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Dragon Age: The Veilguard is already proving to be one of BioWare’s more divisive sequels

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Today, October 28, reviews for . AND I reviewed it here in and despite being tired of the series for the higher part of a decade, I actually enjoyed the long-awaited fourth installment. It currently has a robust 84 on the review aggregate site Metacriticalwhich is more or less according to where these games normally go. The original ranks at 86, and the third entry within the series ranks right next to it at 84. Meanwhile, arguably essentially the most divisive game within the series ranks at 79. As much as I enjoyed my time with , I knew it might cause quite a discord people’s reactions. It’s 10 and there are some average scores. You may even meet individuals who say it outright “I do not recommend” game, as YouTuber Skill Up does when discussing all of his issues with BioWare’s latest entry. But what is the point? What are people so divided about? Well, that is what it looks like.

For reference, over the past 10 years I’ve gone from fan to critic, and I doubted it might bring me back to health. I actually liked these games after they got here out, then I played all of them as part of a book club-style podcast I host, and over time I grew tired of them in my very own way, mostly due to the continuity of the series and its tendency to pass on the characters “stories from one to another.” pulled me back in when I could not get out anymore. The story was slow, but its ending really amazed me. The recent forged of characters won me over quite easily and has climbed into the upper echelons of my personal BioWare RPG forged rankings. And while it is a far cry from the series’ tactical roots, I discovered the action-based combat to be lots of fun and experimentation. Overall, it is a game that harkens back to the studio’s glory days and reminds us what it was best at.

Meanwhile, is at the underside of the spread on Metacritic, and I got here to almost the other conclusions on some of these points to me, partially because what I saw as a calculated “back to basics” moment for the band struck their critic as a bit archaic .

“I feel comfortable in the modern action RPG space,” wrote reviewer Jordan Middler. “It’s a game that’s never overtly bad, but it’s also only fleetingly amazing. We especially liked the cast, but most of the things they ask you to do are disappointingly repetitive. There are spectacular moments and longer main missions that show potential, but overall we felt like BioWare hadn’t evolved over time.”

While I loved the members of the titular Keepers of the Veil, others didn’t find the new characters as endearing, such as: drawing a critical analogy to writing in the MCU.

“Much of the dialogue has the same sarcastic, witty tone as Marvel movies,” wrote Kirk McKeand. “It’s like someone crunching ice in your ear. There are rare moments where excellent writing flows across the screen and makes you consider your mortality, but it’s inconsistent. Fascinating conversations about religion, history, and interpretations of both are juxtaposed with voice lines where people say things like “watch out, these guys GET TOUGH”, “did they…do that?” or “they were kidding.” It takes you straight out of the fantasy world. These characters definitely know what TikTok is.”

There was a lot of pre-release discussion about whether the game felt like a “game”. The movie Skill Up tackles this topic in the most damning review I’ve seen to date. It starts off on a really harsh note, stating that it doesn’t fit the same dark tone that some have come to expect from previous games, while also generally stating that the writing style is not satisfactory.

“Honestly, the text is final.” Skill Up says. “It lacks nuance, wit and wisdom. He can’t communicate ideas unless he says them out loud to the camera. He creates a minor, unbelievable tension because he doesn’t know how to create anything more real and is too scared to ever face the darkness, for fear that it might make the audience feel uncomfortable. Every interaction between the companions feels like HR is in the room, and every interaction with the main character, Rook, sounds like he’s giving a speech to the under-12 football team before a semi-final or teaching young children how to properly share toys.”

Ouch. In contrast, while I wouldn’t defend every word BioWare wrote, as I think there are some merits to the MCU comparison, I didn’t get the impression that the game forgoes the series’ typical dark fantasy trappings. Sure, the world doesn’t look as bleak as before, as it’s presented in a more Pixar-esque art style (and with photos to match), but there are still high stakes and some pretty scary stories in stories like this. Davrin, a Gray Warden who uncovers hidden truths in the faction’s history or in the great revelations surrounding Solas, the teammate-turned-antagonist.

