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Harvest Moon: Home Sweet Home iOS Game Review – A Great Start, But Still Needs Work

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was a really interesting game to trace down before its release. I say that not only since it’s a premium mobile game, but additionally since the reactions of my friends who’re long-time fans of the series went from apathy to interest with every gameplay snippet shown. It recently released on iOS and Android as a mobile exclusive within the Natsume series, and I’ve been playing it for about every week and a half on my iPhone 15 Pro and iPad Pro for review. It’s a excellent farming simulation game, nevertheless it’s currently held back by a number of issues.

Many fans of the Marvelous series of games have been around for the reason that SNES or N64, but I only really got into it on the 3DS with . At the time, I had no idea concerning the name change and that the Marvelous releases could be called Marvelous, while Natsume would use that name from then on. I’m explaining this now because I don’t need people to get confused about what it’s, and likewise to inform you my history with the series before I get into my feelings about ($17.99).

If you’re latest to farming and simulation games, it takes you back from the town to a peaceful village where you fish, farm, interact with a bunch of NPCs, attend festivals (which you might have to unlock), and even discover a companion. The village of Alba, your latest home, is dense and comfortable (sorry, but I needed to), and I’m glad it’s not an enormous open area, because those are inclined to end in a whole lot of empty spaces relating to simulation games. If you’ve played a whole lot of this genre, consider this one, which focuses more on the characters and has a bit of less depth relating to farming.

After a brief tutorial explaining the fundamentals of movement and a little bit of farming, you unlock the map and primary menu, allowing you to avoid wasting your game almost anywhere (this may be very vital for mobile games). This is where you begin trying to finish quests for NPCs, upgrade tools, gather, mine (this unlocks a bit later), and naturally, farm within the primary chapters of the sport.

The more I played, the more I spotted that the creators understood what makes life and farming simulation games great, but in some ways they fell short. They may appeal to newcomers to the genre, but those that have played many recent games will find them lacking. The potential partners are probably the weakest aspect. They simply aren’t as interesting as other games within the genre. If you do not care about that aspect, it’s a reasonably well-rounded entry within the genre.

From a life simulation enthusiast’s perspective, the approach seems different. While other platforms are spoiled with a plethora of games from developers big and small, we don’t see a lot of those on mobile, but that doesn’t make up for a few of the flaws here, especially at a much higher price point. I feel it’s a really solid base that developers can construct on to the purpose where it’s an ideal fit for PC and consoles. The only “mobile” aspect for now’s the touch control option.

Visually, performance and cargo times aside, which I’ll discuss below, it looks excellent. Some of the characters look generic, however the interface, farm, constructing layout, and the whole lot else look good. I also appreciate that it supports full screen on the iPhone 15 Pro and iPad Pro. It really appears like a game that’s been properly adapted for mobile devices by way of graphics and controls.

While visually it looks nice for essentially the most part, it falls short relating to character designs. This includes your personal character with customization options, which could use more detail, in addition to the primary NPCs within the town. Many of them seem lifeless even during cutscenes. Other than that, I actually just like the aesthetics and it looks great on my iPhone and iPad. The only disappointment is the performance. It is currently capped at 30 fps on my iPhone 15 Pro and iPad Pro. I used to be expecting over 60 fps, let alone 60 fps, but now you possibly can’t play at the next frame rate. Loading times are also not as fast as they must be.

Sound-wise, I used to be pleased with the music and sounds in . Nothing stood out enough to hearken to outside of the sport, nevertheless it sounded good and the changes in music were appropriate for the gameplay.

When it was announced that the sport could be a mobile exclusive, I used to be curious to see how it might control. The developers have done a improbable job with the touch controls, allowing you to play by tapping to maneuver, swiping to maneuver, and more. Interacting with objects or characters, farming, and navigating menus is enjoyable. Some of the text and touch targets seem a bit too small on the iPhone, but they’re nice on the iPad. I do wish there was some haptic feedback on the iPhone for using tools and even fishing, though. Maybe they will add that in a future update.

