Video Games
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, But Full of Shortcomings
In our last full controller review on TouchArcade I used Victrix Pro BFG Tekken 8 Rage Art Edition for PC and PlayStation on my Steam Deck, PS5, and PS4 Pro for over a month now. Before I interviewed PDP Victrix in regards to the controller and arcade sticks, I used to be very interested by the controller as a consequence of its modular nature, and in addition because I desired to try one other “Pro” controller after loving the Xbox Elite (1st gen) and DualSense Edge for years.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller – What’s within the Box
Typically, controllers include only a cable and sometimes a charging station. In the case of the Victrix Pro BFG Tekken 8 Rage Art Edition, you get the controller, a braided cable, a high-quality protective case to store the controller and all the things else within the box, a removable fightpad module with six buttons for fighting games, two gates, two replaceable analog stick covers, two d-pad covers, a screwdriver to be used with the controller, and a blue wireless USB dongle.
All the components are neatly placed within the case, which is excellent quality in itself. Unlike the regular Victrix Pro BFG controller, some of the components on this one are themed to the brand new aesthetic of the Tekken 8 Rage Art Edition. Keep that in mind, as I do not see any officially available replacements, but I hope they begin selling them soon.
Victrix Pro BFG Controller Compatibility Tekken 8 Rage Art Edition
On paper, the Victrix Pro BFG Tekken 8 Rage Art Edition controller supports PS5, PS4, and PC. I don’t use Windows anymore, so I used to be curious if it could work on Steam Deck out of the box. Since I prefer PlayStation button prompts in games, I set it up on my PS5 and connected the dongle to my Steam Deck dock. It worked with out a hitch and with none updates.
As for the console, if you would like to play wirelessly, you’ll have the identical dongle and switch setting for either PS4 or PS5. I had no issues playing on my PS4 Pro in PS4 mode and my PS5 in PS5 mode. In fact, since I haven’t any PS4 controllers that work outside of the PS4-enabled arcade controllers, this can be a very nice bonus when I need to check something on PS4 to check to PS5.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Features
The biggest advantage of the Victrix Pro BFG controller is its modular nature, which lets you work with a symmetrical stick layout, an asymmetrical stick layout, change the settings for fighting games using the fightpad, adjust the triggers, thumbsticks, and in addition the d-pads. The goal of this design was to mean you can customize the controller depending on the sport you’re playing. For example, I might use the symmetrical stick layout when playing Katamari Damacy Reroll, but I could change to an Xbox-style asymmetrical layout when playing DOOM Eternal.
The ability to customize the trigger stop can also be great, as I can change it when playing a racing game with analog trigger support, and in addition select the shortest stop when playing a game with digital trigger support. Other than that, the multiple d-pad options are very nice, but I attempted to keep on with the default diamond shape to get used to it, and I actually prefer it. I would not use it for platform games, though, but the opposite d-pad options work well here.
As that is an official PS5 and PS4 licensed controller, it’s value noting that it lacks vibration, haptic feedback, adaptive trigger support, or gyro/motion control support. I do not care much in regards to the gyro, but the dearth of vibration is disappointing since there at the moment are controllers under $30 that provide decent vibration.
The Victrix Pro BFG Tekken 8 Rage Art Edition comes with 4 paddles or paddle-like buttons. I wish there have been actual paddles that could possibly be removed, though. I assigned two of them to L3 and R3, and those above them to L1 and R1, since I mostly use them in games like Monster Hunter World, and I also hate pressing the sticks. Having 4 buttons here is excellent, though.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Look and Feel
Visually, I like the gorgeous and vivid accents and colours used on the Victrix Pro BFG Tekken 8 Rage Art Edition. It’s not as elegant because the default black model with purple accents, but for a themed controller it looks excellent with light blue, pink, purple and the Tekken 8 branding.
The Victrix Pro BFG Tekken 8 Rage Art Edition may be very comfortable, however it’s somewhat too light for my taste. The material on the predominant body of the controller ranges from feeling premium to only right. It’s a far cry from the premium feel of the DualSense Edge, but this controller has that ugly shiny faceplate that ruins all the things. The grip on this controller makes a giant difference, and I’ve had 8-hour sessions with the controller wired in without getting drained of holding it. The incontrovertible fact that it’s lightweight pays off here.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller for PS5
There are a number of things to have in mind with the PS5. It’s an officially licensed controller, but you may’t activate your PS5 with it. This looks like a limitation for third-party controllers on the PS5, however it’s annoying. It also doesn’t have haptic feedback, adaptive triggers, or a gyroscope. It also supports the touchpad and all of the buttons I exploit on the DualSense controller, including the share button.
