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Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, But Full of Shortcomings

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In our last full controller review on TouchArcade I used Victrix Pro BFG Tekken 8 Rage Art Edition for PC and PlayStation on my Steam Deck, PS5, and PS4 Pro for over a month now. Before I interviewed PDP Victrix in regards to the controller and arcade sticks, I used to be very interested by the controller as a consequence of its modular nature, and in addition because I desired to try one other “Pro” controller after loving the Xbox Elite (1st gen) and DualSense Edge for years.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller – What’s within the Box

Typically, controllers include only a cable and sometimes a charging station. In the case of the Victrix Pro BFG Tekken 8 Rage Art Edition, you get the controller, a braided cable, a high-quality protective case to store the controller and all the things else within the box, a removable fightpad module with six buttons for fighting games, two gates, two replaceable analog stick covers, two d-pad covers, a screwdriver to be used with the controller, and a blue wireless USB dongle.

All the components are neatly placed within the case, which is excellent quality in itself. Unlike the regular Victrix Pro BFG controller, some of the components on this one are themed to the brand new aesthetic of the Tekken 8 Rage Art Edition. Keep that in mind, as I do not see any officially available replacements, but I hope they begin selling them soon.

Victrix Pro BFG Controller Compatibility Tekken 8 Rage Art Edition

On paper, the Victrix Pro BFG Tekken 8 Rage Art Edition controller supports PS5, PS4, and PC. I don’t use Windows anymore, so I used to be curious if it could work on Steam Deck out of the box. Since I prefer PlayStation button prompts in games, I set it up on my PS5 and connected the dongle to my Steam Deck dock. It worked with out a hitch and with none updates.

As for the console, if you would like to play wirelessly, you’ll have the identical dongle and switch setting for either PS4 or PS5. I had no issues playing on my PS4 Pro in PS4 mode and my PS5 in PS5 mode. In fact, since I haven’t any PS4 controllers that work outside of the PS4-enabled arcade controllers, this can be a very nice bonus when I need to check something on PS4 to check to PS5.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Features

The biggest advantage of the Victrix Pro BFG controller is its modular nature, which lets you work with a symmetrical stick layout, an asymmetrical stick layout, change the settings for fighting games using the fightpad, adjust the triggers, thumbsticks, and in addition the d-pads. The goal of this design was to mean you can customize the controller depending on the sport you’re playing. For example, I might use the symmetrical stick layout when playing Katamari Damacy Reroll, but I could change to an Xbox-style asymmetrical layout when playing DOOM Eternal.

The ability to customize the trigger stop can also be great, as I can change it when playing a racing game with analog trigger support, and in addition select the shortest stop when playing a game with digital trigger support. Other than that, the multiple d-pad options are very nice, but I attempted to keep on with the default diamond shape to get used to it, and I actually prefer it. I would not use it for platform games, though, but the opposite d-pad options work well here.

As that is an official PS5 and PS4 licensed controller, it’s value noting that it lacks vibration, haptic feedback, adaptive trigger support, or gyro/motion control support. I do not care much in regards to the gyro, but the dearth of vibration is disappointing since there at the moment are controllers under $30 that provide decent vibration.

The Victrix Pro BFG Tekken 8 Rage Art Edition comes with 4 paddles or paddle-like buttons. I wish there have been actual paddles that could possibly be removed, though. I assigned two of them to L3 and R3, and those above them to L1 and R1, since I mostly use them in games like Monster Hunter World, and I also hate pressing the sticks. Having 4 buttons here is excellent, though.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Look and Feel

Visually, I like the gorgeous and vivid accents and colours used on the Victrix Pro BFG Tekken 8 Rage Art Edition. It’s not as elegant because the default black model with purple accents, but for a themed controller it looks excellent with light blue, pink, purple and the Tekken 8 branding.

The Victrix Pro BFG Tekken 8 Rage Art Edition may be very comfortable, however it’s somewhat too light for my taste. The material on the predominant body of the controller ranges from feeling premium to only right. It’s a far cry from the premium feel of the DualSense Edge, but this controller has that ugly shiny faceplate that ruins all the things. The grip on this controller makes a giant difference, and I’ve had 8-hour sessions with the controller wired in without getting drained of holding it. The incontrovertible fact that it’s lightweight pays off here.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller for PS5

There are a number of things to have in mind with the PS5. It’s an officially licensed controller, but you may’t activate your PS5 with it. This looks like a limitation for third-party controllers on the PS5, however it’s annoying. It also doesn’t have haptic feedback, adaptive triggers, or a gyroscope. It also supports the touchpad and all of the buttons I exploit on the DualSense controller, including the share button.

