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TouchArcade Game of the Week: “Labyrinth: The Wizard’s Cat”

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I’m a straightforward man. Give me an old-school first-person dungeon crawler and I’m a reasonably comfortable guy. Make one where you rescue a cat and, oh boy, now you really speak my language. Throw in a really unusual touchscreen control scheme that I’ve never seen in a game of this kind before and you have got a winner, winner, chicken you present in a barrel. That just about describes Labyrinth: The Wizard’s Cat from developer ZombiSoft, who appears to be only one person named Anders Gustavsson. There are a couple of flaws and a couple of negatives value mentioning, but overall I’m just having a blast and may’t wait to see where it takes me.

As the story goes, you might be a wizard apprentice who’s tasked with finding your mentor wizard’s runaway cat, and your graduation and becoming a full-fledged wizard is determined by completing this mission. Just once you think you’ve got cornered the cute little kitty, you might be transported to a labyrinthine dungeon full of traps and enemies. You also spot a kitty prowling around, so your mission becomes harder as you are trying to get through this dungeon alive, while also rescuing your boss’s annoying little cat.

Now, this is not a really complicated game by any means. There are some light RPG elements in the form of leveling up and finding cool recent weapons and equipment, but there isn’t any party system or any extensive character development. It jogs my memory so much of that in that it’s a reasonably easy affair mechanically, but the story, visuals, and personality of the game keep you moving forward. Also, simply because this game is vivid and colourful and has a reasonably easy design, don’t think it is simple. The game actually gets pretty difficult pretty quickly, but luckily you possibly can save at any time and place, which is something it’s best to practice often.

The really cool thing here is the control scheme. You can choose from virtual arrows or swipe gestures to maneuver in a selected direction, which is pretty standard. But should you put your second thumb down on the screen, you possibly can freely look in any direction. It takes a bit of getting used to, but the swipe gesture motion combined with the free-looking gesture mix to create a really satisfying touchscreen control scheme. At times, it seems like you are playing a first-person shooter when you get comfortable and begin moving backwards and forwards quickly, but you are still really playing a game with grid-based movement.

My minor gripes are that I actually wish this game had an choice to play vertically, and the swipe detection for movement is a bit finicky. It recognizes short, quick swipes versus longer ones, and before I figured that out I had a very frustrating time considering the game wasn’t detecting my inputs. Probably something that may very well be smoothed out in an update. Overall though, despite being a bit basic and having some flaws, it’s a really enjoyable retro dungeon crawler, which we do not get too many of as of late. If that is not value a couple of dollars, I do not know what’s.

This article was originally published on : toucharcade.com
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Chappell Roan Supports Fans Taking Concert Photos on Their Nintendo DS

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Picture: Island Records / Nintendo / Kotaku

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Chappell Roan, Pink pony girl that you just are. You are a gay icon who cannot stand shit, a nerd with a passion for medieval fantasy as can we all, and you furthermore mght indicate how the American political system has made even those that pretend to be progressives complicit in genocide. They could never make me hate you. “Good luck, honey” the singer continues to win over me and others along with her onstage antics and jokes. This time we have now talent recognizing talent, as Roan endorsed a fan using a Nintendo DS (or possibly a 3DS) to take pictures during one in every of her concert events.

Now, a viral clip from Roan’s Sept. 21 performance in London shows her between songs, stating someone in the gang taking photos with what appears to be a clamshell gaming device. In a world where smartphones have the image fidelity of skilled cameras, it may appear silly to make use of a decade-old Nintendo device to take photos at a concert. But I’ve been using a PlayStation Vita as my primary camera for 2 years, and I understand how tempting it’s to commit to it. Roan, too, appeared to be supporting a fan on stage.

“female dog, is that a DS?” Roan asked, then laughed. “You keep taking pictures on your DS, you keep doing that.”

While Roan calls it a DS for brief, it’s likely the fan was using a DSi or 3DS, because the camera wasn’t a mainstay of Nintendo’s portable consoles until the DSi in 2008. And should you’re using one in every of those in 2024, that is next-level engagement, and I take my hat off to you. It’s Pink Pony Girl, rattling.