But what about people at the upper end of the size? awarded five stars out of five. While the shift towards action-RPG combat has been a sticking point for individuals who want the series to return to its tactical roots, it lands with those that want something more akin to a BioWare game.

“…there’s lots more different stuff happening in combat than in previous games,” wrote Robert Purchese. “It’s essentially an action game, a boundary that the series strives for but never quite crosses, always emotionally shackled by its CRPG roots. But now it has moved on, taking an example from the front, and discovered something new, which has become a huge success as a result.

Another controversial decision made by the game’s creators is the way it introduces choice and consequences. Impacted choices have been a large part of BioWare’s portfolio over the years, and when it was confirmed that they would only import three choices from previous games (all from 2014), there was concern that the game would feel disconnected from the past. ‘S The 9/10 review touches on this, stating that it feels like a soft reboot of sorts, even while including the main character from the previous game and a conflict in which he should theoretically appear frequently.

“If you were expecting decisions from previous games in the series to carry over, I’m sorry to say they’ve never been less important,” wrote Leana Hafer. “(…) things like who you ultimately chose to be the head of the Order never come to light. There is no sign of the Guardian of , although you visit their order’s stronghold. Hawke receives only a passing mention. There are several other cameos from both and , but these characters do not conspicuously address any important choices you may have made in their presence. This story feels like both a farewell and a soft reboot, which paradoxically was both somewhat refreshing and disappointing.

I had two opinions about this in my review. Over the years, I think I’ve learned that it’s more important to me that my old choices aren’t questioned in future games than that they have a huge impact on events in sequels. Given that BioWare wasn’t going to do all the admittedly expensive and time-consuming work of mirroring many of the choices made in previous games in this one, it was better to see them carefully detailing the past rather than making final decisions about events that may contradict my experience. The action takes place in lands far removed from those old choices, so it makes sense that there won’t be constant references to the past. However, I couldn’t get past the introduction of the previous game’s main character, the Inquisitor, during their brief appearances.

“Perhaps the minimal presence of the Inquisitor gave me space to grow attached to Rook and see how he would be different from my last character,” I stated within the review. “But each time I encountered the Inquisitor, I used to be reminded that the character I had imagined coming face to face with Solas ten years ago was only a puppet pulled out of the closet, a half-hearted success of an obligation that BioWare seems to Reluctant to cope completely.”

While the choice to move only a number of options is uncertain, claims that as a complete it manages to be comprehensible to newcomers thanks to the clarity of the text, while also satisfying the needs of longtime fans by providing so many of the core mysteries that they’ve been wondering about for over a decade.

“is as accessible as possible, both for new players and those who have previously thanked the Creator,” wrote Rollin Bishop. “When proper nouns appear, appropriate context is provided, which avoids impenetrability and makes it as good an entry point as any to delve into. But it also answers many of the questions longtime players have had over the years… while also introducing even more tantalizing hints at what might be coming next. I just hope we don’t have to wait another 10 years to find out more.”

From the sounds of it, where you land depends largely on what you’re looking for. Its approach to action has impressed some, while others still dream of a tactical game like . If you want a continuation of choices from the old games, you may be disappointed, but if you want closure on long-running storylines, it offers them in their entirety. There are lots of little nuances that can tip a potential player to one side or the other, or you may just end up somewhere in the middle, like who admitted that the ways in which people have grown apart will be an interesting game to talk about.

“I expect the divided discourse to be as interesting and more diverse than the game,” wrote Alex Donaldson. “The one thing that I think is indisputable is that BioWare looks to be on more solid footing than at any point in the last decade. If we take a more robust stance, it means that your mileage will indeed vary more than usual, depending on your preferences and tolerances.”

This article was originally published on : kotaku.com
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The Pokémon TCG Pocket Mass Outbreak Event is a great opportunity to strengthen your Fire-type collection

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Hot on the heels of Meowth and Chansey Wonder Pick, there’s a latest reason to open your phone within the constant pursuit of more digital cards. The Fire Pokémon Mass Outbreak event doesn’t provide any latest challenges for a single player to overcome, so don’t fret about assembling the Misty deck you have been meaning to construct. Instead, this one specifically rewards those that like to take a look at Wonder Pick options throughout the day.