Victrix Pro BFG on Steam Deck
As I discussed above, the Victrix Pro BFG Tekken 8 Rage Art Edition works out of the box on Steam Deck with the dongle connected to the official dock I’m using. It even accurately recognizes the PS5 Victrix controller, and the share button works for taking screenshots, and the touchpad works properly in PC games that support a PlayStation controller. This was great because some games don’t even recognize my DualSense properly.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Battery Life
The huge advantage of the Victrix Pro BFG Tekken 8 Rage Art Edition controller or a daily controller over the DualSense and DualSense Edge is the battery life. It lasts over and over longer than the DualSense and DualSense Edge on a single charge. It also helps that the emblem on the touchpad indicates when the battery is low. This is sweet for taking part in on Steam Deck, since other controllers don’t visually indicate when the battery is low.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Software
The software is something I couldn’t test since it’s only available within the Microsoft Store, and I don’t use Windows anymore. Luckily, it really works out of the box with Steam Deck, PS5, and PS4. One thing I wanted to ascertain was if the controller would work on iOS. I tested wirelessly with a dongle on my iPad, wired on my iPhone 15 Pro, and wired on my iPad Pro, but no luck.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Negatives
It currently has a number of major drawbacks. These include the dearth of rumble, the low polling rate, the dearth of Hall sensors, and the necessity for a dongle for wireless connectivity, a minimum of with my model. The lack of rumble might not be an issue for some, but for the “Pro” controller, the polling rate is disappointing. There are many movies on YouTube showing this and why it’s an issue. Comparatively, the DualSense Edge wired is a lot better in terms of response.
As for the Hall sensors, I’m glad Victrix is now selling recent modules, but why don’t recent controller purchases include them out of the box? Besides, if I were to purchase any of these, module color options available for my Victrix Pro BFG Tekken 8 Rage Art Edition controller, it would not fit the aesthetic and won’t have the PS5 buttons.
Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review
After 100+ hours of use with the platform controller in games like UFO 50, Street Fighter 6, Tekken 8, Persona 3 Reload, and plenty of others, I can safely say that I like using the controller, but there are a number of issues which might be annoying considering its price. In some ways, the Victrix Pro BFG Tekken 8 Rage Art Edition has the potential to be one of one of the best controllers in years, if only it could possibly be improved and redesigned for a possible successor. There are currently a number of too many caveats to its high price tag that make it excellent, but not amazing. The biggest issues that currently hold it back are the dearth of vibration, the dongle requirement, the added expense of the Hall Effect sticks, and the polling rate. This may not matter to some people, but I expected more from a “Pro” controller priced at $200.
Victrix Pro BFG Tekken 8 Rage Art Edition Review Rating: 4/5
Video Games
The 10 best Game Boy and Game Boy Color games on Nintendo Switch and 5 we’d like to see – SwitchArcade Special
In our next dive into retro gaming on the Switch, we’ll return to 1989. And then to 1998. We’re back to the old monochrome beast and its colourful successor: the Game Boy and Game Kolor Boy. While there is a big choice of games from these handheld devices available within the Nintendo Switch Online app, we’ll as an alternative take a take a look at those games that dare to exist within the wilds of the Switch eShop. Here we have now ten of our favourite games, plus five more games we’d like to see. Of course, in no particular order. Time to play loud!
Shantae ($9.99)
Once upon a time, true scarcity, which might cost tons of of dollars to obtain in any legal form, is now quite available in digital form. This game is far more difficult than its sequels, but it surely takes advantage of the Game Boy Color hardware in a variety of interesting ways, giving the platforming a bit greater than your average Game Boy hop-and-bop. Wow, I have never seen the term “hop-and-bop” in about twenty-five years. Oh well. : It’s quite fun.
DX World Tour ($19.99)
Here’s one other game that, until recently, was officially playable quite a bit. is an interesting platformer from Sunsoft that gives a brief but enjoyable experience. This version of the sport offers full colorization and at the identical time includes quite a lot of additions which might be value delving into. It’s the right way to play out this quirky, charming story.
Final Fantasy Legend II – SaGa Final Fantasy Legend Collection ($19.99)
It’s time to delve into the compilations and we’ll start with the one which covers all Game Boy games: . You’ll find all three games within the series here, and they’re all really good portable RPGs. I’m picking an honorable mention here, just because I feel it is the best of the three. It has a variety of the weird mechanics that make games so interesting, but it surely feels more comprehensive and accessible than the primary game. Probably the best turn-based RPG game on the pre-system.
Final Fantasy Adventure – Mana Collection ($39.99)
Along with the games comes the sport that began the long-running series. As such, you will find him in two Super NES sequels. I’ll repeat: all games value playing. This motion RPG was an amazing alternative to the superb system game, with a quick pace and a surprisingly ambitious plot. It has been remade several times, but nothing resembles the unique.
