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Horizon Zero Dawn’s PS5 remaster means the old version is now twice as expensive

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Screenshot: : Sony / Guerilla Games / Kotaku

The game’s recently announced remaster for PS5 will arrive next month. And should you already own the OG version on PS4, you possibly can upgrade for just $10. However, should you were considering buying the old version on PS4 now in order that you might pay the small upgrade fee and avoid wasting money on the remaster, well, you’ve got waited too long because Sony has doubled the price of the original game in order that nobody can do it.

On September 24, during the latest State of Play, Sony officially announced confirming the rumors and the earlier leak from the ESRB. This recent, remastered version of the 2017 post-apocalyptic open world game features newly recorded dialogue and a number of visual improvements. The premiere will happen on October 31 on PS5 and PC and can cost $50. Meanwhile, the original game previously cost only $20 on the PSN store. However, that price has now doubled as Sony makes sure you possibly can’t lower your expenses by buying the old version and taking the cheaper upgrade route.

As he noticed Sony has quietly doubled the price of the digital version on PS4. The 2017 game previously only cost $20, but now it’s $40. It looks like the price was raised on September twenty fifth.

PlayStation

Doing the math, that means should you buy the PS4 version today after which spend $10 to upgrade, you may spend $50. So you will not save any money on this. Now Sony hasn’t officially come out and said, “Oh yeah, we’ve doubled the price of the PS4 version, so you can’t save $10.” But what’s happening here is pretty obvious, and truthfully, it’s type of silly.

If people need to buy the game on PS4 first after which upgrade to the PS5 version and save $10, who cares? You’re still being profitable. Or lower the price of the remaster to $30 so that individuals don’t lower your expenses, but don’t screw over individuals who need to buy and play a game from seven years ago on their PS4.

Fortunately, you possibly can still find low-cost used physical copies and Sony has confirmed that if you have got this version on disc, you possibly can still upgrade for just $10. You’ll need to keep the disc in your PS5 (and in the drive, after all), but that is still an option. And I do not think Sony is going to go around with a sledgehammer and smash every copy of hanging out at GameStops across the country. At least I’m sure they will not…

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This article was originally published on : kotaku.com
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Best “Marvel Snap” Meta Decks – September 2024 Release

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Let’s dive in earlier this month to atone for last month’s barely delayed release. It’s a brand new month and season, and I’m able to enable you to out with some deckbuilding suggestions to maintain you competitive in (Free). Honestly, I feel just like the game has gotten right into a decently balanced zone over the past month. A brand new season means recent cards, though, so things are about to get a bit more serious. Let’s do our greatest to determine where things are headed, lets? Remember, as all the time: today’s winning deck might be tomorrow’s crunchy brown leaves. These guides are one strategy to keep your finger on the heartbeat of the scene, but they’re not the one method try to be using.

Note that almost all of those decks are currently the very best of the very best. They assume you may have access to the complete range of cards. Again, I’ll include the five strongest decks on the time and throw in just a few decks that do not need things which might be too hard to get and are only fun to play. You know, some variety and such.

I’d go thus far as to say that almost all of the Young Avengers cards didn’t make much of a splash. Kate Bishop hit the nail on the top, as she normally does, and Marvel Boy definitely made a difference for fans of 1-cost Kazoo decks, but the remaining was pretty disjointed. You’ll see them here and there, but they have not shaken things up yet. I am unable to say the identical for the recently released Amazing Spider-Season, because it looks like it and the brand new Activate ability are coming in like a wrecking ball. I’m sure next month might be very, very different.

Kazar and Gilgamesh

Ant-Man, Nebula, Squirrel Girl, Dazzler, Kate Bishop, Marvel Boy, Caeira, Shanna, Kazar, Blue Marvel, Gilgamesh, Mockingbird

It’s come to this, hasn’t it? I never thought I’d see the day Kazoo could be a top deck, but Young Avengers did it. It’s principally a really familiar deck. Pull just a few low cost cards, then power them up with Kazar and Blue Marvel. New tricks include Marvel Boy adding more power-ups and Gilgamesh benefiting greatly from that. Kate Bishop and her arrows may also help fill within the gaps for Dazzler if needed, and her arrows may also help lower the fee of your other heavy hitter, Mockingbird. A very fun deck with strong performance. Let’s see if it will probably do it.