This is the third time I’ve been capable of care for Roan, because luckily he’s still the overlap of gaming and nerd cultureGirl, you desire to discuss video games? Gay shit? Gay shit about video games? I’ll have my people call your people.

This article was originally published on : kotaku.com
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Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, But Full of Shortcomings

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In our last full controller review on TouchArcade I used Victrix Pro BFG Tekken 8 Rage Art Edition for PC and PlayStation on my Steam Deck, PS5, and PS4 Pro for over a month now. Before I interviewed PDP Victrix in regards to the controller and arcade sticks, I used to be very interested by the controller as a consequence of its modular nature, and in addition because I desired to try one other “Pro” controller after loving the Xbox Elite (1st gen) and DualSense Edge for years.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller – What’s within the Box

Typically, controllers include only a cable and sometimes a charging station. In the case of the Victrix Pro BFG Tekken 8 Rage Art Edition, you get the controller, a braided cable, a high-quality protective case to store the controller and all the things else within the box, a removable fightpad module with six buttons for fighting games, two gates, two replaceable analog stick covers, two d-pad covers, a screwdriver to be used with the controller, and a blue wireless USB dongle.

All the components are neatly placed within the case, which is excellent quality in itself. Unlike the regular Victrix Pro BFG controller, some of the components on this one are themed to the brand new aesthetic of the Tekken 8 Rage Art Edition. Keep that in mind, as I do not see any officially available replacements, but I hope they begin selling them soon.

Victrix Pro BFG Controller Compatibility Tekken 8 Rage Art Edition

On paper, the Victrix Pro BFG Tekken 8 Rage Art Edition controller supports PS5, PS4, and PC. I don’t use Windows anymore, so I used to be curious if it could work on Steam Deck out of the box. Since I prefer PlayStation button prompts in games, I set it up on my PS5 and connected the dongle to my Steam Deck dock. It worked with out a hitch and with none updates.

As for the console, if you would like to play wirelessly, you’ll have the identical dongle and switch setting for either PS4 or PS5. I had no issues playing on my PS4 Pro in PS4 mode and my PS5 in PS5 mode. In fact, since I haven’t any PS4 controllers that work outside of the PS4-enabled arcade controllers, this can be a very nice bonus when I need to check something on PS4 to check to PS5.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Features

The biggest advantage of the Victrix Pro BFG controller is its modular nature, which lets you work with a symmetrical stick layout, an asymmetrical stick layout, change the settings for fighting games using the fightpad, adjust the triggers, thumbsticks, and in addition the d-pads. The goal of this design was to mean you can customize the controller depending on the sport you’re playing. For example, I might use the symmetrical stick layout when playing Katamari Damacy Reroll, but I could change to an Xbox-style asymmetrical layout when playing DOOM Eternal.

The ability to customize the trigger stop can also be great, as I can change it when playing a racing game with analog trigger support, and in addition select the shortest stop when playing a game with digital trigger support. Other than that, the multiple d-pad options are very nice, but I attempted to keep on with the default diamond shape to get used to it, and I actually prefer it. I would not use it for platform games, though, but the opposite d-pad options work well here.

As that is an official PS5 and PS4 licensed controller, it’s value noting that it lacks vibration, haptic feedback, adaptive trigger support, or gyro/motion control support. I do not care much in regards to the gyro, but the dearth of vibration is disappointing since there at the moment are controllers under $30 that provide decent vibration.

The Victrix Pro BFG Tekken 8 Rage Art Edition comes with 4 paddles or paddle-like buttons. I wish there have been actual paddles that could possibly be removed, though. I assigned two of them to L3 and R3, and those above them to L1 and R1, since I mostly use them in games like Monster Hunter World, and I also hate pressing the sticks. Having 4 buttons here is excellent, though.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Look and Feel

Visually, I like the gorgeous and vivid accents and colours used on the Victrix Pro BFG Tekken 8 Rage Art Edition. It’s not as elegant because the default black model with purple accents, but for a themed controller it looks excellent with light blue, pink, purple and the Tekken 8 branding.