TMNT III: Radical Rescue – TMNT: The Cowabunga Collection ($39.99)
Konami has created some great games for the Game Boy and has made several of them available of their various collections. it includes all three original Game Boy games and I feel all of them have their merits. However, an open-ended, pseudo-Metroidvania is the best selection. Lots of motion as you’d expect, however the added layers of exploring the world, rescuing your brothers, and finding all of the upgrades make this game really engaging.
Operation C – Contra Anniversary Collection ($19.99)
After a somewhat lukewarm attempt at bringing the sport to the Game Boy by , you’d think there was little hope that the tense run-and-gun motion would survive the change. Surprisingly, it turned out to be truly amazing. Sure, you’ll be able to’t play with one other player. Strictly a solo thing. But it’s fast, fun and difficult in the way in which you would like a game to be. Perhaps there was hope for Konami’s motion platformers on mobile devices in spite of everything!
Castlevania II: Belmont’s Revenge – Castlevania Anniversary Collection ($19.99)
How does this relate to the announcement? Yep, after mostly combating the primary Game Boy game, Konami turned things around in an enormous way with Belmont’s Revenge. It’s a wonderful game that easily lives up to its home console entries, even when it could’t outdo them. Considering it had some not-so-great games, it’s possible that many players skipped this game considering it could be the identical. If you have not played it yet, here’s a convenient way to achieve this.
Ninja JaJaMaru: Big World Adventure – Ninja JaJaMaru: Retro Collection ($14.99)
is certainly not the best game within the bunch, but I feel it’s a very important representation of a number of the more odd titles which have populated the library around big publisher releases. A whole lot of work has also gone into this reissue. It has a brand new location and has been recolored, giving it a pleasant shine to a game which may not have made it to the highest of anyone’s list for such effort. Although that is the one Game Boy game, this collection is overall interesting.
Extreme Sports ($9.99)
WayForward’s most famous, completely original Game Boy Color property is in fact , but it surely’s no slouch either. Basically, a set of sports mini-games combined with an open world is a lot better than it needs to be. The graphics are good, the gameplay is great for a fast binge, and those that want to finish all the things completely will find a troublesome challenge ahead of them.
The Rescue of Princess Blobette – Retro Boy and His Blobette Collection ($9.99)
(*5*)
Another game that is here more for its unique feel, it does a fairly good job of bringing the house computer-style adventure gameplay of the NES original to the small screen. In some respects, it’s a more refined game than its predecessor, released in a more compact and dynamic form. If you like games that require thought due to occasional moments of opacity, you may like this one.
And… 5 Game Boy and Game Boy Color games that we’d like to see on Switch
Batman: The Video Game
Yeah, it’s somewhat weird that Batman uses guns throughout an early Game Boy motion game. But it is also weird that Keaton’s Batman enjoys murdering villains, so let’s just call it an indication of the times. The necessary thing is that that is one other truly great game from Sunsoft, and despite the fact that I do know the possibilities of any of those games based on the flicks being released are close to zero, I won’t ever stop asking.
Pokemon Gold/Silver/Crystal
I generally avoid games that I feel might come to Nintendo Switch Online sooner or later, which suggests most of Nintendo’s first-party games are not any longer available. I hope I’m unsuitable about this, but something tells me that while spin-offs will likely proceed to come to the subscription service, mainstream games won’t. Therefore, I’m formally requesting the chance to purchase and play these wonderful Game Boy RPGs on my Switch.
Gradius: Interstellar Attack
I used to be hesitant to include this or something excellent, but finally we have now the Switch to scratch that itch while it only exists in Game Boy form. For a platform whose display ought to be terrible in shooters, the Game Boy had some excellent platforms. This was Konami’s second kick on the can for Gradius on the platform, and while the primary one was okay, this one really got everyone going. Honestly, I just need a Konami-style collection and more. If that happens, this game ought to be there.
Metal Gear Solid
I’m starting to realize there’s a variety of Konami in this text. In any case, this might be the best third-party Game Boy Color exclusive. Almost all the things that was great about PlayStation was one way or the other squeezed into this completely original adventure. This game completely blew me away on the time with this fidelity, and it still impresses me today. Yes, a lot of the template was developed in MSX2, but it surely’s cool to see something like this on the Game Boy Color. Maybe this may appear in the following collection?
Dragon warrior monsters
it spawned many imitators, but truthfully, it had monster catching elements before it appeared within the mainline games. So . We forgive you, King. is one in every of the higher Game Boy games inspired by the corporate’s success, and I feel it could be great to see it on Switch. And what? It is offered on Switch, but only in Japan. Come on, Square Enix. Just throw a Western ROM within the box and help some fans out!
