Video Games
TouchArcade is closing
This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will likely be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and likewise prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.
Many of you who’ve been following TouchArcade for some time are well aware that we now have struggled financially for a few years, and truthfully, I believe it is a miracle that we now have managed to survive this long. The truth is that a web site like ours simply doesn’t generate profits anymore. To our own detriment, we now have resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the sorts of things that also generate profits on the web today.
There are many other reasons which have contributed to us getting so far, but I’d reasonably not go into details now. TouchArcade has been an establishment for tens of millions of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in all my children, and it is very hard to say goodbye to it. I’d really reasonably deal with all the good times we have had, than dwell on the things we will not change.
Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and despite the fact that they’re technically “freelancers”, so are the opposite two individuals who were at the center of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…
HIRE US!
The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.
Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a reasonably diverse work history prior to TouchArcade, including management positions, which I believe gives me a extremely well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.
Shaun Musgrave – Shaun has been with TouchArcade for somewhat over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the crucial talented writers I actually have ever met, and if we wanted a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was at all times reliable. He also uses his vast, almost uncanny knowledge of video game history to seek out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him an important candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.
Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but additionally capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.
What will occur now?
If there’s a silver lining to all of this, it’s that for the foreseeable future, all the content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will continue to exist in the long run for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.
We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. A number of co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a relentless presence on the show because the starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.
So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the most important contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, but it surely can be pretty cool to see TouchArcade continue to exist, even on this small way.
Regardless of how this ends, I will likely be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people determine to stop donating, that is completely comprehensible. If persons are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least be certain you follow us as a free member on our Patreon to not sleep thus far. If you’ve gotten any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.
Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in all our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be ceaselessly grateful for the time we got to spend together.
Video Games
Secret Level: Kotaku review
Amazon’s stunningly animated video game anthology is either a beautiful, impressive vehicle through which short stories are told or a soulless piece of high-C content, depending on the episode you watch.
The series was developed primarily by Blur Studio with help from Amazon’s MGM Studios. If Blur’s work on a few of these best movie trailers from the last decade, you will not be surprised that the animation of all 15 episodes is de facto beautiful. It’s a noticeable lack of heart and soul within the storytelling within the pursuit of high emotional prestige that lets down several episodes that, if cut, could have made for a more impressive series. Instead, we principally have 15 trailers, all with roughly the identical emotional beat, and only just a few of them manage to inform a story that does not feel like a very expensive business.
When I have a look at the covers of the 15-game anthology episodes, I’m still unsure why the show selected these stories to inform. However, I even have this theory: an Amazon series that may release an episode based on the corporate’s MMO game under the guise of a creative endeavor makes it easier to advertise. , short-lived hero shooter Sony has no intention of promoting anymore, however it clearly hoped that its next big hit on the live service could be a complete episode that plays like an prolonged theatrical trailer dedicated to the world of the stay-at-home mom. In other words, while several of the games featured are massive properties with a cultural base that make them obvious decisions for an anthology paying homage to video games, a lot of the episodes feel like an extension of promoting.
will air on December 10, which implies a few of the show’s biggest games either have not released yet or were in development alongside the series. is clearly the strangest and most awkward addition given the sport’s fate, but this – the upcoming sci-fi game from Wizards of the Coast’s Archetype Entertainment – features one of the crucial exhausting and indulgent episodes yet. The game was announced lower than a 12 months ago and we’ve not even seen it in motion. Wizards of the Coast properties also appear within the episode once more. Again, it makes more sense in a business transaction than in telling 15 stories because someone actually thought they were value telling.
This is not the only episode of PlayStation. By far the worst and least self-aware episode of the series tells the story of a young woman who works as a courier for an organization that rewards employees for one of the best delivery times with proven cosmetic upgrades. He leaves behind his monotonous corporate life by hanging out with a blue slime monster and escaping virtual reality (or possibly real? It’s not entirely clear) versions of PlayStation characters like Colossus and Kratos while riding his bike around town. See, you get up every morning with this attitude, attempting to get one of the best cosmetics, working your whole life on your careless corporate owners, however the really cool kids do not buy this technique with their silly jobs and as an alternative play PlayStation games? Corporations are evil and manipulate you into doing their bidding and providing terrible rewards, but returning to PlayStation is your secure space? Brand won’t ever hurt you? Or something? Unless you might be a developer under his umbrellaI suppose. It trades any type of coherent storytelling for appearances by multiple PlayStation characters in an effort to get fans clapping and cheering, and will easily be condensed right into a Super Bowl TV business.
Several episodes are strangely bland. This episode is a reasonably typical military shooter cutscene, characterised almost entirely by early twenty first century dreariness. The episode is great, but in case you put a gun to my head, I do not think I’d have the option to discover which game it’s from. Episodes from this era really stand out when the show relies on stylistic animation that does not mix in with the remaining of the show. These are 15 unique games, so why do half of them look the identical? This makes an enormous difference when they appear distinct, just like the episode based on , which summarizes the structure of roguelike fighting games, and the one based on , which abandons the photorealism utilized by most and captures the adventurous spirit of Mossmouth’s cave-exploring adventure.
Some adaptations are less faithful. The episode harks back to the early psychological horror arcade mega-hit, and the concept is interesting in a vacuum and leads to a few of the show’s most memorable sequences. However, within the context of a typically centuries-old story, it appears to be the officially licensed equivalent of the Disney character being pushed into the mansion of horror after entering the general public domain. doesn’t go all that tough in that direction, however it nonetheless turns the colourful action-platformer series right into a somewhat dark coming-of-age story that mixes the creator’s prestige storytelling leanings with the father-son dynamic of the titular robot hero and his creator. This is one in every of the standout episodes of the series, however it’s even higher like this one, and it may possibly’t erase the stench of cynical promoting that hangs over your entire series.
is, in a word, unequal. The animation is stunning, however it appears like Blur Studio has leaned too heavily on its experience in creating emotion-building trailers designed to lure customers to the closest game store. When creator Tim Miller announced the show again at Gamescom in Augusthe tearfully called it a “love letter” to video games. The result, nonetheless, is something that appears more like a group of pricey advertisements, one in every of which is for a game that may now not even be played.
Video Games
December’s can’t-miss game releases, free Amazon games for Prime members, and more holiday season tips
Holiday sales and giveaways are in full swing this week, and we have got a roundup of all of the games Amazon is gifting away to Prime members, the very best games to purchase within the PlayStation thirtieth Anniversary sale, and more.
Video Games
This week we got our first look at the Joy-Con Switch 2
This week’s low-quality video gave us a first look at the Joy-Con that shall be utilized by the Nintendo Switch successor. Additionally, Sony celebrated PlayStation’s thirtieth anniversary by including the original console’s startup sound on PS5, together with customization options that allow people to use familiar sounds from other PlayStation consoles to the current console’s UI. Read these and other top stories of the week.
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