Video Games
The Take-Two boss is not “worried” about GTA 6 on Xbox Series S
is actually probably the most anticipated video game release of 2025. An open-world game will likely put loads of strain on consoles, which is why some fans were upset about the proven fact that game performance on Xbox Series S. However, based on the pinnacle of Rockstar Games’ parent company, Take-Two Interactive, he is not nervous about it in any respect.
Since the sport’s release in 2013, fans have been wondering when the following game would release. The buzz around this brand has been growing repeatedly for a decade and at last, in late 2023, Rockstar Games released a trailer for the upcoming open-world crime sim and confirmed a 2025 release window. This was accompanied by the news that it was skipping older consoles just like the PS4 and would exclusive product of the present generation. But which means it’s coming to Xbox Series S, which is much weaker than PS5 Pro or Xbox Series X.
On a November 6 earnings callTake-Two CEO Strauss Zelnick was asked if it will be difficult to get larger games to run on lower-end hardware options just like the Series S.
“Look, we support the platforms where consumers are on as long as they are there, and we find a way to support the platforms despite different levels of technology. Our labels are really good at this. I’m not really worried,” Zelnick replied.
Zelnick added that he never worries about how powerful consoles are or what hardware is available because he has “zero control over it.” He also explained that he believes gamers will “show up” and buy games on any platform as long as you provide “great” games. The Take-Two boss further explained that he sees great value in the PC platform and believes that the Take-Two platform will continue to grow, although he did not confirm whether a PC port is planned.
“So the bottom line is that we are selective about the platforms we support,” Zelnick said. “We make the technology work when we can make it work, as long as the audience is large enough to make it profitable.”
as shown in Take-Two’s latest financial report for investors, will still be available in fall 2025, as the corporate confirmed earlier in May. The game will probably be released on PS5, Xbox Series X, and yes, Xbox Series S.
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Video Games
The Pokémon TCG Pocket Mass Outbreak Event is a great opportunity to strengthen your Fire-type collection
Hot on the heels of Meowth and Chansey Wonder Pick, there’s a latest reason to open your phone within the constant pursuit of more digital cards. The Fire Pokémon Mass Outbreak event doesn’t provide any latest challenges for a single player to overcome, so don’t fret about assembling the Misty deck you have been meaning to construct. Instead, this one specifically rewards those that like to take a look at Wonder Pick options throughout the day.
Here’s how the Fire Pokémon Mass Outbreak event works: From now until November 28, a special “Bonus Pick” option will appear within the Miracle Pick menu. This will allow you to randomly select one in all five Fire-type cards free of charge, so it’s best to all the time select a bonus each time you see one. These may appear several times a day, so make sure to check your Wonders if you determine to play. At the identical time, you’ll occasionally see a “Rare Picks” pop-up within the Wonder Picks menu, which can feature a correspondingly rarer collection of cards. Rare types cost miraculous stamina that takes 36 hours to naturally regenerate.
Let’s take a take a look at what exactly you will get here:
All cards you possibly can get with bonus picks
The pool of cards that may appear as bonus picks is as follows:
Charmander
Charmeleon
Vulpix
Ninetales
Ponyta
Rapidash
Growlithe
Magmara
Heatmor
Blaine
Again, the bonus picks are actually free, so even when all of the cards are terrible, they’re still price grabbing. That said, the evolution lines of Charmander, Vulpix, and Ponyta will help improve your Fire deck, especially in case you can mix them with Blaine’s Trainer card. Nine-Tails with an extra 30 damage from Blaine can KO Pikachu EX in a single hit!
All cards you possibly can get from rare picks
In the meantime, here’s what the rare pick pool looks like
Arkanine EX
Charizard
Moltresa
Ninetales
Rapidash
Charmeleon
Blaine
Are rare types well worth the miraculous durability?
Admittedly, the worth perspective here is difficult. Charizard EX is probably the greatest cards in the sportbut this is on offer. Arcanine EX is the rarest pick here, nevertheless it’s not exactly a “meta” card. 120 damage for 3 energy can counter the Pikachu EX cards that always show up in online matches, so you certainly shouldn’t write this off. That said, you’ve no actual guarantee that you’re going to catch it, given how Wonder Picks works, so you’ll need to weigh whether the chance is well worth the reward. You can get Miraculous Hourglass and Shop Ticket by pulling Arcanine EX through the event, but that is more of a nice addition than a reason to specifically chase the cardboard.
Fortunately, unlike most regular Miracles, the consolation prizes listed here are pretty good. As mentioned above, Ninetales and Rapidash will be deadly when paired with Blaine. You will need Charmeleon in case you want to construct a Charizard deck. And in case you do not have Charizard or Moltres yet, this is a good opportunity to add to your collection.