If you’ve got played the 2 best life sim games on mobile: and , it feels closer to the primary one, nevertheless it’s not as polished. I do not like comparing other games in the identical genre, but I’m doing it here specifically for the mobile version. These two games were made for PC/console and ported to mobile, while they were made for mobile, and yet they do not feel as tailored to the platform by way of features.

is a mobile-only game, and while I appreciate the touch controls, it currently has a number of issues relating to features. The lack of cloud saves is greater than a bit of disappointing. When I first downloaded the sport on my iPhone, I played for about three hours before I picked up my iPad to see the way it felt. I couldn’t discover a strategy to transfer saves, and I still can’t transfer saves between devices. The lack of controller support can also be disappointing for a game like this. The developers did an awesome job with the touch controls, nevertheless it could be nice to have controller support once I’m playing on an iPad. I also wish there have been some quality of life features that addressed motion, like we’ve seen in recent games within the genre.

As a newbie to Natsume’s latest games, but a fan of all of the recent and other life simulation games, the sport proved to be price playing, nevertheless it does need a number of updates and features to be truly worthwhile at full price. I even have nothing against developers charging premium prices on mobile, but the shortage of basic features like cloud saves and controller support definitely make it hard to recommend, given the opposite design issues. If the developers keep working on it, this may very well be among the best games within the genre on mobile, and I’m glad they took a probability and made a premium life simulation game for mobile, because those are very rare.

This article was originally published on : toucharcade.com
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Noche UFC earned our booking, now it deserves our praise

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Something strange happened within the run-up to Noche UFC, the second annual celebration of Mexican Independence Day. For the primary time since I got into MMA through the McGregor era and fell in love with the game through the pandemic, I skipped all my UFC fight week traditions. I didn’t watch a single episode , didn’t watch the press conference on Thursday or the ceremonial weigh-ins on Friday. And I actually didn’t have my usual “one more sleep” nerves heading into Saturday. It’s clear to me now that my lack of enthusiasm was a product of uncertainty, which breeds reserve, not curiosity.

Almost all the pieces on Saturday night’s card had me and other fans scratching our heads, starting with its amalgamation of a reputation: UFC 306: Riyadh Season Noche UFC. And then there was the promotion’s star. No, not the homegrown, hype-machine-produced Sean O’Malley, and even Mexico’s Alex Grasso, but quite The Sphere (or just “The Sphere,” as it was referred to throughout the printed). The Mexican-inspired Fight Night, which had by some means change into a numbered pay-per-view presented by a series of festivals in Saudi Arabia, boasting an arena as its important attraction, left me with questions that the sights and sounds of a typical fight week couldn’t answer. Instead, those questions were answered by the usual brilliance of probably the most production-oriented combat sports promotion this side of WWE.

When it was first reported, the most affordable seat in the home would cost over $2,000, I wondered if the more passionate Mexican and Mexican-American fight fans would not find the money for to accept the regular fighters with high salaries and company bank cards. Those fears were put to rest once I heard the group cheer for Raúl Rosas Jr. as he walked toward the octagon before the primary preliminary fight of the night. I did my best Irish accent and asked once I discovered that 4 fighters I’d never heard of were opening the important card. And lo and behold, these were the 2 most entertaining fights of the night, with Esteban Ribovics and Daniel Zellhuber receiving Fight of the Night bonuses that would have just as easily gone to Ronaldo Rodriguez and Ode’ Osbourne. And, like Sean O’Malley he had an issue with himself At one point I noticed with interest that soon turned to ambivalence that the venue was being promoted greater than the then bantamweight champion at the highest of the bill. I don’t learn about him, but I understood why by the tip of the night, because the suspense surrounding what a sporting event at The Sphere might appear to be paid off greater than the one-sided thrashing most educated fans accurately predicted he would receive within the important event.

But greater than anything, the important query I had before last night was why did the UFC’s first and potentially only show at The Sphere happen on Mexican Independence Day? As Noche UFC approached, I assumed that perhaps an event featuring Conor McGregor or Jon Jones could be an even bigger popular culture spectacle, International Fight Week would result in easier branding, and UFC 300, which fans and pundits alike made a mistake of underestimatingwould allow for a deeper card. Again, the event itself convinced me of its merits in a way that no moment or press conference confrontation could have prepared me for.

