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Dragon Quest Monsters: The Dark Prince iOS Game Review – Much Better Than Switch, But With Two Flaws

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Back in December, I reviewed Square Enix’s monster-collecting RPG for Switch. I loved my time with it, despite its many technical issues. I expected it to return to PC like , one other Nintendo Switch exclusive, but I didn’t expect a mobile release. Square Enix’s latest release on iOS, Android, and Steam brings the entire previous paid DLC to the sport at a lower entry point, but removes one feature. That’s the real-time online multiplayer battles. Beyond that, there’s already a a lot better experience on Steam and mobile, simply as a result of its lower cost and included content, but is the sport value your time during this crowded release period and given its high price? That’s the query I’m going to reply in my mobile review, which will even include the sport on Steam Deck.

If you’re not accustomed to it, it’s a spin-off series of the major games with turn-based combat, but as an alternative of the major player fighting, you catch, raise, and nurture monsters to fight for you. When I played it, I enjoyed it, but I used to be told it was a “Monsters-lite” game, so when it was announced for Switch, I used to be excited to play it. I ended up loving it, as you possibly can see from my review linked above, but I feel it’s a really strong monster-collecting RPG with turn-based combat, whether you prefer it or not. What was much more interesting was that it seems like a side story and prequel to . It also had a seasonal feature where the monsters would change depending on the season and the world you were in.

Story-wise, the bits and pieces from IV already made it more interesting than a daily spin-off, but I focused more on getting my dream team of monsters than worrying in regards to the plot. I’m super blissful with how well thought out the mechanics are and the way the massive zones, lots of of monsters, and combat made me wish to keep playing, even on Switch after I first finished it, let alone on iPhone, iPad, and Steam Deck. Aside from the traditional turn-based battles and recruiting recent monsters, Synthesis in is sort of a Shin Megami Tensei fusion, and there is just a lot you possibly can do together with your skills. The seasons here not only change the monsters, but additionally the areas you possibly can explore with changes to the map. This implies that a body of water you possibly can’t cross will probably be frozen during a season, providing you with access to a brand new secret.

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Combat in games like this will be repetitive, so I’m glad to see loads of quality-of-life features here, like a tactics menu that works similarly to the unique, direct commands, and more. You’re not only here to defeat enemies, but additionally to scout them, to bring them into your team and grow to be stronger. Ultimately, I didn’t test out the web multiplayer on Switch much, so I am unable to comment on how much of a loss it’s here, however it’s still a game mode that was cut. If you’ve got played it on Switch, keep that in mind, as it is the one area where the mobile and Steam versions are inferior to the Switch.

already shipped with loads of content, however the DLC just upped the experience level. This DLC was sold within the Digital Deluxe Edition or as a standalone DLC for the bottom game. The DLC alone cost over $25 on Switch, so getting the complete base game with all of the DLC for $24 on mobile makes it an incredible deal, but I’ll get to that in a moment. This DLC included The Mole Hole, Coach Joe’s Dungeon Gym, and Treasure Trunks. The Mole Hole was a dungeon that allowed you to scout (recruit) monsters you’d fought before, making it much easier to max out as you played. The DLC was also good for speeding things up, as you would also easily scout monsters that only appeared during a selected season or through synthesis.

Coach Joe’s Dungeon Gym DLC has randomly generated maps and is supposed to be post-game challenges quite than in-game experiences. The final DLC is just a chest that will be opened once per hour, containing a complete of 10 items. It’s type of a cheat DLC, so to talk. I didn’t find it great to have useful game modes or content in paid DLC, but that is now not a difficulty because it’s all included on iOS, Android, and Steam for the bottom price.

Now let’s move on to the features of the mobile port. With Square Enix you possibly can never make sure what features will probably be in the ultimate game. There isn’t any controller support. This is beyond disappointing for the reason that game is literally a console title ported to mobile devices. I attempted 6 different controllers without success to make certain. In addition to controller support, there may be cloud save and a couple of graphical options on iOS. Cloud save works tremendous.

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As for the controls, I used to be surprised at how well the touch controls felt. It uses the floating joystick on the left for movement and the jump button mainly for exploration. The only minor issue you may run into is that among the touch targets are a bit small on non-Plus/Max phones. They’re not an issue on iPads though. The controls are good, but Square Enix must have left full controller support since it is a console game ported to mobile.