Silver Surfer Still Never Dies, Part II

Nova, Forge, Cassandra Nova, Brood, Silver Surfer, Killmonger, Hope Summers, Nocturne, Sebastian Shaw, Copycat, Absorbing Man, Gwenpool

Silver Surfer continues to be flying high, with just a few tweaks to answer balance changes and recent cards. If you have been playing for some time, you recognize how this works. You have the classic Nova/Killmonger pair to present your cards a little bit boost when you may have some. Forge is ideal for enhancing Brood to make its clones stronger. Gwenpool boosts cards in your hand, Shaw gets stronger when boosted, Hope enables you to gain more energy, Cassandra Nova takes power out of your opponent, and the Surfer/Absorbing Man combo is there to complete things off in style. Copycat steals Red Guardian’s spot, because it has proven to be an incredibly useful general-purpose tool.

The Specter and the Man-Thing That Lasts

Wasp, Ant-Man, Howard the Duck, Armor, U.S. Agent, Lizard, Captain America, Cosmo, Luke Cage, Ms. Marvel, Man-Thing, Specter

Even the Ongoing archetype is at the highest here, which is one other interesting result. You have just a few generally useful cards here, all with Ongoing abilities. This signifies that Spectrum will give them a pleasant last-turn boost. The Luke Cage/Man-Thing combo can be very nice, and Luke will even protect your cards from the powerful effect of US Agent. Another advantage of this deck is that it is kind of easy to play, and I even have a sense that Cosmo will turn into much more useful than he was, considering how things go.

Abandon Dracula

Blade, Morbius, Collector, Swarm, Colleen Wing, Moon Knight, Corvus Glaive, Lady Sif, Dracula, Proxima Midnight, MODOK, Apocalypse

Classic is the order of the day, that is the theme. Here’s a really reliable set of Apocalypse-style discards, with the one real change from the usual being the presence of Moon Knight. He’s gotten higher after his buff. Either way, your big cards listed here are Morbius and Dracula, and if all goes well, you will find yourself with nothing more in your hand than Apocalypse this last round. Dracula will eat him, you will get Mega-Drac, and Morbius needs to be far and wide with all that discarding you have done. The Collector may even be a little bit cheeky should you get Swarms going hard enough.

Destroy

Deadpool, Niko Minoru, X-23, Carnage, Wolverine, Killmonger, Deathlok, Attuma, Nimrod, Knull, Death

Yes, it is a Destroy deck. Very, very near traditional. Attuma earned a spot here along with his recent change. Very successful buff, this one. Destroy Deadpool and Wolverine as much as possible, get some extra energy from X-23, finish with a pleasant swarm of Nimrods, or drop Knull should you’re feeling sweet. It’s weird to see such a deck without Arnim Zola, but countermeasures have gotten too common as of late, I suppose.

And now for some cool decks for those still climbing the ranks of their collection, or simply wanting to try something different.

Darkhawk is back (or did he ever leave?)

Hood, Spider Rail, Korg, Niko Minoru, Cassandra Nova, Moon Knight, Rockslide, Viper, Proxima Midnight, Darkhawk, Blackbolt, Stature

I’ve all the time liked Darkhawk, despite being incredibly goofy from the get-go. So I’m glad it is a competitive card in Marvel Snap, to the purpose where I wish to tinker with the decks I exploit it in. This one has the classic combos, with Korg and Rockslide adding cards to your opponent’s deck. It also has just a few spoiler cards like Spider-Ham and Cassandra Nova, in addition to just a few cards that can cause your opponent to discard and make Stature low cost to play. Hurray, Dorkhawk!

Kazar’s budget

Ant-Man, Elektra, Ice Man, Nightcrawler, Zbroja, Mister Fantastic, Cosmo, Kazar, Namor, Blue Marvel, Klaw, Onslaught

If that Kazar deck up there looks nice, but you are just starting out, you may as well practice with this beginner-friendly variation. No, it probably won’t win as reliably as the flamboyant version. But it is going to teach you the way this sort of combo works, and that is precious experience. You still get that nice mixture of Kazar and Blue Marvel, with a flavorful Onslaught on top to spice things up.

