Video Games
Game of Thrones Author Posts, Then Quickly Deletes Withering Criticism of House of the Dragon
George R.R. Martin, the creator of the novels and the spin-off on which the HBO series relies, had quite a bit to say about the major change made to the series. On September 4, Martin he published a post on his blog titled “Beware the Butterflies,” which details his concerns about a selected scene from Season 2. However, shortly after the post was posted, Martin deleted it entirely.
Based on the post, which in the archived version could be read hereMartin seriously questioned the way the show’s creators modified the moment known to fans as “Blood and Cheese.” In the programQueen Helaena is accosted in her castle by two intruders who demand that she discover which of her two young children is a boy, ostensibly so that they can assassinate the heir to the Iron Throne. She hesitantly offers them her necklace, but after they insist, she points to Jaehaerys, her son, whom the intruder quickly kills.
Read more: We got our first take a look at the next show
In the novel, Helaena has three children: Jaehaerys, Jaehaera, and Maelor (Maelor doesn’t appear in the series, although Martin claims in a now-deleted blog post that he was told he would seem in season three). When Blood and Cheese (as they’re known in the novel) break in, Helaena first gives up her life, then reluctantly points Maelor out to the killers, who’s the youngest. However, the intruders realize that she is avoiding declaring Jaehaerys, the next in line for the throne, and kill him anyway, with Cheese whispering to Maelor that his mother has chosen him to die before he leaves the castle.
Martin claims he argued with showrunner Ryan Condal about the change, however it didn’t last long “or get too heated,” saying Condal assured him enough that he could accept the change. “(He) had what seemed practical in mind; they didn’t want to deal with casting another child, especially a two-year-old toddler,” Martin wrote. “Children that young would inevitably slow down production and have budgetary implications. Budget was already an issue in , it made sense to save money wherever we could. Plus, Ryan assured me that we weren’t losing Prince Maelor, we were just postponing him. Queen Helaena could still give birth to him in Season 3, likely after she gets pregnant at the end of Season 2. That made sense to me, so I withdrew my objections and agreed to the change.”
While Martin ultimately “still (loved)” the episode despite the changes, he takes a much greater issue with the supposed complete removal of Maelor, writing, “Sometime between the original decision to remove Maelor, a big change was made. The prince’s birth was no longer simply going to be pushed back to Season 3. He was never going to be born at all. Aegon and Helaena’s younger son will never appear.”
He then refers to the “Butterfly Effect,” the philosophical concept that a really small thing, as small as the flutter of a butterfly’s wings, can over time have large implications for seemingly unrelated things. Martin then warns readers about spoilers, writing that “if you’ve never read it, this may not matter, because all I’m going to “spoiler” here are things that happen in the book that may NEVER happen on the show.” I’m warning you about spoilers, because now the most important themes of the novel appear.
In , Helaena commits suicide shortly after Prince Maelor’s death. Because she is beloved by the smallfolk, when rumors spread that Queen Rhaenyra had killed her (since Rhaenyra had taken over King’s Landing by this point), as a substitute of Helaena jumping out of a window in the Red Keep, the residents of King’s Landing flood the streets, demanding justice for his or her beloved ruler. “This is the beginning of the end of Rhaenyra’s rule over the city, ultimately leading to the storming of Dragonpit and the uprising of the Shepherd mob that forces Rhaenyra to flee the city and return to Dragonstone… and her death,” Martin writes.
Read more: Season 2 Finale Questions Answered
He continues: “Maelor doesn’t mean much on his own. He’s a little kid, has no lines of dialogue, doesn’t do anything important except die… but where, when, and how, that matters. Losing Maelor weakened the ending of the Blood and Cheese sequence… undermined the motivation for Helaena’s suicide, which in turn sent thousands of people into the streets and alleys screaming for justice for their “murdered” queen. None of this is necessary, I suppose… but it all serves a purpose, all helps tie the plot threads together, so one thing follows another in a logical and compelling way.”
Martin ends his post with an ominous warning that “if we make some of the changes planned for Seasons 3 and 4, bigger and more toxic butterflies will emerge…”
I find it funny that Martin has never been so publicly spiteful about the ending, which not only deviated from its source material but in addition created entirely latest plots since he hadn’t finished the most important novels yet. And I find it even funnier that he posted such a devastating critique a series that I feel is an adaptation in an appropriate way. But perhaps Martin did what many of us who’re in terminal online mode do, and tweeted and deleted after he enlightened himself a bit. We’ll see.
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Video Games
Secret Level: Kotaku review
Amazon’s stunningly animated video game anthology is either a beautiful, impressive vehicle through which short stories are told or a soulless piece of high-C content, depending on the episode you watch.