No other alternative I had in mind, a more fitting Sphere card, would have produced the breathtaking story of Noche UFC. The six interludes, produced by Oscar-winning filmmaker Carlos López Estrada of Antigravity Academy, made excellent use of The Sphere’s capabilities, transporting viewers through Mexican history with images that were awe-inspiring even on a television screen. Ancient civilizations, heroic freedom fighters, spiritual traditions, iconic combat athletes, and the virtues of Mexican culture were honored with Lucasian light and magic. Eight first- and second-generation Mexicana Octagon girls paraded between rounds in stunning costumes inspired by their shared heritage.

Despite the important event, the fights themselves matched the spectacle of the evening in a way that only high-level MMA drama can, especially when it’s done to honor the fighting spirit of a culture. Minutes after a brief film told the story of the indigenous warriors, the primary people to fight for the land now often called Mexico, Mexican flyweight Ronaldo Rodriguez escaped two near-death submissions to carry out for a unanimous decision over Ode’ Osbourne. Right after that, Mexico City native Daniel Zellhuber fought Argentine Esteban Ribovics in a mad, button-mashing frenzy, losing on the cards but gaining fans like me who were watching him fight for the primary time. And despite a lackluster performance from former women’s flyweight champion Alexa Grasso, I used to be on the sting of my seat, seemingly once per round, attempting to get Valentina Shevchenko to tap.

Much just like the 300 events that preceded them, UFC 306 has images which might be perpetually etched in my memory; exciting moments that I might have never predicted based on the names on the cardboard and the hype that preceded it.

I do not know if Noche UFC turned out to be “the greatest sporting event of all time,” as UFC CEO Dana White said promised in July. During his post-fight press availability, White admitted that it could be as much as the audience to choose whether the evening lived as much as those expectations. I’m generally a bit of allergic to creating such grandiose statements. But I’ll admit that Noche UFC was probably the most impressively produced televised sporting event I’ve ever seen—higher than any Super Bowl, NBA Finals, or WrestleMania I’ve ever watched.

It was a spectacle I couldn’t quite persuade myself to expect, but one I’ll always remember. If you’re still with me, scroll or click through the photos below to see what made the night so memorable.

This article was originally published on : kotaku.com
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Check out the latest happenings in “Marvel Future Fight” and “Marvel Contest of Champions”

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It has been dropped at my attention that I could perhaps be more fair to other Marvel games. I all the time write about (Free) at any time when there’s an update, but other games are often relegated to Best Updates on Mondays. That is… an astute statement! So let’s enjoy Marvel Minute and see how other Marvel games are doing right away. It turns out that each (Free) and (Free) are currently having some cool events. Let’s have a look!

First up in , it’s Iron Man time! You know Tony. Always coming up with recent suits, finding larger and higher weapons to take care of any situation. This particular event is inspired by and has some recent storylines for Tony and Pepper. Here’s what you possibly can expect in this event, straight from the patch notes:

“The invincible Iron Man has joined Marvel Future Fight.

Defeat your enemies with upgraded suits!

1. New uniforms added!

-Iron Man, the rescue

2. New Tier-4 promotion!

-War Machine, Hulkbuster

3. New World Boss: Legend+ Added!

– The Black Order is back, “Corvus & Proxima”

4. Added recent custom equipment “CTP of Liberation”!

5. Event “Get 200 Crystals”

– Get 200 crystals by linking your email account!”

Okay, now onto the ever-popular fighting game, . New events in this game normally bring with them recent playable fighters, and at this point in the game’s life, some of these cuts are really deep. I do not think we’ll ever see a Marvel fighting game with such a various roster. Like Count Nefaria? Seriously? As a long-time Marvel fan, I like seeing these less common characters appear in general, let alone as playable characters. Let’s get into the patch notes to provide you the full picture:

“NEW CHAMPIONS

Count Nefarious

Count Luchino Nefaria was descended from a protracted line of Italian nobles and used his wealth and connections to grow to be a robust leader in the Maggia crime syndicate. He deepened his power by subjecting himself to scientific experiments that granted him superhuman abilities but cost him his life. He was later resurrected as a being composed entirely of ionic energy, making him immortal so long as he drained the energy of other ionic beings to take care of his power.