Here’s how the Fire Pokémon Mass Outbreak event works: From now until November 28, a special “Bonus Pick” option will appear within the Miracle Pick menu. This will allow you to randomly select one in all five Fire-type cards free of charge, so it’s best to all the time select a bonus each time you see one. These may appear several times a day, so make sure to check your Wonders if you determine to play. At the identical time, you’ll occasionally see a “Rare Picks” pop-up within the Wonder Picks menu, which can feature a correspondingly rarer collection of cards. Rare types cost miraculous stamina that takes 36 hours to naturally regenerate.

Let’s take a take a look at what exactly you will get here:

Picture: : Pokemon Company / Kotaku

All cards you possibly can get with bonus picks

The pool of cards that may appear as bonus picks is as follows:

Charmander

Charmeleon

Vulpix

Ninetales

Ponyta

Rapidash

Growlithe

Magmara

Heatmor

Blaine

Again, the bonus picks are actually free, so even when all of the cards are terrible, they’re still price grabbing. That said, the evolution lines of Charmander, Vulpix, and Ponyta will help improve your Fire deck, especially in case you can mix them with Blaine’s Trainer card. Nine-Tails with an extra 30 damage from Blaine can KO Pikachu EX in a single hit!

A screenshot of the Fire Pokémon Mass Outbreak event in Pokémon TCG Pocket shows that an option called

Picture: : Pokemon Company / Kotaku

All cards you possibly can get from rare picks

In the meantime, here’s what the rare pick pool looks like

Arkanine EX

Charizard

Moltresa

Ninetales

Rapidash

Charmeleon

Blaine

Are rare types well worth the miraculous durability?

Admittedly, the worth perspective here is difficult. Charizard EX is probably the greatest cards in the sportbut this is on offer. Arcanine EX is the rarest pick here, nevertheless it’s not exactly a “meta” card. 120 damage for 3 energy can counter the Pikachu EX cards that always show up in online matches, so you certainly shouldn’t write this off. That said, you’ve no actual guarantee that you’re going to catch it, given how Wonder Picks works, so you’ll need to weigh whether the chance is well worth the reward. You can get Miraculous Hourglass and Shop Ticket by pulling Arcanine EX through the event, but that is more of a nice addition than a reason to specifically chase the cardboard.

Fortunately, unlike most regular Miracles, the consolation prizes listed here are pretty good. As mentioned above, Ninetales and Rapidash will be deadly when paired with Blaine. You will need Charmeleon in case you want to construct a Charizard deck. And in case you do not have Charizard or Moltres yet, this is a good opportunity to add to your collection.

Is it price ditching all your stored Wonder Hourglasses for Rare Picks as soon as you see them? Well, in case you haven’t any of those cards in your collection, you most likely don’t need to always chase them. But is this a great way to use up the Miracle Stamina you have already amassed and need to spend? Definitely, so long as you do not get sidetracked by seeing all of the cards you wanted to flip later.

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This article was originally published on : kotaku.com
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The new tank hero in Overwatch 2 looks like an absolute menace

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the most recent tank hero, Hazardwill officially debut next month when the 14th season of the shooter begins, but you may play it now until November 25. Just before the test period began, Blizzard released the primary footage showing Hazard in motion and an outline of the Scottish hero’s activities. In some ways, Hazard feels like an amalgamation of other characters’ skills, as well Juno. However, there’s enough variety here that I can see it feeling quite distinct and never like a carbon copy of the characters it borrows from.

Like most other tanks in , Hazard’s setup is all about taking over space and disrupting the enemy team. His primary fire is a series of mid-range shotgun-like spikes fired from the Gatling gun in his right hand, complementing the remainder of his playstyle as a mobile, capable tank in the vein of Winston or Doomfist. Hazard can jump like Winston after which perform a robust melee attack using the purple spikes growing from his armor. However, his mobility doesn’t end there, as he also can climb partitions like Hanzo and Genji. Both of those abilities help it easily reach high ground and chase down enemies that might otherwise cause trouble for a more stationary tank.