Victrix Pro BFG on Steam Deck

As I discussed above, the Victrix Pro BFG Tekken 8 Rage Art Edition works out of the box on Steam Deck with the dongle connected to the official dock I’m using. It even accurately recognizes the PS5 Victrix controller, and the share button works for taking screenshots, and the touchpad works properly in PC games that support a PlayStation controller. This was great because some games don’t even recognize my DualSense properly.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Battery Life

The huge advantage of the Victrix Pro BFG Tekken 8 Rage Art Edition controller or a daily controller over the DualSense and DualSense Edge is the battery life. It lasts over and over longer than the DualSense and DualSense Edge on a single charge. It also helps that the emblem on the touchpad indicates when the battery is low. This is sweet for taking part in on Steam Deck, since other controllers don’t visually indicate when the battery is low.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Software

The software is something I couldn’t test since it’s only available within the Microsoft Store, and I don’t use Windows anymore. Luckily, it really works out of the box with Steam Deck, PS5, and PS4. One thing I wanted to ascertain was if the controller would work on iOS. I tested wirelessly with a dongle on my iPad, wired on my iPhone 15 Pro, and wired on my iPad Pro, but no luck.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Negatives

It currently has a number of major drawbacks. These include the dearth of rumble, the low polling rate, the dearth of Hall sensors, and the necessity for a dongle for wireless connectivity, a minimum of with my model. The lack of rumble might not be an issue for some, but for the “Pro” controller, the polling rate is disappointing. There are many movies on YouTube showing this and why it’s an issue. Comparatively, the DualSense Edge wired is a lot better in terms of response.

As for the Hall sensors, I’m glad Victrix is ​​now selling recent modules, but why don’t recent controller purchases include them out of the box? Besides, if I were to purchase any of these, module color options available for my Victrix Pro BFG Tekken 8 Rage Art Edition controller, it would not fit the aesthetic and won’t have the PS5 buttons.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review

After 100+ hours of use with the platform controller in games like UFO 50, Street Fighter 6, Tekken 8, Persona 3 Reload, and plenty of others, I can safely say that I like using the controller, but there are a number of issues which might be annoying considering its price. In some ways, the Victrix Pro BFG Tekken 8 Rage Art Edition has the potential to be one of one of the best controllers in years, if only it could possibly be improved and redesigned for a possible successor. There are currently a number of too many caveats to its high price tag that make it excellent, but not amazing. The biggest issues that currently hold it back are the dearth of vibration, the dongle requirement, the added expense of the Hall Effect sticks, and the polling rate. This may not matter to some people, but I expected more from a “Pro” controller priced at $200.

Victrix Pro BFG Tekken 8 Rage Art Edition Review Rating: 4/5

This article was originally published on : toucharcade.com
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Secret Level: Kotaku review

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Amazon’s stunningly animated video game anthology is either a beautiful, impressive vehicle through which short stories are told or a soulless piece of high-C content, depending on the episode you watch.

The series was developed primarily by Blur Studio with help from Amazon’s MGM Studios. If Blur’s work on a few of these best movie trailers from the last decade, you will not be surprised that the animation of all 15 episodes is de facto beautiful. It’s a noticeable lack of heart and soul within the storytelling within the pursuit of high emotional prestige that lets down several episodes that, if cut, could have made for a more impressive series. Instead, we principally have 15 trailers, all with roughly the identical emotional beat, and only just a few of them manage to inform a story that does not feel like a very expensive business.

When I have a look at the covers of the 15-game anthology episodes, I’m still unsure why the show selected these stories to inform. However, I even have this theory: an Amazon series that may release an episode based on the corporate’s MMO game under the guise of a creative endeavor makes it easier to advertise. , short-lived hero shooter Sony has no intention of promoting anymore, however it clearly hoped that its next big hit on the live service could be a complete episode that plays like an prolonged theatrical trailer dedicated to the world of the stay-at-home mom. In other words, while several of the games featured are massive properties with a cultural base that make them obvious decisions for an anthology paying homage to video games, a lot of the episodes feel like an extension of promoting.

will air on December 10, which implies a few of the show’s biggest games either have not released yet or were in development alongside the series. is clearly the strangest and most awkward addition given the sport’s fate, but this – the upcoming sci-fi game from Wizards of the Coast’s Archetype Entertainment – features one of the crucial exhausting and indulgent episodes yet. The game was announced lower than a 12 months ago and we’ve not even seen it in motion. Wizards of the Coast properties also appear within the episode once more. Again, it makes more sense in a business transaction than in telling 15 stories because someone actually thought they were value telling.