The series was developed primarily by Blur Studio with help from Amazon’s MGM Studios. If Blur’s work on a few of these best movie trailers from the last decade, you will not be surprised that the animation of all 15 episodes is de facto beautiful. It’s a noticeable lack of heart and soul within the storytelling within the pursuit of high emotional prestige that lets down several episodes that, if cut, could have made for a more impressive series. Instead, we principally have 15 trailers, all with roughly the identical emotional beat, and only just a few of them manage to inform a story that does not feel like a very expensive business.
When I have a look at the covers of the 15-game anthology episodes, I’m still unsure why the show selected these stories to inform. However, I even have this theory: an Amazon series that may release an episode based on the corporate’s MMO game under the guise of a creative endeavor makes it easier to advertise. , short-lived hero shooter Sony has no intention of promoting anymore, however it clearly hoped that its next big hit on the live service could be a complete episode that plays like an prolonged theatrical trailer dedicated to the world of the stay-at-home mom. In other words, while several of the games featured are massive properties with a cultural base that make them obvious decisions for an anthology paying homage to video games, a lot of the episodes feel like an extension of promoting.
will air on December 10, which implies a few of the show’s biggest games either have not released yet or were in development alongside the series. is clearly the strangest and most awkward addition given the sport’s fate, but this – the upcoming sci-fi game from Wizards of the Coast’s Archetype Entertainment – features one of the crucial exhausting and indulgent episodes yet. The game was announced lower than a 12 months ago and we’ve not even seen it in motion. Wizards of the Coast properties also appear within the episode once more. Again, it makes more sense in a business transaction than in telling 15 stories because someone actually thought they were value telling.
This is not the only episode of PlayStation. By far the worst and least self-aware episode of the series tells the story of a young woman who works as a courier for an organization that rewards employees for one of the best delivery times with proven cosmetic upgrades. He leaves behind his monotonous corporate life by hanging out with a blue slime monster and escaping virtual reality (or possibly real? It’s not entirely clear) versions of PlayStation characters like Colossus and Kratos while riding his bike around town. See, you get up every morning with this attitude, attempting to get one of the best cosmetics, working your whole life on your careless corporate owners, however the really cool kids do not buy this technique with their silly jobs and as an alternative play PlayStation games? Corporations are evil and manipulate you into doing their bidding and providing terrible rewards, but returning to PlayStation is your secure space? Brand won’t ever hurt you? Or something? Unless you might be a developer under his umbrellaI suppose. It trades any type of coherent storytelling for appearances by multiple PlayStation characters in an effort to get fans clapping and cheering, and will easily be condensed right into a Super Bowl TV business.
Several episodes are strangely bland. This episode is a reasonably typical military shooter cutscene, characterised almost entirely by early twenty first century dreariness. The episode is great, but in case you put a gun to my head, I do not think I’d have the option to discover which game it’s from. Episodes from this era really stand out when the show relies on stylistic animation that does not mix in with the remaining of the show. These are 15 unique games, so why do half of them look the identical? This makes an enormous difference when they appear distinct, just like the episode based on , which summarizes the structure of roguelike fighting games, and the one based on , which abandons the photorealism utilized by most and captures the adventurous spirit of Mossmouth’s cave-exploring adventure.
Some adaptations are less faithful. The episode harks back to the early psychological horror arcade mega-hit, and the concept is interesting in a vacuum and leads to a few of the show’s most memorable sequences. However, within the context of a typically centuries-old story, it appears to be the officially licensed equivalent of the Disney character being pushed into the mansion of horror after entering the general public domain. doesn’t go all that tough in that direction, however it nonetheless turns the colourful action-platformer series right into a somewhat dark coming-of-age story that mixes the creator’s prestige storytelling leanings with the father-son dynamic of the titular robot hero and his creator. This is one in every of the standout episodes of the series, however it’s even higher like this one, and it may possibly’t erase the stench of cynical promoting that hangs over your entire series.
is, in a word, unequal. The animation is stunning, however it appears like Blur Studio has leaned too heavily on its experience in creating emotion-building trailers designed to lure customers to the closest game store. When creator Tim Miller announced the show again at Gamescom in Augusthe tearfully called it a “love letter” to video games. The result, nonetheless, is something that appears more like a group of pricey advertisements, one in every of which is for a game that may now not even be played.
Video Games
December’s can’t-miss game releases, free Amazon games for Prime members, and more holiday season tips
Holiday sales and giveaways are in full swing this week, and we have got a roundup of all of the games Amazon is gifting away to Prime members, the very best games to purchase within the PlayStation thirtieth Anniversary sale, and more.
Video Games
This week we got our first look at the Joy-Con Switch 2
This week’s low-quality video gave us a first look at the Joy-Con that shall be utilized by the Nintendo Switch successor. Additionally, Sony celebrated PlayStation’s thirtieth anniversary by including the original console’s startup sound on PS5, together with customization options that allow people to use familiar sounds from other PlayStation consoles to the current console’s UI. Read these and other top stories of the week.
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