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Kotaku Weekend Guide: 5 Big, Scary, and Exciting Games We Can’t Wait to Play

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(*5*)

Screenshot: : Mossmouth / Kotaku

Play on: computer
Current goal: Discover the reality at the center of the world

For the previous couple of weeks I actually have been singing praises to here within the pages of Weekend Guide, and it does indeed seem likely that this extraordinary collection of games from Nineteen Eighties developer UFO Soft that never actually existed will once more dominate my gaming time this Saturday and Sunday. However, as a substitute of revisiting the gathering as a complete this week, I’ll give attention to the one game I’ve been playing essentially the most these days: the epic JRPG in the gathering.

In some ways it resembles a standard early JRPG. It’s greater than or , with blank-slate characters who never speak or have a personality beyond that which may be inferred from their expressive character and natural inclination towards sharpshooting, marksmanship, or every other specialty. However, as this weapon could have indicated, it differs from most early JRPGs in a single key respect: it eschews the standard fantasy world that the majority of them use, creating a very wonderful “weird west” world where gunslingers and ghost towns coexist side by side angels, demons and all types of strange and disturbing creatures and events. And even when the characters in your party do not have a number of depth, the world itself does. What at first glance appears to be a landscape of a simplistic battle between good and evil seems to be more complex and intriguing because the surprisingly long journey continues.

I believe I’m finally nearing the tip of this quest after playing quite obsessively in recent days, although I still don’t know what I’ll find at the tip of the mysterious late-game dungeon that now awaits me. But I do know one thing needless to say: irrespective of what I find, ending the sport won’t mean the tip of my time with , because there are still loads of great games in there that I have never even scratched the surface of yet. —Caroline Petit

This article was originally published on : kotaku.com
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How to make your Pokémon TCG Pocket perform better and have more top tips for the week

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Picture: : Fen Research Ltd / Kotaku

There aren’t many MMORPGs you can simply run in the background on a second monitor when you watch Crunchyroll or listen to your favorite podcast about overseas baking competitions. Most require your input as you complete quests, grind mobs, and run dungeons with random players you may never see again. But it was unique in that it provided a playground for players who wanted to experience character development with minimal effort. Andrew Gower, one among the creators of , eventually left Jagex to found Fen Research, and now his first game is obtainable on Steam as a free-to-play point-and-click MMORPG. -Brandon Morgan Read more

This article was originally published on : kotaku.com
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The Pokémon TCG Pocket Mass Outbreak Event is a great opportunity to strengthen your Fire-type collection

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Hot on the heels of Meowth and Chansey Wonder Pick, there’s a latest reason to open your phone within the constant pursuit of more digital cards. The Fire Pokémon Mass Outbreak event doesn’t provide any latest challenges for a single player to overcome, so don’t fret about assembling the Misty deck you have been meaning to construct. Instead, this one specifically rewards those that like to take a look at Wonder Pick options throughout the day.

Here’s how the Fire Pokémon Mass Outbreak event works: From now until November 28, a special “Bonus Pick” option will appear within the Miracle Pick menu. This will allow you to randomly select one in all five Fire-type cards free of charge, so it’s best to all the time select a bonus each time you see one. These may appear several times a day, so make sure to check your Wonders if you determine to play. At the identical time, you’ll occasionally see a “Rare Picks” pop-up within the Wonder Picks menu, which can feature a correspondingly rarer collection of cards. Rare types cost miraculous stamina that takes 36 hours to naturally regenerate.

Let’s take a take a look at what exactly you will get here:

Picture: : Pokemon Company / Kotaku

All cards you possibly can get with bonus picks

The pool of cards that may appear as bonus picks is as follows:

Charmander

Charmeleon

Vulpix

Ninetales

Ponyta

Rapidash

Growlithe

Magmara

Heatmor

Blaine

Again, the bonus picks are actually free, so even when all of the cards are terrible, they’re still price grabbing. That said, the evolution lines of Charmander, Vulpix, and Ponyta will help improve your Fire deck, especially in case you can mix them with Blaine’s Trainer card. Nine-Tails with an extra 30 damage from Blaine can KO Pikachu EX in a single hit!