This is not the only episode of PlayStation. By far the worst and least self-aware episode of the series tells the story of a young woman who works as a courier for an organization that rewards employees for one of the best delivery times with proven cosmetic upgrades. He leaves behind his monotonous corporate life by hanging out with a blue slime monster and escaping virtual reality (or possibly real? It’s not entirely clear) versions of PlayStation characters like Colossus and Kratos while riding his bike around town. See, you get up every morning with this attitude, attempting to get one of the best cosmetics, working your whole life on your careless corporate owners, however the really cool kids do not buy this technique with their silly jobs and as an alternative play PlayStation games? Corporations are evil and manipulate you into doing their bidding and providing terrible rewards, but returning to PlayStation is your secure space? Brand won’t ever hurt you? Or something? Unless you might be a developer under his umbrellaI suppose. It trades any type of coherent storytelling for appearances by multiple PlayStation characters in an effort to get fans clapping and cheering, and will easily be condensed right into a Super Bowl TV business.

Several episodes are strangely bland. This episode is a reasonably typical military shooter cutscene, characterised almost entirely by early twenty first century dreariness. The episode is great, but in case you put a gun to my head, I do not think I’d have the option to discover which game it’s from. Episodes from this era really stand out when the show relies on stylistic animation that does not mix in with the remaining of the show. These are 15 unique games, so why do half of them look the identical? This makes an enormous difference when they appear distinct, just like the episode based on , which summarizes the structure of roguelike fighting games, and the one based on , which abandons the photorealism utilized by most and captures the adventurous spirit of Mossmouth’s cave-exploring adventure.

Some adaptations are less faithful. The episode harks back to the early psychological horror arcade mega-hit, and the concept is interesting in a vacuum and leads to a few of the show’s most memorable sequences. However, within the context of a typically centuries-old story, it appears to be the officially licensed equivalent of the Disney character being pushed into the mansion of horror after entering the general public domain. doesn’t go all that tough in that direction, however it nonetheless turns the colourful action-platformer series right into a somewhat dark coming-of-age story that mixes the creator’s prestige storytelling leanings with the father-son dynamic of the titular robot hero and his creator. This is one in every of the standout episodes of the series, however it’s even higher like this one, and it may possibly’t erase the stench of cynical promoting that hangs over your entire series.

is, in a word, unequal. The animation is stunning, however it appears like Blur Studio has leaned too heavily on its experience in creating emotion-building trailers designed to lure customers to the closest game store. When creator Tim Miller announced the show again at Gamescom in Augusthe tearfully called it a “love letter” to video games. The result, nonetheless, is something that appears more like a group of pricey advertisements, one in every of which is for a game that may now not even be played.

This article was originally published on : kotaku.com
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December’s can’t-miss game releases, free Amazon games for Prime members, and more holiday season tips

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Picture: : Sony, BioWare, Lucasfilm / Amazon / Team17 / Kotaku, Lego/Kotaku, NetEase / Papergames / MachineGames / Kotaku, Sony, Screenshot: : BioWare/Kotaku, Microsoft, Interactive Warner Bros, Koei Tecmo / Kotaku Games

Holiday sales and giveaways are in full swing this week, and we have got a roundup of all of the games Amazon is gifting away to Prime members, the very best games to purchase within the PlayStation thirtieth Anniversary sale, and more.

This article was originally published on : kotaku.com
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This week we got our first look at the Joy-Con Switch 2

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Picture: : Hailey Welch / Kotaku, Sony, Nintendo/Kotaku, Genki / EA / Activision / Capcom / Marvel / Square Enix / Kotaku, Ubisoft, Blizzard, Sega/Xbox/Warhorse/Capcom/Ubisoft/Kotaku, From software, Photo: : Michael San Diego (Shutterstock)

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This week’s low-quality video gave us a first look at the Joy-Con that shall be utilized by the Nintendo Switch successor. Additionally, Sony celebrated PlayStation’s thirtieth anniversary by including the original console’s startup sound on PS5, together with customization options that allow people to use familiar sounds from other PlayStation consoles to the current console’s UI. Read these and other top stories of the week.

This article was originally published on : kotaku.com
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