One of my only real issues with the Switch was the technical side of things. The frame rate was poor at launch, and the graphics weren’t great either. The former has been addressed to some extent, unlike , however the latter was never fixed. I didn’t have any major issues with graphics or performance on the iPhone 15 Pro, iPhone 12, and even iPad Pro. There are some hiccups on the iPhone 15 Pro when running at the best graphics quality setting and navigating certain areas, however it’s nowhere near as bad because it is on the Switch. The game feels a lot better on iOS. Check out the comparison of the high and low graphics options on the iPhone 15 Pro below:

On mobile, there aren’t any specific visual or frame rate settings beyond the resolution option within the display settings. This enables you to play at low, medium, or high graphics quality. These presets also affect other settings, corresponding to the frame rate limit and post-processing. This setting can only be modified from the title screen on mobile, while on PC you possibly can adjust it on the fly. I stuck to the high setting on all of my iPhones. Unfortunately, it has some minor performance issues even on the iPhone 15 Pro, as I discussed above. The low setting seems unusable as a result of how blurry it’s. On my 2020 iPad Pro, the high preset has more regular frame drops than the iPhone, and it also seems to work with some tweaked settings. Overall, even the older iPad Pro runs well with it, but not in addition to the iPhone 15 Pro as expected. Every device I tested it on, including the iPhone 12, ran a lot better with it than on the Nintendo Switch.

Visually, it looks much cleaner than the Switch even on older iOS devices when playing at a high level. Square Enix didn’t just do a bare-bones port here. It has full-screen support for gameplay on my iPhone 15 Pro, and even has a pattern or graphic to fill the screen in areas with pre-rendered or static 16:9 elements. This pattern or graphic is especially used on my iPad Pro, because it doesn’t support full-screen gameplay there. This also applies to Steam Deck to make up for that aspect ratio in parts. I’m glad Square Enix put within the work here to make certain it still looks good no matter aspect ratio.

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Impressions from the steam deck

On Steam Deck, no matter my settings, I could not get the sport to run at a locked 90fps even with the low presets, while playing at 800p. I made a decision to go for a 60fps goal, and it was much easier to attain. One of the eccentricities is that the sport doesn’t let you alter the resolution while playing normally on Steam Deck. You can do this by forcing the resolution in the sport properties before launching it. On PC, it enables you to change the graphics quality (low, medium, high), anti-aliasing (off, low, medium, high), maximum frames per second (from 30 to unlimited), toggle v-sync, and adjust the display mode (windowed, fullscreen, borderless). If you are playing at 60fps, I like to recommend setting the Steam Deck OLED refresh rate to 60 to avoid judder as well.

I’ve played it on iOS, iPadOS, Steam Deck, Switch OLED, and Switch Lite, so there’s little question that the Switch version is the worst of the bunch, despite the incontrovertible fact that the web mode has been faraway from mobile and Steam. The massive performance boost and improved graphics with all of the DLC available for download at a much lower cost make the sport even higher. It’s value noting that the sport is listed as Steam Deck Playable, not Verified, because Valve claims that among the text in the sport is small and will be difficult to read. I had no issues with this, and it seems to me that Valve has previously marked games with smaller text as Verified. Either way, you possibly can safely buy this game to play on Steam Deck.

If you’ve skipped Switch, the brand new mobile and Steam ports are the method to go. While the mobile version without controller support is disappointing, it’s still a game I play frequently as a result of its improvements over Switch and the improbable core gameplay loop. All the included DLC means you’ll have enough content to last you even longer. If you value controller support in a game like this, Steam Deck is the method to go. Hopefully, Square Enix will bring more games to mobile in the long run. Right now, the iOS version is definitely among the finest mobile releases this yr.

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This article was originally published on : toucharcade.com

Video Games

Kotaku’s Weekend Guide: Four beautiful games to which we will gladly come back

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Play at: PS5, Xbox Series X/S, Windows computers (YMMV steam deck)
Current goal: Can end the story? (If I’m ready to say goodbye?)

Another weekend, the following few days I will play.

She was particularly unexpected from all pleasures and surprises: it makes me sociable! When I am going out into the world and talk to people about games, he remains to be approaching. It seems that from my little attempt, and in order that this game is a satisfying nostalgia for us 30-sum, which grew up playing a ton from the age of the 90s and other jRPGs.

