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The 10 best Game Boy Advance and Nintendo DS games on Nintendo Switch – SwitchArcade Special

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For this latest take a look at the retro gaming lineup on the Nintendo Switch, I’ve decided to take a unique approach. You see, there aren’t as many separate Game Boy Advance and Nintendo DS ports on Switch as there are on another consoles. I do know, that surprised me too! So they’re going to share a listing, very similar to they did on store shelves a number of years ago. While there are many great Game Boy Advance games to be found on the Nintendo Switch Online app, we’re as an alternative taking a take a look at the games that dare to enterprise out into the wilds of the Switch eShop. Here are ten of our favorites, 4 from the Game Boy Advance and six from the Nintendo DS. In no particular order, in fact. Let’s start!

Game Boy Advance

Empire of Steel (2004) – Over Horizon X Empire of Steel ($14.99)

Let’s start with a good shooter. While the unique Genesis/Mega Drive version is a greater game for my part, this one is not bad in any respect. It’s value playing just to check it to the opposite version, and it’s definitely a more enjoyable experience in some ways. It’s a fairly fun game irrespective of the way you play it, and even those that don’t often like shooters enjoy playing it.

Mega Man Zero – Mega Man Zero/ZX Legacy Collection ($29.99)

While the series began to say no on home consoles, the true successor to the crown was the Game Boy Advance. It was the beginning of a superb side-scrolling motion series that perhaps didn’t know present what it desired to do in probably the most fluid way. Those rough edges can be sanded down because the series progressed, but the primary game is where you must start. You can go from there.

Mega Man Battle Network – Mega Man Battle Network Legacy Collection ($59.99)

Yes, I do double that. But I feel it’s justified because they’re completely various kinds of games, and each are superb at what they do. This one is an RPG with a novel combat system that manages to include some motion into the more strategic elements. The basic concept of this whole virtual world existing inside electronic devices is clever, and the sport doesn’t do anything halfway. The returns have diminished more on this series than in Zero, but there is a ton of fun available here.

Castlevania: Aria of Sorrow – Castlevania Advance Collection ($19.99)

Another collection where you will likely need to play through your entire board, but when I had to choose the best, it’s clearly When I’m in the proper mood, I’d somewhat play this than even Amazing. The soul-collecting system encourages grinding, and the gameplay is so fun that it doesn’t even trouble me. Add to that the weird environments and a number of fun secrets, and you’ve got got an actual winner. One of my favorite third-party Game Boy Advance games, period.

Nintendo DS

Shantae: Risky’s Revenge – Director’s Cut ($9.99)

The original was something of a cult hit, but its poor distribution meant that relatively few people had the prospect to play it. It wasn’t until its release on DSiWare that Half-Genie Hero had a likelihood to make a much bigger splash, and it definitely did. Indeed, it established Shantae so well that she hasn’t missed a single console generation since. This game kind of straddles the road, having been built from the ashes of a Game Boy Advance game that never saw release. Interestingly, the sport is due for release soon, and may make it onto this list when it does.

Phoenix Wright: Ace Attorney – Phoenix Wright: Ace Attorney Trilogy ($29.99)

Look, if the imbalance within the lists really bothers you, you might (and perhaps should) consider this a Game Boy Advance game. That’s the console it was made for, it just wasn’t localized on the time. Either way, you most likely know what you are getting. Fun adventure games that mix field investigation with overly dramatic courtroom scenes. Silly humor, but pretty good stories. This first game absolutely knocks it out of the park, and while I could prefer the later installments, I could not argue with anyone who said this one was the best.

Ghost Trick: Phantom Detective ($29.99)

From the creator of, is just as well written, but has its own cool gameplay hook. You are a ghost and you’ve gotten to make use of your skills to avoid wasting people, all with a view to discover the reality behind your premature death. This game is a whole wild ride and I like to recommend everyone play it from start to complete. It was a bit ignored in the unique Nintendo DS version and I’m glad Capcom didn’t hand over on it. Reward them for his or her perseverance.

The World Ends With You: Final Remix ($49.99)

is, quite frankly, one in every of the best games on the Nintendo DS. Ideally, you need to play it. It’s so tightly built across the hardware and its capabilities that no port has been in a position to do it justice. Still, time has flown by. The Switch version of this game is an incredible option if you happen to don’t desire to dig out a working Nintendo DS, and you actually should play it some place else. Why not here? A terrific game in every way.

Castlevania: Dawn of Sorrow – Castlevania Dominus Collection ($24.99)

Recently released, it accommodates all of the Nintendo DS games. This is one other case where it’s value playing all of the games, and I’m selecting it just because replacing the flashy touch controls with more fitting buttons is a big improvement. But really, play all three Nintendo DS games on this collection. They’re all great in their very own way.

