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“Final Fantasy Brave Exvius” will premiere on October 30

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Square Enix has just announced that (Free) will be shutting down on October 30 (this yr) after debuting in June 2016. Since its launch on mobile, we have seen lots of collaborations, including with a few of Square Enix’s best games like NieR: (*30*), and in addition other titles akin to . It is closing because – says Square Enix that “it will be difficult to maintain the comfort of using the application.” After this announcement, in-app purchases will not be offered, but you will give you the option to make use of every part you could have purchased until the service ends. Packages will not be sold.

On October 30 at 11:59 PM PDT, the service will end and accounts will be deleted. If you need to play it before then, you possibly can download it on the App Store for iOS here and on Google Play for Android Here. Read our review of the unique game’s launch here. If you need to take a look at the discussions from the sport’s release to the current, take a look at our very old forum thread. Have you played before and what do you concentrate on today’s announcement?


This article was originally published on : toucharcade.com
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Two of the greatest scorers of all time are now free (and more of the week’s top stories)

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This week, classic shooters and , with the blessing of publisher Epic, became permanently free and available via the Internet Archive. Meanwhile, Blizzard held a thirtieth anniversary broadcast where they revealed that the first two games in the RTS series have been remastered and are now available in a brand recent Battle Chest, which also includes , which has just received the 2.0 patch to repair many lingering issues related to remake. What’s more, after 20 years, player housing will finally appear with the next expansion.

Click to see all the details of these stories and far more.

This article was originally published on : kotaku.com
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Backbone One Case Review – Fancy and excellent case with one flaw

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Backbone’s 2023 holiday lineup included updated controllers for the iPhone 15 series, in addition to the primary Backbone One carrying case. Jared and I actually have been using Backbone One controllers for a while now. I often use the Razer Kishi and Backbone One when testing any game, but recently I’ve been mainly using the Backbone One for PlayStation Remote Play at home and on the go. I used to be interested by the Backbone One case, so I ordered one for myself a while ago. Jared’s praise for this piqued my interest and is interesting enough to prompt me to do a fast review to assist any Backbone One controller owners determine whether it’s value getting one. Although this review relies on Backbone One case within the PlayStation versionthis may even apply to the regular version.

The Backbone One case looks sleek and fancy, actually it might probably push it on those fronts, and that is what made me order the PlayStation version. I used to be curious how the outer material would behave, whether it might last in a backpack and how it might cope with being dropped or just crushed in a bag. So far, every thing is superb apart from one flaw, which I write about below. The white felt-like finish feels good within the hand and one way or the other hasn’t gotten dirty despite being dropped just a few times and sitting in my bag for over a month when I’m going out.

The inner lining can also be soft and jogs my memory of fine quality iPhone cases. There is not much room within the Backbone One case for anything, except possibly your headphones or a small charging cable. If you wish, you’ll be able to put the adapters that come with the Backbone One controller into the case, but there isn’t a dedicated memory for them. A top bag could be nice.

The primary issue I actually have with the Backbone One bag is the zipper. Backbone calls it a low profile zipper that’s waterproof and easy to open and close. I actually worry that the zipper might get stuck almost each time I exploit it. So far this hasn’t happened, however it’s not fun to make use of. The materials are nice and the zipper itself holds well, but this aspect needs improvement for the brand new model. I ended up reaching out to just a few friends who even have this and all of them have the identical problem with it. None of us had any issues with the zipper getting stuck, however it’s not nice or easy to make use of as a zipper.

Is the Backbone One case overkill for a controller that almost all people would just throw of their backpacks when going out? Probably. Is it value $24.99? So far yes. The Backbone One controller often retails for $99.99, so it might look like quite a bit for 1 / 4 of the value, but I’m glad with it, aside from the zipper, which does not look one of the best. I also like how the Backbone One PlayStation Edition case looks and feels in my hand in comparison with other controller cases. However, time will tell how it is going to work after months of use.

Backbone One suitcase rating: 4/5

You should buy a carrying case for the Backbone One Here and the Backbone One PlayStation Edition case Here on Amazon for $24.99.

This article was originally published on : toucharcade.com
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Ubisoft’s Splinter Cell movie is dead

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Despite a recent spate of successful game adaptations to the screen – e.g , AND publisher Ubisoft continues its infinite series of cinematic misfortunes. The final blow is the long-planned film, which can not be made.

When it involves movies, Ubisoft’s list of successes includes one movie: 2021 is extremely silly and really funny. Before that we have now the critically trashed and , preceded by Uwe Boll’s horribly terrible 2008 film. (To be fair, I’ve at the very least seen a profit, though not enough to stop planned sequels from being canceled.) There are loads of promised projects in between. that never quite reach our eyes.

It is now known that one in every of them is which it was first confirmed to be in development in 2012. Tom Hardy () will play the ultra-spy Sam Fisher, script written by Eric Warren Singer (), and later joined by director Doug Liman (), announced concurrently the film starring Michael Fassbender, although only in one in every of them ever made it to the screen. Wrong? We’ll never know.

According to producer Basil Iwanyk – during some related promotion – said the film was “now dead.”

“This movie would be amazing,” the producer told the location. “I just couldn’t get it right, script-wise and budget-wise. But it was going to be great.” Mmm-hmm.

Admittedly, Clancy’s idea of ​​a undercover agent performing typical espionage tasks must have been easy enough, but it surely wasn’t necessarily terrible. But within the producer’s imagination it might have been perfection. “It was supposed to be hardcore and amazing,” he continued.

Intellectual reproduction

Ubisoft has actually created a complete division dedicated to the means of converting its IPs to non-interactive screens, called Ubisoft Film & Television. It was one in every of the production corporations behind this terrible movie, and indeed, it was probably most successful with the Apple+ series, which just announced a brand new season and spin-off.

The company also offers almost every Ubisoft brand you’ll be able to consider at some stage of production, including animated series for Netflix, film (with Sony) that is allegedly currently in productionand… oh shit…AND “feature film”, although this was announced in 2019 and no further information has been released. There are also claims (Warner) and (each Netflix) at the very least chosen.

I’m so sorry to those that couldn’t wait to at some point see Tom Hardy as Sam Fisher. However, there is compensation in the shape of an upcoming Netflix animation that it has proof of life and every little thing.

Canceling things is in fact nothing recent for Ubisoft, which has a habit of killing many projectswhile allowing vaporware dreams proceed to destroy money.

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This article was originally published on : kotaku.com
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