Shatra

The daughter of the elder goddesses Oshtur and Gaia, Shathra hails from a world that will grow to be referred to as Loomworld. Shathra was tasked with creating the Celestial Map of Humanity, but after being outdone by her younger sister Neith, she became enraged with jealousy and malice towards her sister and the Great Web she had designed. Consumed by vengeance and envy, Shathra gave in to her savage nature to destroy all that her sister had created, one Spider at a time.

NEW TASKS AND EVENTS

Event Quest – Lupus in Fabula

A pledge has been made to bring down the Collector’s ship! The Summoner is known as in to take these villains down! But the deeper they delve into the ship, the more trouble they get into, as each villain seems to have their very own plans for methods to best exploit the Collector’s treasures. Will the Summoner have the opportunity to take care of these rascals? Or will they sink with the ship? Find out in LUPUS IN FABULA!

Side Quest – The Greatest Game

The Maestro has announced 4 months of games to rejoice his return. The festivities begin with Circus Maximus, a blizzard of games and challenges organized by Count Nefaria. The Count will accept nothing lower than the best, the strongest, the biggest games. So dare to participate in LUDUM MAXIMUS!

Nefaria knows that true battles are a mix of skill and luck, so 5 times every week maps will open featuring random paths full of terrifying enemies!

Act 9; Chapter 1

Glykhan has self-destructed, but Ouroboros’ sinister plot is much from over. However, clues to where to go next seem few and far between. Fortunately (depending in your definition of luck), Superior Kang has just a few secrets to share in the form of holotelegrams scattered across Battleworld. Mister Fantastic and Doctor Doom send The Summoner on a mission to get better the information, but they are usually not the only ones on the lookout for answers. Will the past come back to haunt Battlerealm? Find out in Act 9 – Chapter 1: RECKONING

Great games

Introducing our third Saga: Glorious Games! To rejoice the history of the Contest and its triumphant return, Maestro has announced 4 months of Celebration Games. Each month of the Saga will revolve around a special gaming element, starting with September’s Circus Maximus and ending with December’s Grand Banquet! With classic ancient aesthetics, an exciting Champion chase, surprising Champion reworks, and all-new types of events and quests, Glorious Games is bound to kick off our tenth anniversary in style!

Events in the kingdom

Get able to team up with every Summoner in Battlerealm! Realm Events are a brand recent type of event where points shall be awarded on a worldwide level. Milestone rewards will be claimed by reaching global and individual point thresholds. For more competitive Summoners, ranked rewards can even be up for grabs, including an exclusive and unique player title.

And that is it. Let nobody say Shaun wasn’t interested in equal opportunity. In a way. Either way, each of these events look really cool in their very own way, and for those who have not played the games yet or have given up on them for some time, this could be one other good opportunity to try each. I do know I’ll try Count Nefaria. Look at him! He’s so mean! He hangs out with some mean guys! Hadouken? More like Ha–ken! Okay, sorry. I’m going now. Have fun!

This article was originally published on : toucharcade.com
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PS5 Pro Reactions, Destiny Anniversary Feelings, and More of the Week’s Spiciest Takes

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Screenshot: Brynjar A, Sindri H

Game tags on Steam are used indiscriminately, to the point of being pretty useless. “Point and click” has been reduced to any game with a cursor, and “action” seems to mean any game where you progress around. Generally, somewhat than luring you right into a game, their primary use is to warn you away from it. And generally, once I see the words “precision platformer,” I understand it’s not for me. I really like platformers, but I hate being punished for each imperfection – just let me be. So I’m unsure why I installed despite its “precise” description. Perhaps since it was accompanied by “Short” and “Hard”. Oh, and also “Free”. – John Walker Read more

This article was originally published on : kotaku.com
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