And that is it for this month’s deck guide. With the latest season and whatever balance changes Second Dinner decides to make throughout the month, I’m sure things will look very different in October. That Activate ability is an actual game-changer, and Symbiote Spider-Man is shaping as much as be a complete monster. As all the time, it’ll even be interesting to see what cards and decks Second Dinner will consider including of their balance changes. It’s cool to see a classic back on top, but I do not see it staying that way. For now… enjoy snapping!

This article was originally published on : toucharcade.com
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Persona Metaphor-Style Fantasy RPG: ReFantazio Gets a Free Demo You Definitely Need to Try

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Picture: Atlus

is just a few weeks away, and it looks like a free demo for this massive fantasy RPG could possibly be hitting PlayStation 5, Xbox Series X/S, and PC today. This -like riff on medieval politics and friendships crammed with magic has been brimming with style for months now, and can hopefully satisfy a craving that fans have been harboring for years.

Demo Description leaked in Hong Kong on the Xbox store earlier today, describing a prologue that may show players the opening and carry over their progress within the demo into the complete game. It looks just like the free demo shall be available on each platform later today.-(Updated 9/25/24 5:06 PM EST: It’s already live on PS5, Xbox Series X/SAND Steam and rock apart from computers, where, as you possibly can see, every thing works like a charm.)

will release in its entirety on October 11, and it is going to be Atlus’ first major recent RPG of 2021. Unlike that game, nevertheless, this one will take full advantage of the present generation’s more powerful consoles. And while it’s being developed by experienced members of andteams, it is also a completely recent franchise with room to experiment in other ways.

While it borrows a lot of familiar systems — just like the calendar system, relationship meters, and character skills that work very similarly to Persona powers — it also introduces a ton of latest combat mechanics, in addition to what appears like a more exploration-based campaign. I played it at Summer Game Fest and we had a great time fighting. Kenneth Shephard staff member I’ve been playing it in additional detail these days and I had a positive impression of this place.

One of the opposite major differentiating aspects is that the motion takes place in a fantasy setting slightly than modern urban Japan. As a result, the sport seems to be trying to address broader and more complex themes about society and politics without explicitly saying that it’s about those things. We’ll learn how well that works next month.

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This article was originally published on : kotaku.com
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TouchArcade is closing

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This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will likely be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and likewise prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.

Many of you who’ve been following TouchArcade for some time are well aware that we now have struggled financially for a few years, and truthfully, I believe it is a miracle that we now have managed to survive this long. The truth is that a web site like ours simply doesn’t generate profits anymore. To our own detriment, we now have resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the sorts of things that also generate profits on the web today.

There are many other reasons which have contributed to us getting so far, but I’d reasonably not go into details now. TouchArcade has been an establishment for tens of millions of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in all my children, and it is very hard to say goodbye to it. I’d really reasonably deal with all the good times we have had, than dwell on the things we will not change.

Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and despite the fact that they’re technically “freelancers”, so are the opposite two individuals who were at the center of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

HIRE US!

The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.

Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a reasonably diverse work history prior to TouchArcade, including management positions, which I believe gives me a extremely well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.

Shaun Musgrave – Shaun has been with TouchArcade for somewhat over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the crucial talented writers I actually have ever met, and if we wanted a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was at all times reliable. He also uses his vast, almost uncanny knowledge of video game history to seek out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him an important candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.

Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but additionally capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.

What will occur now?

If there’s a silver lining to all of this, it’s that for the foreseeable future, all the content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will continue to exist in the long run for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.

We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. A number of co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a relentless presence on the show because the starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.

So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the most important contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, but it surely can be pretty cool to see TouchArcade continue to exist, even on this small way.

Regardless of how this ends, I will likely be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people determine to stop donating, that is completely comprehensible. If persons are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least be certain you follow us as a free member on our Patreon to not sleep thus far. If you’ve gotten any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.

Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in all our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be ceaselessly grateful for the time we got to spend together.

This article was originally published on : toucharcade.com
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