Is it price ditching all your stored Wonder Hourglasses for Rare Picks as soon as you see them? Well, in case you haven’t any of those cards in your collection, you most likely don’t need to always chase them. But is this a great way to use up the Miracle Stamina you have already amassed and need to spend? Definitely, so long as you do not get sidetracked by seeing all of the cards you wanted to flip later.
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Video Games
The new tank hero in Overwatch 2 looks like an absolute menace
the most recent tank hero, Hazardwill officially debut next month when the 14th season of the shooter begins, but you may play it now until November 25. Just before the test period began, Blizzard released the primary footage showing Hazard in motion and an outline of the Scottish hero’s activities. In some ways, Hazard feels like an amalgamation of other characters’ skills, as well Juno. However, there’s enough variety here that I can see it feeling quite distinct and never like a carbon copy of the characters it borrows from.
Like most other tanks in , Hazard’s setup is all about taking over space and disrupting the enemy team. His primary fire is a series of mid-range shotgun-like spikes fired from the Gatling gun in his right hand, complementing the remainder of his playstyle as a mobile, capable tank in the vein of Winston or Doomfist. Hazard can jump like Winston after which perform a robust melee attack using the purple spikes growing from his armor. However, his mobility doesn’t end there, as he also can climb partitions like Hanzo and Genji. Both of those abilities help it easily reach high ground and chase down enemies that might otherwise cause trouble for a more stationary tank.
(*2*)
When Hazard does get to enemies at close range, he also can brawl and take up space along with his Spike Guard ability, which greatly reduces the damage he takes, regenerates ammo, and fires spikes from his back a brief distance in front of him. This is helpful each for engaging enemies and for retreating, but unlike Ramattra’s defensive ability, it has a closing date and can’t be used indefinitely.
Perhaps probably the most interesting tool in Hazard’s arsenal is the Jagged Wall ability. Much like Mei along with her Ice Wall, Hazard is in a position to construct a wall that may block incoming attacks, but is just not as wide as Mei’s. It makes up for this with additional advantages, including a spiky surface that deals damage and pushes away enemies who touch it, and the flexibility to construct it on the edges of partitions. This gives him the flexibility to construct a wall in certain places that Mei cannot, and perhaps even knock an enemy off the side of the map should you can do it at the fitting time.
Completing all that is his ultimate, Downpour. This ability shoots purple spikes a good distance in front of Hazard, keeping enemies caught in the, er, downpour in place. Those affected can proceed to fireside their weapon, but will remain motionless for a brief time frame, leaving them open to a lethal shot.
Overall, Hazard seems to thrive when he gains space, and fragile heroes are unlikely to be thrilled along with his arrival. But I’m curious how players react to it after playing it, because each time a champion is released there are weeks of dialogue about how they ruined the sport or aren’t ok to maneuver the needle. Where will Hazard fall? We’ll see in the approaching days.
Video Games
Dragon Age: The Veilguard is getting new photo mode options and a slew of bug fixes in the latest update
If you want Back With , there are some nice quality of life changes and bug fixes in the latest update that went survive November 21, 2024. I’ll break them down below to let you already know what you are getting into.
Photo mode updates
Photo mode now has filters! And if you happen to do not know where images go in Photo Mode, wonder no more: the file path is now displayed in-game when taking screenshots, and filenames are simplified (with the date appended). You can now also bind arrow keys to input mappings.
Gameplay changes
Gameplay-wise, you’ll be able to now compare the new rings to the currently equipped rings in the slot, and the description for the Flash option is barely different. Some weapons have new icons to make it easier to tell them apart and make it easier to see where your companion’s spells are.
Extended dodge won’t be weirdly buggy with Mage’s Tower either. Some ability texts have been modified to be clearer (and accurate), and Antaam Champions deal barely more damage (as intended) and cases where enemies and teammates would get stuck in inaccessible places. Speaking of fixes, this brings us to the bugs that Patch 3 goals to eliminate.
Bug fixes
All kinds of bug fixes are included, but not all of them can have obvious or significant effects. The overall focus is on fixing issues encountered during cutscenes, interacting with meshes and polygons, in addition to some extremely minor balance adjustments to get certain elements working as intended.
In more detail, Rook will not suddenly change body shape or make strange facial expressions during or after certain cutscenes. Other cutscene issues have also been fixed, including strange stretchy capes and clothes showing through the character. The patch also addresses situations where music randomly stopped playing or incorrect sound effects or songs were playing.
Camera popup and stutter issues have also been fixed, and preferred HDR settings will now (finally) be saved accurately.
Fixed issues with the Codex, skill trees, quests, merchant inventory, quest objectives and cinematics, exploration, autosave loading, really shiny visuals, stat buffs, and weapon modifiers.
As a little bonus, some of the characters and environment textures have been tweaked to look higher.
There’s plenty to do in Thedas, and with this update landing, your journey should go a little smoother. Go back there, Rook, and test out that photo mode for me.
Full patch notes will be found on the website official blog post. BioWare has confirmed that one other patch may even be coming, with more details to be revealed soon.
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