The Victrix Pro BFG Tekken 8 Rage Art Edition may be very comfortable, however it’s somewhat too light for my taste. The material on the predominant body of the controller ranges from feeling premium to only right. It’s a far cry from the premium feel of the DualSense Edge, but this controller has that ugly shiny faceplate that ruins all the things. The grip on this controller makes a giant difference, and I’ve had 8-hour sessions with the controller wired in without getting drained of holding it. The incontrovertible fact that it’s lightweight pays off here.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller for PS5

There are a number of things to have in mind with the PS5. It’s an officially licensed controller, but you may’t activate your PS5 with it. This looks like a limitation for third-party controllers on the PS5, however it’s annoying. It also doesn’t have haptic feedback, adaptive triggers, or a gyroscope. It also supports the touchpad and all of the buttons I exploit on the DualSense controller, including the share button.

Victrix Pro BFG on Steam Deck

As I discussed above, the Victrix Pro BFG Tekken 8 Rage Art Edition works out of the box on Steam Deck with the dongle connected to the official dock I’m using. It even accurately recognizes the PS5 Victrix controller, and the share button works for taking screenshots, and the touchpad works properly in PC games that support a PlayStation controller. This was great because some games don’t even recognize my DualSense properly.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Battery Life

The huge advantage of the Victrix Pro BFG Tekken 8 Rage Art Edition controller or a daily controller over the DualSense and DualSense Edge is the battery life. It lasts over and over longer than the DualSense and DualSense Edge on a single charge. It also helps that the emblem on the touchpad indicates when the battery is low. This is sweet for taking part in on Steam Deck, since other controllers don’t visually indicate when the battery is low.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Software

The software is something I couldn’t test since it’s only available within the Microsoft Store, and I don’t use Windows anymore. Luckily, it really works out of the box with Steam Deck, PS5, and PS4. One thing I wanted to ascertain was if the controller would work on iOS. I tested wirelessly with a dongle on my iPad, wired on my iPhone 15 Pro, and wired on my iPad Pro, but no luck.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Negatives

It currently has a number of major drawbacks. These include the dearth of rumble, the low polling rate, the dearth of Hall sensors, and the necessity for a dongle for wireless connectivity, a minimum of with my model. The lack of rumble might not be an issue for some, but for the “Pro” controller, the polling rate is disappointing. There are many movies on YouTube showing this and why it’s an issue. Comparatively, the DualSense Edge wired is a lot better in terms of response.

As for the Hall sensors, I’m glad Victrix is ​​now selling recent modules, but why don’t recent controller purchases include them out of the box? Besides, if I were to purchase any of these, module color options available for my Victrix Pro BFG Tekken 8 Rage Art Edition controller, it would not fit the aesthetic and won’t have the PS5 buttons.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review

After 100+ hours of use with the platform controller in games like UFO 50, Street Fighter 6, Tekken 8, Persona 3 Reload, and plenty of others, I can safely say that I like using the controller, but there are a number of issues which might be annoying considering its price. In some ways, the Victrix Pro BFG Tekken 8 Rage Art Edition has the potential to be one of one of the best controllers in years, if only it could possibly be improved and redesigned for a possible successor. There are currently a number of too many caveats to its high price tag that make it excellent, but not amazing. The biggest issues that currently hold it back are the dearth of vibration, the dongle requirement, the added expense of the Hall Effect sticks, and the polling rate. This may not matter to some people, but I expected more from a “Pro” controller priced at $200.

Victrix Pro BFG Tekken 8 Rage Art Edition Review Rating: 4/5

This article was originally published on : toucharcade.com
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There’s a lot to say about Dragon Age: The Veilguard, but did we like it?

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This week’s Dragon Age: The Veilguard coverage includes the sport’s official reveal, an in-depth have a look at how BioWare avoided sticking to a single canon, a have a look at how factions affect relationships throughout the protagonist’s journey, and, in fact, our reactions to being given complete freedom to…

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This article was originally published on : kotaku.com
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