Etrian Odyssey III HD – Etrian Odyssey Origins Collection ($79.99)

This is one other franchise that in some ways cannot exist outside of the DS/3DS ecosystem. But Atlus has made a very good attempt, and I feel the outcomes are playable enough. Each of the games is a standalone, and they’re all pretty substantial RPGs. This is the most important of the three, and while it’s greater than a bit of woolly, it’s value getting your teeth into.

And that’s the list, friends. Are there any Game Boy Advance or Nintendo DS games that you just’re having fun with on Switch? Let us know what you think that within the comments! It’s all the time interesting to listen to what others take into consideration this stuff. As all the time, thanks for reading!

This article was originally published on : toucharcade.com
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Video Games

The Pokémon TCG Pocket Mass Outbreak Event is a great opportunity to strengthen your Fire-type collection

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Hot on the heels of Meowth and Chansey Wonder Pick, there’s a latest reason to open your phone within the constant pursuit of more digital cards. The Fire Pokémon Mass Outbreak event doesn’t provide any latest challenges for a single player to overcome, so don’t fret about assembling the Misty deck you have been meaning to construct. Instead, this one specifically rewards those that like to take a look at Wonder Pick options throughout the day.

Here’s how the Fire Pokémon Mass Outbreak event works: From now until November 28, a special “Bonus Pick” option will appear within the Miracle Pick menu. This will allow you to randomly select one in all five Fire-type cards free of charge, so it’s best to all the time select a bonus each time you see one. These may appear several times a day, so make sure to check your Wonders if you determine to play. At the identical time, you’ll occasionally see a “Rare Picks” pop-up within the Wonder Picks menu, which can feature a correspondingly rarer collection of cards. Rare types cost miraculous stamina that takes 36 hours to naturally regenerate.

Let’s take a take a look at what exactly you will get here:

Picture: : Pokemon Company / Kotaku

All cards you possibly can get with bonus picks

The pool of cards that may appear as bonus picks is as follows:

Charmander

Charmeleon

Vulpix

Ninetales

Ponyta

Rapidash

Growlithe

Magmara

Heatmor

Blaine

Again, the bonus picks are actually free, so even when all of the cards are terrible, they’re still price grabbing. That said, the evolution lines of Charmander, Vulpix, and Ponyta will help improve your Fire deck, especially in case you can mix them with Blaine’s Trainer card. Nine-Tails with an extra 30 damage from Blaine can KO Pikachu EX in a single hit!

A screenshot of the Fire Pokémon Mass Outbreak event in Pokémon TCG Pocket shows that an option called

Picture: : Pokemon Company / Kotaku

All cards you possibly can get from rare picks

In the meantime, here’s what the rare pick pool looks like

Arkanine EX

Charizard

Moltresa

Ninetales

Rapidash

Charmeleon

Blaine

Are rare types well worth the miraculous durability?

Admittedly, the worth perspective here is difficult. Charizard EX is probably the greatest cards in the sportbut this is on offer. Arcanine EX is the rarest pick here, nevertheless it’s not exactly a “meta” card. 120 damage for 3 energy can counter the Pikachu EX cards that always show up in online matches, so you certainly shouldn’t write this off. That said, you’ve no actual guarantee that you’re going to catch it, given how Wonder Picks works, so you’ll need to weigh whether the chance is well worth the reward. You can get Miraculous Hourglass and Shop Ticket by pulling Arcanine EX through the event, but that is more of a nice addition than a reason to specifically chase the cardboard.

Fortunately, unlike most regular Miracles, the consolation prizes listed here are pretty good. As mentioned above, Ninetales and Rapidash will be deadly when paired with Blaine. You will need Charmeleon in case you want to construct a Charizard deck. And in case you do not have Charizard or Moltres yet, this is a good opportunity to add to your collection.

Is it price ditching all your stored Wonder Hourglasses for Rare Picks as soon as you see them? Well, in case you haven’t any of those cards in your collection, you most likely don’t need to always chase them. But is this a great way to use up the Miracle Stamina you have already amassed and need to spend? Definitely, so long as you do not get sidetracked by seeing all of the cards you wanted to flip later.

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This article was originally published on : kotaku.com
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Video Games

The new tank hero in Overwatch 2 looks like an absolute menace

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the most recent tank hero, Hazardwill officially debut next month when the 14th season of the shooter begins, but you may play it now until November 25. Just before the test period began, Blizzard released the primary footage showing Hazard in motion and an outline of the Scottish hero’s activities. In some ways, Hazard feels like an amalgamation of other characters’ skills, as well Juno. However, there’s enough variety here that I can see it feeling quite distinct and never like a carbon copy of the characters it borrows from.

