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Indiana Jones gameplay reveal looks like fun, whip-cracking, punching action

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It’s quite possible that you simply, like us, continually forget that this can be a first-person game. Every time we see any footage, there is a moment after we’re reminded that this is not a remake of , but as a substitute takes us directly into Dr. Jones’s head. This is exacerbated by a lot of what we have seen in trailers continually jumping into cinematic third-person views, given how weird of an angle it’s when trying to point out the sport. But now we have seen ten minutes of gameplay footage, and it’s beginning to make more sense.

At this 12 months’s Gamescom, developer MachineGames, the force behind games like 2014’s and its sequel, described what was shown earlier as highlighting their approach to “building a gripping narrative, full of twists and turns and exciting action sequences.” But today, we get to see some enigmatic “gameplay.” They wanted to point out “what it’s like to really play as Indiana Jones and experience his adventure through his eyes.” So it was perhaps unlucky that it was immediately followed by much more footage of the grave robber smashing an ancient statue to retrieve a secret gadget, all via a staged third-person perspective.

This continued as Indy’s theft triggered traps, closing doors and filling the room with sand. But then a tall window finally comes into view after which, finally, we actually see the world through the eyes of the one within the hat and we step forward right into a… programmed series of slips and slides because the temple collapses around him.

OK, I’m being mean, but I used to be arrange. After that, we finally start seeing real footage of the sport because it’s experienced, and it is a way more controlled and thoughtful game than I expected. At times, it feels more like a first-person adventure, with Indy investigating scenes for clues, collecting items to look at, and attempting to piece together where he must be. And where he must be is stopping evil rival Nazi explorer Emmerich Voss from finding a series of relics and returning them to his Führer.

It all begins when Voss breaks into the doctor’s university in Massachusetts and steals certainly one of these mementos, and we start attempting to work out what he’s as much as. After the break-in, we see Indy collecting photos, going through papers, taking pictures to find more details about various objects and areas, and arguing with Italian journalist Gina, who is barely fascinated with accompanying him on his seek for his sister.

Screenshot: MachineGames/Lucasfilm

But that is not all that is happening in the traditional ruins and academic halls. Another of essentially the most joyfully recurring themes of what we’re shown is the bad guys getting hit behind the pinnacle with shovels. There appears to be a powerful emphasis on improvisation, with objects lying world wide, available to grab and use as a one-time advantage. Those shovels, for instance, shatter on the handle once they’re hit against an unsuspecting head, and Indy tosses the stays aside. The same goes for metal bars used to knock loose bricks out of partitions, or sticks thrown across ravines right into a rock face, then swung with Indy’s whip.

Of course, shovels weren’t the one technique of combat. The real object was the fists, and the fights played out as a kind of boxing mini-game, with you and your opponent trading blows, attempting blocks, and usually butting heads. Such moments often began with Indiana using his whip to tug your buddy’s ankle to the bottom, then engaging in some boxing to get him back, trading blows until certainly one of you went down.

Speaking of Indy being at all-time low, the very best a part of the footage we saw was our hero losing a fight and falling to the bottom, but then with a skill — True Grit — that he acquired and added to his skill tree, he was capable of make one last attempt to achieve for his iconic hat and steel himself for yet another try. It was so, so .

It’s also price noting that Indy’s perspective isn’t stubbornly first-person. When he’s climbing, the view switches to third-person, which feels like a game, as Lara Croft scrambles over ledges and climbs vines. It’s almost like… there may very well be a greater perspective? But the persistence of “seeing through his eyes” takes over. It finally ends up being a mix of each, as we experience greater challenges, climbing around huge obstacles to unravel intricate puzzles. At one point, we see Doc Jones pouring wine into ancient bowls to reveal secret numbers, then finding ways to an enormous raised frieze of Christ and adjusting levers to suit the code.

Honestly, watching the footage and realizing that this can be a slower, more focused game than the crazy cutscenes we’ve seen before have suggested has made me stay up for playing it that way more. Sneaking right into a room, blaming a ker-blaming villain with garden equipment, after which using a whip to knock a weapon out of one other foe’s hand looks absolutely incredible, especially when that action is interspersed with exploration and puzzle-solving. As audio director Pete Ward says, “The whole point of this game is adventure,” with the need for players to seek out their very own uses for the tools the sport offers.

I’m way more excited now to return to 1937 after watching this footage to see how well this mixture of approaches can come together, especially with the excellent news that Troy Baker’s Harrison Ford imitation holds up significantly better than I previously thought. This could… could… be something that basically gets people excited. Although I still don’t know what’s so great about this circle.

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This article was originally published on : kotaku.com
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Dragon Age: The Veilguard is getting new photo mode options and a slew of bug fixes in the latest update

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If you want Back With , there are some nice quality of life changes and bug fixes in the latest update that went survive November 21, 2024. I’ll break them down below to let you already know what you are getting into.

Photo mode updates

Screenshot: : BioWare/Kotaku

Photo mode now has filters! And if you happen to do not know where images go in Photo Mode, wonder no more: the file path is now displayed in-game when taking screenshots, and filenames are simplified (with the date appended). You can now also bind arrow keys to input mappings.

Gameplay changes

Gameplay-wise, you’ll be able to now compare the new rings to the currently equipped rings in the slot, and the description for the Flash option is barely different. Some weapons have new icons to make it easier to tell them apart and make it easier to see where your companion’s spells are.