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In our last couple With entries I said concerning the weekend guide that although I could enjoy other features, I used to be not yet completely sold in the sport history. Well, people have modified. She has a implausible plot and a premise, but her characters really moved me. It is a crew of complex 30-year-old (well, a 32-year-old and, more precisely the 16-year-old), wondering how they need to react to the crisis. Yes, it’s quite related now.

Like in a very good classic classic, these characters clearly need to undergo the unexplained journey in which they’re positioned. In this story, it also provides me with some metaphors recessed in the top, consisting in others and living in fear of power that circulates over you.

Such things, that is why I’m a life lover And (he also has these elements, but I didn’t spend enough time with it). So should you are searching for something to play and also you ignored my recommendations for the last two weeks, perhaps the third time is a charm!

Seriously. This is probably the most nice experiences in which I played the sport at the least within the last 10 years. – Claire Jackson

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This article was originally published on : kotaku.com
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Guide for beginners after Maelle at Clair Obscur: Expedition 33

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Usually in RPG, whenever you think “absolute ass beating swordwielder” in a video game, you imagine how Cecil with Auron Z, and even someone like Hulkenberg. What you normally don’t think is a tiny orphan that wins Mia Goth Soundalice Competition.

Read more: Has a compilation, so you’ll be able to make over 3 billion damage with it, but not for long

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But don’t twist it when Rapier comes out, every thing that shouldn’t be a part of the trip Exceed their life expectancy. Maelle is a dissatisfied Five tool player and we are going to show you how you can start starting shit when it’s in your party.

Basic set

Screenshot, like a maelle character screen.

Screenshot: Sandfall Interactive / Justin Clark / Kotaku

Maelle’s weapon is a fence rap; And you best consider that he knows how you can use it. Actually, whether it’s best to, because just about all its additional movements are essentially fence strategies hidden for changes in statistics. With just a number of exceptions to the late game and a number of unboundly fire skills The overwhelming majority of its ability to acquire skills involves causing severe physical injuries or using devilish shit for enemies to cause serious physical injuries. Even if she doesn’t cause damage, she has the power to make another person to success.

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“Oh, ho ho”, you’ll be able to say, “but all these 1-3 hits and skills of fire. He still has his job, dealing with shields.” Au fucking contraire, monks, She has a skill called Breaking Rules, which shouldn’t be even terribly removed from her skills in her tree, which accurately annul the shields, irrespective of what number of enemy struck. Do that one Nevron with floating balls, and shooting them puts six shields on everyone on the pitch? Lights work. The game should literally provide you with a prompt that asks: “Do you really want to make the greatest mistake of your stupid life” if you happen to ever attempt to remove Maelle out of your party?

Special mechanic: attitude

Maelle is preparing to hit his enemies in the virtuoso attitude.

Screenshot: Sandfall Interactive / Claire Jackson / Kotaku

But of course there is a real reason why you are here, i.e. invent how to effectively use the posture system. The key word is “effective” because it is extremely easy to catch there in offensive mode, wondering why Maelle just started tightening the leaf hitting the face in a rigid wind.

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To be honest, the game explains its mechanics too quickly, so let’s get the bass again. Each maelle ability introduces it to one of four attitudes, each with its own benefits/disadvantages:

  • Printableness: Where you start in every battle. No effects.
  • Defensive attitude: Take less damage; Get 1 additional AP on each successful Dodge or Parry.
  • Offensive attitude: Ask 50% more damage, but also use 50% more damage.
  • Virtuous attitude: Ask 200% of damage.

Now, while the Maelle skill set can absolutely kill the field of enemies, you still have to think about it in the fence. Excessive extension can stab you, and at the same time being a turtle in a continuous defense does not do the trick. Meanwhile, The game actually encourages you to move further, giving you an additional AP every time. So thinking about what to put it in to provide you with the slightest sensitivity, and at the same time was as effective as it must be, is his trick, but there is great flexibility.

Of course, the dream is to get in virtuoso mode, in which Maelle becomes death, the destroyer of the worlds. But even then you get only two turns to cause the most damage from it, and your team may have different needs, as in the case of one of her skills that Shell provides, or if we say, they are all dead and you must use Phoenix Flame to make them all.