Like most other tanks in , Hazard’s setup is all about taking over space and disrupting the enemy team. His primary fire is a series of mid-range shotgun-like spikes fired from the Gatling gun in his right hand, complementing the remainder of his playstyle as a mobile, capable tank in the vein of Winston or Doomfist. Hazard can jump like Winston after which perform a robust melee attack using the purple spikes growing from his armor. However, his mobility doesn’t end there, as he also can climb partitions like Hanzo and Genji. Both of those abilities help it easily reach high ground and chase down enemies that might otherwise cause trouble for a more stationary tank.

When Hazard does get to enemies at close range, he also can brawl and take up space along with his Spike Guard ability, which greatly reduces the damage he takes, regenerates ammo, and fires spikes from his back a brief distance in front of him. This is helpful each for engaging enemies and for retreating, but unlike Ramattra’s defensive ability, it has a closing date and can’t be used indefinitely.

Perhaps probably the most interesting tool in Hazard’s arsenal is the Jagged Wall ability. Much like Mei along with her Ice Wall, Hazard is in a position to construct a wall that may block incoming attacks, but is just not as wide as Mei’s. It makes up for this with additional advantages, including a spiky surface that deals damage and pushes away enemies who touch it, and the flexibility to construct it on the edges of partitions. This gives him the flexibility to construct a wall in certain places that Mei cannot, and perhaps even knock an enemy off the side of the map should you can do it at the fitting time.

Completing all that is his ultimate, Downpour. This ability shoots purple spikes a good distance in front of Hazard, keeping enemies caught in the, er, downpour in place. Those affected can proceed to fireside their weapon, but will remain motionless for a brief time frame, leaving them open to a lethal shot.

Overall, Hazard seems to thrive when he gains space, and fragile heroes are unlikely to be thrilled along with his arrival. But I’m curious how players react to it after playing it, because each time a champion is released there are weeks of dialogue about how they ruined the sport or aren’t ok to maneuver the needle. Where will Hazard fall? We’ll see in the approaching days.

This article was originally published on : kotaku.com
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Dragon Age: The Veilguard is getting new photo mode options and a slew of bug fixes in the latest update

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If you want Back With , there are some nice quality of life changes and bug fixes in the latest update that went survive November 21, 2024. I’ll break them down below to let you already know what you are getting into.

Photo mode updates

Screenshot: : BioWare/Kotaku

Photo mode now has filters! And if you happen to do not know where images go in Photo Mode, wonder no more: the file path is now displayed in-game when taking screenshots, and filenames are simplified (with the date appended). You can now also bind arrow keys to input mappings.

Gameplay changes

Gameplay-wise, you’ll be able to now compare the new rings to the currently equipped rings in the slot, and the description for the Flash option is barely different. Some weapons have new icons to make it easier to tell them apart and make it easier to see where your companion’s spells are.

The screenshot shows the skill tree in Dragon Age: The Veilguard.

Screenshot: : BioWare/Kotaku

Extended dodge won’t be weirdly buggy with Mage’s Tower either. Some ability texts have been modified to be clearer (and accurate), and Antaam Champions deal barely more damage (as intended) and cases where enemies and teammates would get stuck in inaccessible places. Speaking of fixes, this brings us to the bugs that Patch 3 goals to eliminate.

Bug fixes

All kinds of bug fixes are included, but not all of them can have obvious or significant effects. The overall focus is on fixing issues encountered during cutscenes, interacting with meshes and polygons, in addition to some extremely minor balance adjustments to get certain elements working as intended.

In more detail, Rook will not suddenly change body shape or make strange facial expressions during or after certain cutscenes. Other cutscene issues have also been fixed, including strange stretchy capes and clothes showing through the character. The patch also addresses situations where music randomly stopped playing or incorrect sound effects or songs were playing.

The screenshot shows the character selection in Dragon Age.

Screenshot: : BioWare/Kotaku

Camera popup and stutter issues have also been fixed, and preferred HDR settings will now (finally) be saved accurately.

Fixed issues with the Codex, skill trees, quests, merchant inventory, quest objectives and cinematics, exploration, autosave loading, really shiny visuals, stat buffs, and weapon modifiers.

As a little bonus, some of the characters and environment textures have been tweaked to look higher.


There’s plenty to do in Thedas, and with this update landing, your journey should go a little smoother. Go back there, Rook, and test out that photo mode for me.

Full patch notes will be found on the website official blog post. BioWare has confirmed that one other patch may even be coming, with more details to be revealed soon.

This article was originally published on : kotaku.com
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