When Hazard does get to enemies at close range, he also can brawl and take up space along with his Spike Guard ability, which greatly reduces the damage he takes, regenerates ammo, and fires spikes from his back a brief distance in front of him. This is helpful each for engaging enemies and for retreating, but unlike Ramattra’s defensive ability, it has a closing date and can’t be used indefinitely.

Perhaps probably the most interesting tool in Hazard’s arsenal is the Jagged Wall ability. Much like Mei along with her Ice Wall, Hazard is in a position to construct a wall that may block incoming attacks, but is just not as wide as Mei’s. It makes up for this with additional advantages, including a spiky surface that deals damage and pushes away enemies who touch it, and the flexibility to construct it on the edges of partitions. This gives him the flexibility to construct a wall in certain places that Mei cannot, and perhaps even knock an enemy off the side of the map should you can do it at the fitting time.

Completing all that is his ultimate, Downpour. This ability shoots purple spikes a good distance in front of Hazard, keeping enemies caught in the, er, downpour in place. Those affected can proceed to fireside their weapon, but will remain motionless for a brief time frame, leaving them open to a lethal shot.

Overall, Hazard seems to thrive when he gains space, and fragile heroes are unlikely to be thrilled along with his arrival. But I’m curious how players react to it after playing it, because each time a champion is released there are weeks of dialogue about how they ruined the sport or aren’t ok to maneuver the needle. Where will Hazard fall? We’ll see in the approaching days.

This article was originally published on : kotaku.com
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Dragon Age: The Veilguard is getting new photo mode options and a slew of bug fixes in the latest update

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If you want Back With , there are some nice quality of life changes and bug fixes in the latest update that went survive November 21, 2024. I’ll break them down below to let you already know what you are getting into.

Photo mode updates

Screenshot: : BioWare/Kotaku

Photo mode now has filters! And if you happen to do not know where images go in Photo Mode, wonder no more: the file path is now displayed in-game when taking screenshots, and filenames are simplified (with the date appended). You can now also bind arrow keys to input mappings.

Gameplay changes

Gameplay-wise, you’ll be able to now compare the new rings to the currently equipped rings in the slot, and the description for the Flash option is barely different. Some weapons have new icons to make it easier to tell them apart and make it easier to see where your companion’s spells are.

The screenshot shows the skill tree in Dragon Age: The Veilguard.

Screenshot: : BioWare/Kotaku

Extended dodge won’t be weirdly buggy with Mage’s Tower either. Some ability texts have been modified to be clearer (and accurate), and Antaam Champions deal barely more damage (as intended) and cases where enemies and teammates would get stuck in inaccessible places. Speaking of fixes, this brings us to the bugs that Patch 3 goals to eliminate.

Bug fixes

All kinds of bug fixes are included, but not all of them can have obvious or significant effects. The overall focus is on fixing issues encountered during cutscenes, interacting with meshes and polygons, in addition to some extremely minor balance adjustments to get certain elements working as intended.

In more detail, Rook will not suddenly change body shape or make strange facial expressions during or after certain cutscenes. Other cutscene issues have also been fixed, including strange stretchy capes and clothes showing through the character. The patch also addresses situations where music randomly stopped playing or incorrect sound effects or songs were playing.

The screenshot shows the character selection in Dragon Age.

Screenshot: : BioWare/Kotaku

Camera popup and stutter issues have also been fixed, and preferred HDR settings will now (finally) be saved accurately.

Fixed issues with the Codex, skill trees, quests, merchant inventory, quest objectives and cinematics, exploration, autosave loading, really shiny visuals, stat buffs, and weapon modifiers.

As a little bonus, some of the characters and environment textures have been tweaked to look higher.


There’s plenty to do in Thedas, and with this update landing, your journey should go a little smoother. Go back there, Rook, and test out that photo mode for me.

Full patch notes will be found on the website official blog post. BioWare has confirmed that one other patch may even be coming, with more details to be revealed soon.

This article was originally published on : kotaku.com
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