And that is the list, friends. Are there any Game Boy or Game Boy Color games that you just like on Switch? Would you like to see something? Have your say within the comments and tell us what you’re thinking that! It’s all the time interesting to hear other people’s opinions on this topic. As all the time, thanks for reading!
Video Games
3 things I wish Pokémon TCG Pocket would steal from Marvel Snap
launched this week on iPhone and Android, and it is a surprisingly crisp and streamlined version of the cardboard game after years of really bad alternatives. it’s mainly a license to print money, however it does an ideal job of showcasing what people love concerning the game – the cards themselves – and getting a lot of the other stuff out of the way in which. Still, as an enormous fan of Marvel Snap, I’d love for the mobile game to steal a couple of things from the 2022 comic book phenomenon Second Dinner.
(*3*)
For the past two days, I’ve spent most of my idle moments on my smartphone gaming somewhat than scrolling through Twitter or consuming AI-slop on Instagramwhich is precisely what I expect from a superb, on a regular basis mobile game. All the currencies and sub-economies designed to get you to spend money on a game that would otherwise be free are a bit convoluted and difficult to parse, however the battles are fun and opening virtual booster packs by slicing through packs with the flick of a finger is a surprisingly effective simulation the pure joy of doing it in real life.
However, I’m not as obsessive about Marvel Snap as I am with Marvel Snap yet, and I think there are three reasons for that. The first is the match length. Battles with Marvel Snap pass quickly, making it relatively easy to begin the subsequent game no matter what’s happening around you. he’s a bit more involved. Players have a complete timer of 20 minutes, with the countdown starting at over 60 seconds on individual turns. The clock isn’t milked, but matches can still feel a bit drawn out as players stack benches and increase the ability of their Pokémon. More than once, after ending a match, I thought: “It was fun, but do I really have time for another one?”
The second thing that is holding me back a bit is the match rewards. In addition to small matches, it also offers sensible progression based on acquiring additional cards to level them up and earn points that might be spent on acquiring recent ones. This is a clever twist on the normal RNG booster pack formula. , as an adaptation of an existing card game, doesn’t offer the identical luxury. Unfortunately, as things currently stand, the one reward for winning matches are small amounts of XP that contribute to your overall level. Picking it up gives you extra rewards, but none of them are very clear. As a result, ending matches feels a bit anticlimactic somewhat than supplying you with that dose of dopamine that makes you immediately wish to play one other match.
Finally, the cards themselves. Beyond constructing your collection, Marvel Snap has a secondary goal: acquiring, sometimes through outright purchase, cool alternative card art in your favorite decks. It provides something different to strive for, in addition to a technique to express your particular taste for a well-liked deck type. It runs into trouble again since it relies on existing card art, and while there are multiple versions of among the unlockable cards, there aren’t a lot of them and there is not any real technique to directly pursue them. If you open the package and receive the complete graphic variant, great! If not, well, wait for the subsequent random pull.
It’s still early days, and it otherwise holds up quite well, actually higher than every other digital version of a card game I’ve played prior to now. There’s just one set of cards to gather in the mean time, and there is not much for the eyes to enjoy within the paid in-game store. I’m sure every part will change soon, but for now the sport hasn’t fully brought back the magic of my beginnings in . Maybe that is for one of the best. I finally needed to delete this game from my phone since it was taking on an excessive amount of of my free time.
Video Games
“Genshin Impact” 5.0 pre-install update is now available, a new trailer has been released
HoYovers has pre-assembly has began for the predominant (free) version 5.0 update “Flowers Resplendent on the Sun-Scorched Sojourn” for supported platforms. If you have not been following the sport currently, version 5.0 introduces a sixth nation: Natlan, new characters like Mualani, replays for Raiden Shogun, and far more. The update will launch on August 28 for mobile, PC, PS5 and PS4, with the sport coming to Xbox Series X in November. The first banner in version 5.0 includes: Mualani, Kachina and Kaedehara Kazuha, while banner 2: Kinich and Raiden Shogun This update may even bring updated graphics. Read about it here. Watch the new Kachina trailer below:
You can pre-install it by tapping the resource pack button before installing. The download size is 2.67 GB for iOS and roughly 16 GB for PC. If you would like to play and do not have it yet, you’ll be able to download it at no cost within the App Store for iOS Here and on Google Play for Android Here. The PC version is available on the official website Here and Epic Games Store. If you are playing on iOS 14.5 or iPadOS 14.5 or later, you’ll be able to play with PS5 and Xbox Series X|S controllers. At launch, we named it Game of the Week and named it Game of the Year for 2020. I also described it as among the finest iOS games you’ll be able to play with a controller. What do you consider version 5.0 thus far?
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