to provide unparalleled value to each recipients and advertisers,” said Youssef in a press release.

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In the report at the start of this 12 monthsMany former colleagues accused the present media resources of Valet of being a exploiting content of content. “There is basically bad work in journalism. And then there’s a spot like Valt,” said a former colleague. “(This) considered one of the worst places I actually have ever worked and might be considered one of the worst publications of journalism I’ve ever seen.”

Valt replied to the investigation through the position Because defamation claims that reporting was filled with mistakes and caused the founding father of the corporate “Huge emotional stress, influencing (amongst others) his mood, temperament and sleep ability”.

Wox Media Union blew up sales and exemptions that took place when it is marked in the next contract. “Probably much more demoralizing is the choice of VOX Media to sell a praised game site to an organization known from alleged conditions of exploitation and devaluation of rigorous journalism for the raising of content”, IT, IT wrote in a press release. “Lack of respect VOX Media for the fame of Polygon within the media of games, labor and passion of staff and a solid community of players and fans who support him couldn’t be more clear.”

The: “Losing to such an organization just isn’t only a loss for Vox Media, but for our industry and online culture as a complete. From a sustainable development perspective, there is no such thing as a financial or long -term sense and says concerning the lack of care and consideration for this company and its staff.”

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Update 5/1/2025 17:06 ET: VOX SVP Chris Grant, which he founded, shared insight into the contract and the frustration is visible on BlueSky. “14 years ago I threw what is going to occur to a startup polygon called Sports Blogs Inclas on the undeading third floor of the DC tenement house,” he wrote. “I kept my laptop on my lap and went through the deck. Today the identical company – now called Vox Media – Sold Polygon to Valet.”

He continued: “Their press message proudly calls Polygon” Publication of Premium games “, but Valet literally refused to meet me or answer one query during this process. They were extremely optional as to how the publication of games even becomes “premium”. Really (!) I hope that the remaining POLYGON team has a likelihood to proceed working, which everyone was so cared about!

“My most honest thanks to the whole team, I’m so sorry, everything ended.”

VOX

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(Tagstotranslate) polygon

This article was originally published on : kotaku.com
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13 things we learned about Borderlands 4 after today’s great event

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Photo to the article entitled 13 things we learned about Borderlands 4 after today's great event

Picture: Gearbox / 2k / kotaku

Today we learned loads more about During about 20 minutes, PlayStation State of Play dedicated only to Gearbox and the upcoming continuation of science-fi booty shooter.

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The announced last 12 months is to be launched on September 12. This date is barely sooner than previously announced and leaked yesterday By Genera Gearbox, Randy Pitchford just a few hours before the disclosure of official messages. Since then, Pitchford claimed that changing the discharge date of the sport has nothing to do with other games corresponding to Or Regardless of this, the shooter of the shells comes out sooner than expected, so it is smart that Gearbox wanted to indicate him due to the brand new PlayStation games.

April 30 Sony broadcast a 2-minute deep immersion game In which we learned far more about the upcoming FPS. Here are 13 key information from the event.

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  • Pitchford claims that he could have a more “grounded tone” that can return to the unique game.
  • Two latest hunters in the sport received names and we learned more about them. Vex is a robust mermaid with a ghost-thistle, which he can stroke and use in battle. Rafa is a former Tediore soldier who uses advanced technology throughout the fighting.
  • He is embedded on Cairos, a brand new planet who was previously controlled and hidden by a mysterious alien generally known as a magazine. However, just a few years before the beginning of the sport, the dishonest moon crashed on the planet and caused quite a lot of chaos. (OG Lilith may very well be involved in it …)
  • The looter’s behavior will support Cross Gromplay throughout the premiere. It can even will let you play a divided C0-OP screen of two players. While twiddling with others you’ll have the opportunity to set your personal difficulty, and all of the loot can be installed, so that they don’t steal the gun between friends.
  • Cairos could have 4 huge zones that players can freely explore without charging screens. In the mission we saw during a demo, latest hunters infiltrated a secret black research facility with the characters of the Armata.
  • You can now move on large gaps and use Zipline lines at some points during exploration or during a fight. Gearbox confirmed that sliding, double jumps and destruction have also returned.
  • Players could have access to “Digirunner”, a vehicle that appears very much like Wróbel. These are one -man pillows, to which you’ll be able to be reborn at any time on the planet.
  • During the exploration of Cairos you’ll discover silos. These are locations that aren’t related to side tasks, but work more like such activities that may be seen in a great game within the open world
  • Most weapons manufacturers from previous games, corresponding to Tediore and Jakobs, are back. But this time the weapon may be welded with “licensed parts”. So Jakobs can have a distinct brand or barrel brand, which may change the way in which it shoots or the variety of damage attributable to him. This will make you extremely unique loot, which you can see in games much more diverse.
  • Speaking of loot, Gearbox has converted how often rare loot falls and guarantees that legends can be less frequent and more powerful than in. You can even have the opportunity to unlock improvements that could make some brands more powerful.
  • They will contain missions to repay and fight bosses, which should facilitate than ever grinding specific loot.

So yes, we learned loads! And I’m excited, seeing more games between now and her (sooner than planned) premiere on September 12. On PS5, Xbox Series X/S, PC and Switch 2.

(Tagstranslate) borderlands

This article was originally published on : kotaku.com
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