The screenshot shows the skill tree in Dragon Age: The Veilguard.

Screenshot: : BioWare/Kotaku

Extended dodge won’t be weirdly buggy with Mage’s Tower either. Some ability texts have been modified to be clearer (and accurate), and Antaam Champions deal barely more damage (as intended) and cases where enemies and teammates would get stuck in inaccessible places. Speaking of fixes, this brings us to the bugs that Patch 3 goals to eliminate.

Bug fixes

All kinds of bug fixes are included, but not all of them can have obvious or significant effects. The overall focus is on fixing issues encountered during cutscenes, interacting with meshes and polygons, in addition to some extremely minor balance adjustments to get certain elements working as intended.

In more detail, Rook will not suddenly change body shape or make strange facial expressions during or after certain cutscenes. Other cutscene issues have also been fixed, including strange stretchy capes and clothes showing through the character. The patch also addresses situations where music randomly stopped playing or incorrect sound effects or songs were playing.

The screenshot shows the character selection in Dragon Age.

Screenshot: : BioWare/Kotaku

Camera popup and stutter issues have also been fixed, and preferred HDR settings will now (finally) be saved accurately.

Fixed issues with the Codex, skill trees, quests, merchant inventory, quest objectives and cinematics, exploration, autosave loading, really shiny visuals, stat buffs, and weapon modifiers.

As a little bonus, some of the characters and environment textures have been tweaked to look higher.


There’s plenty to do in Thedas, and with this update landing, your journey should go a little smoother. Go back there, Rook, and test out that photo mode for me.

Full patch notes will be found on the website official blog post. BioWare has confirmed that one other patch may even be coming, with more details to be revealed soon.

This article was originally published on : kotaku.com
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The anime Scott Pilgrim on Netflix will not receive a second season

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Picture: : Netflix

series creator Bryan Lee O’Malley announced that Netflix adaptation of the favored series will not receive a second season, confirming what many fans already assumed.

Released on Netflix in November 2023, it’s an eight-episode animated series based on O’Malley’s best-selling graphic novels. The series does not directly follow the novel’s plot, but reunites the solid of the 2010 live-action adaptation to voice their film characters from the series. Kenneth Shepard called it “a hilarious combination of brilliant wit (franchise) and balanced pop culture references” Unfortunately, the series will not see a second season.

November 20on the one-year anniversary of the premiere, series creator O’Malley tweeted that it was an “honor” to “work with the entire cast and crew around the world” and called the series “a one-of-a-kind miracle.” ” The creator also confirmed that Netflix recently released the second season of the animated adaptation.

“In any case, we recently received information that the series will not return,” he added. O’Malley said. “As you know, we only planned one season and asked a lot of favors to make it happen, so doing more would be almost impossible. But I know some of you had no hope.”

“I’m sorry to all Matthew and Gideon fans, I know you will suffer the most.” O’Malley added later to the tweet confirming the knowledge that there will be no second season.

While some fans were upset concerning the Netflix series and the way far it strayed from the unique graphic novels, many others were joyful to see a recent story featuring these characters. For now, it looks like that is the tip of this chapter of the series, regardless that there was a post-credits scene in the ultimate episode of the series.

This article was originally published on : kotaku.com
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The new PS Portal update could be a game changer for Sony mobile devices

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The latest update for Sony surprisingly good PlayStation Portal adds a feature that individuals have been expecting since before the hand-held gaming device was released last yr. Starting today, PS Plus subscribers can now stream certain PS5 games via the cloud on their devices PS portal without console.

A yr ago, we got here across the PS portal and while it looked weird, it felt great and was a great device that allowed people to play PS5 games anywhere of their home via Wi-Fi. The $200 device works like a charm and is quietly among the finest things Sony has produced in a while. However, one big drawback to Portal was that for some reason it couldn’t stream games from the cloud. You needed to have a PS5 console, and when using the Portal, the PS5 console would activate and play the game remotely. This meant that PS Portal was more of an add-on than a console. But that is changing today.

On November 19, PlayStation released its latest update for PS Portal, and while it adds some nice quality of life improvements to audio settings, the true news is that starting today, players can play select PS5 games via the cloud and without a console. Theoretically, you’ll be able to now play PS5 games on the go, assuming you’ve gotten a Wi-Fi connection.

Sony says that with today’s update, you may be capable of stream over 120 PS5 games from the PS Plus games catalog on PS Portal. Games include and

How to stream cloud games on PS Portal

To start streaming PS5 games to your computer PS portal without a console, you’ll need an lively PS Plus Premium subscription, then you’ll need to download the update and follow these steps:

  1. Open the “Quick Menu” and go to “Settings” in your PS Portal.
  2. Select the “Cloud Streaming (Beta)” button.
  3. Enable the Cloud Streaming (Beta) switch (it’s going to be disabled by default).

Right now, Sony is looking it a beta test and never all features just like the capture button and group chat will be supported for games streamed on the Portal. Similarly, Sony doesn’t currently support PS2, PS3, PS4 games or games purchased on PSN.

Hopefully, after testing and more updates, Sony will expand support and switch PS Portal into a nice PlayStation streaming box where you’ll be able to play all of the classic games added to the catalog every month, in addition to games you own. This will make me rush out and buy it PS portal.

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This article was originally published on : kotaku.com
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