A screenshot of the Fire Pokémon Mass Outbreak event in Pokémon TCG Pocket shows that an option called

Picture: : Pokemon Company / Kotaku

All cards you possibly can get from rare picks

In the meantime, here’s what the rare pick pool looks like

Arkanine EX

Charizard

Moltresa

Ninetales

Rapidash

Charmeleon

Blaine

Are rare types well worth the miraculous durability?

Admittedly, the worth perspective here is difficult. Charizard EX is probably the greatest cards in the sportbut this is on offer. Arcanine EX is the rarest pick here, nevertheless it’s not exactly a “meta” card. 120 damage for 3 energy can counter the Pikachu EX cards that always show up in online matches, so you certainly shouldn’t write this off. That said, you’ve no actual guarantee that you’re going to catch it, given how Wonder Picks works, so you’ll need to weigh whether the chance is well worth the reward. You can get Miraculous Hourglass and Shop Ticket by pulling Arcanine EX through the event, but that is more of a nice addition than a reason to specifically chase the cardboard.

Fortunately, unlike most regular Miracles, the consolation prizes listed here are pretty good. As mentioned above, Ninetales and Rapidash will be deadly when paired with Blaine. You will need Charmeleon in case you want to construct a Charizard deck. And in case you do not have Charizard or Moltres yet, this is a good opportunity to add to your collection.

Is it price ditching all your stored Wonder Hourglasses for Rare Picks as soon as you see them? Well, in case you haven’t any of those cards in your collection, you most likely don’t need to always chase them. But is this a great way to use up the Miracle Stamina you have already amassed and need to spend? Definitely, so long as you do not get sidetracked by seeing all of the cards you wanted to flip later.

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This article was originally published on : kotaku.com
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The new tank hero in Overwatch 2 looks like an absolute menace

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the most recent tank hero, Hazardwill officially debut next month when the 14th season of the shooter begins, but you may play it now until November 25. Just before the test period began, Blizzard released the primary footage showing Hazard in motion and an outline of the Scottish hero’s activities. In some ways, Hazard feels like an amalgamation of other characters’ skills, as well Juno. However, there’s enough variety here that I can see it feeling quite distinct and never like a carbon copy of the characters it borrows from.

Like most other tanks in , Hazard’s setup is all about taking over space and disrupting the enemy team. His primary fire is a series of mid-range shotgun-like spikes fired from the Gatling gun in his right hand, complementing the remainder of his playstyle as a mobile, capable tank in the vein of Winston or Doomfist. Hazard can jump like Winston after which perform a robust melee attack using the purple spikes growing from his armor. However, his mobility doesn’t end there, as he also can climb partitions like Hanzo and Genji. Both of those abilities help it easily reach high ground and chase down enemies that might otherwise cause trouble for a more stationary tank.

When Hazard does get to enemies at close range, he also can brawl and take up space along with his Spike Guard ability, which greatly reduces the damage he takes, regenerates ammo, and fires spikes from his back a brief distance in front of him. This is helpful each for engaging enemies and for retreating, but unlike Ramattra’s defensive ability, it has a closing date and can’t be used indefinitely.

Perhaps probably the most interesting tool in Hazard’s arsenal is the Jagged Wall ability. Much like Mei along with her Ice Wall, Hazard is in a position to construct a wall that may block incoming attacks, but is just not as wide as Mei’s. It makes up for this with additional advantages, including a spiky surface that deals damage and pushes away enemies who touch it, and the flexibility to construct it on the edges of partitions. This gives him the flexibility to construct a wall in certain places that Mei cannot, and perhaps even knock an enemy off the side of the map should you can do it at the fitting time.

Completing all that is his ultimate, Downpour. This ability shoots purple spikes a good distance in front of Hazard, keeping enemies caught in the, er, downpour in place. Those affected can proceed to fireside their weapon, but will remain motionless for a brief time frame, leaving them open to a lethal shot.

Overall, Hazard seems to thrive when he gains space, and fragile heroes are unlikely to be thrilled along with his arrival. But I’m curious how players react to it after playing it, because each time a champion is released there are weeks of dialogue about how they ruined the sport or aren’t ok to maneuver the needle. Where will Hazard fall? We’ll see in the approaching days.

This article was originally published on : kotaku.com
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