Recommended compilations/synergy

For most of the game, the only spontaneous damage to which Maelle will have access is all based on fire. You get void injuries. You wonder how it is played alone. And even then the fire is enough, especially The easiest way to introduce Maelle into the virtuoso mode is most of the time to burn the enemy and hit him quickly. Yes, it means that take it off the skillboard as soon as possible; It will be a refuge for most of the first half of the game.

Read more: Guide for beginners after mastering Gustave

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So, of course, the maelle dish or her companions of the ability to fire to support her and take advantage of the constant burns will be a necessity. But even if you decide differently, Maelle has a lot of his own. He will start with Spark, who will complete the task, just know that you will have to quit a return to throw it, and will cost another to take a quick step. Fuck it, let someone else go on, at least until you receive a much more destructive skill of fire rain for her. Both are effective, although it is worth noting Spark will place Maelle in defense mode, the rain of fire ends with her in the offensive. Get ready for everything that will be next.

However, when it is virtuated, you must use the best you can, and at the beginning of the critical Burn Picto/Lumina (Critical Hit Chance increases by 25% on burning enemies) is a fairly easy place to start. It would be nice if one of your companions maybe Hit the sign Or defenseless to the victim, but the irony is that if the enemy is already burning, the first hit will remove the status. Watch out on the order of the game on the left side of the battle screen so that you can do it just in time, and Maelle will go as soon as the enemy has been touched.

Percee and Fleuret Fury are usually a death sentence for enemies, and because it will probably be the last thing that many smaller enemies see, Maelle can get a lot of use from dead energy energy (3 AP after killing the enemy). But if these two skills do not throw nevron out of misery, the Fury Fleureus will at least repeat virtuoso. The main problem is that the Fury Fleuret is expensive. Maintenance of Maelle with AP is crucial, but especially for A character like Lune Who is less useful in a fight, in which the elements are not so effective, it is worth having someone whom the main work is to maintain maelle juice if its Picos did not start to start.

However, after using it, the new task is to make sure that Maelle will be able to build a full AP belt again. And at the beginning it is not as easy as it seems. Picto, like an energizing pain (1 AP after damage), but this is an accurate defensive mode of the situation in which you can defend yourself well, making sure that it can hit and probably survive longer than her friends.

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The leader of these rules, and our little swordsman will be an absolute threat to everything that threatens the expedition.


Clair Obsurn: Expedition 33 is now available on PS5, Xbox Series X/S and Windows PC.

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This article was originally published on : kotaku.com
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Waiting at Battlefield 6 will no longer be with full disclosure this summer

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(*6*)
The concept shows the upcoming Battlefield game.

Picture: EA

We are actually almost 4 years from restless launch Making it the longest gap between latest entries within the history of a multiplayer franchise. But Electronic Arts guarantees that fans will not need to wonder what will occur next for the longer term much longer. It was published by March 2026, the publisher confirmed on Tuesday.

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“Looking to the future, we are sure of our ability to perform a deep pipeline – leading this summer with a very expected disclosure, a key step in providing our next generation Blockbuster Entertainment,” said CEO Andrew Wilson today in a press release. In addition to the upcoming business card, he confirmed that the sport would be available this financial yr, a window that has grow to be way more open because it was pushed back to May 2026.

Wilson earlier suggested that Juggernaut Rockstar Games was a think about the account from the starting window. “We think that the game will be great and ready at this time, but if we approached this time frame and believed that it will not be a great window for us, we are looking at how it could be an alternative window that would give us the right time, energy and player’s acquisition, so that all that must be necessary.

Is it possible that now we see that the game arrives earlier than expected and goes to the head with the next autumn? And will we see the next stick to the current point of 70 USD or jump on Microsoft’s fashion and aim $ 80 with some other editions this holiday season? These will be some of the questions that EA faces when he tries to restore her former glory after a series of errors in recent entries.

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So far the noise is positive. Players’ tests and ongoing leaks in the next are longtime fans, excited that the franchise can find its position again, and also return to their roots. It would be nice to have a back in a mixture for many players, even if the live service market is becoming more competitive than ever.

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(Tagstranslate) Battlefield

This article was originally published on : kotaku.com
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