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Developers Say Working with Apple Arcade Is Frustrating, ‘Like an Abusive Relationship’

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The latest report includes statements from anonymous programmers who worked with Apple Arcade claims that the subscription gaming service has no real goals, barely communicates with studios, and treats teams poorly, forcing them to leap through hoops and wait months to receives a commission. One developer even claimed that working with Apple Arcade was like an “abusive relationship.”

Apple Arcade launched in 2019 as a premium, ad-free subscription service for exclusive games. Every game on the service is free from in-app purchases or the annoying nonsense that comes with mobile gaming. Since its launch in 2019, Apple Arcade’s library has grown significantly, adding over 200 games to the service, including some really great stuff like However, a brand new report indicates that for a lot of Apple Arcade game developers, working with Apple has been a frustrating and aggravating experience.

In the report of July 30 Multiple developers spoke to the outlet on condition of anonymity. They shared their issues and concerns about Apple Arcade, the tech giant’s lack of vision, and the way badly it treats game studios.

Apple makes developers wait for money and infrequently responds

One major problem is that some game developers must spend months chasing Apple for his or her money. Apple Arcade works by paying game developers a big amount of cash upfront to make a game, then collecting royalties from Apple as more players download and play their titles. In the early days of the service, game developers say these payments were quick, but now royalties can take months. One game developer claimed he had to attend six months to receives a commission, which nearly killed his studio.

“We can go weeks without hearing from Apple, and their general response time to emails is three weeks, if they even respond at all,” the developer told MobileGamer.biz. “We should be able to ask questions about products, technical issues, and sales, but often half the Apple team doesn’t show up, and when they do, they have no idea what’s going on and can’t answer our questions because they either don’t know how to answer them or can’t share the information due to confidentiality.”

contacted Apple for comment but didn’t receive a response.

Apple

Another problem is the convenience of finding and promoting the sport on Apple Arcade. One game creator told the positioning that he looks like his game has been “in a morgue for the last two years.”

“No matter what we put in the game, Apple won’t feature us, it’s like we don’t exist,” the creator claimed. “So as a creator, you think, well, they gave us this money for exclusivity… I don’t want to give them money, but I want people to play my game. It’s like we’re invisible.”

Working with Apple Arcade is cumbersome and lacks vision

The same developer described a terrible quality assurance and update process, saying that a single update can require multiple meetings with Apple.

“Submitting updates is so inconvenient that our developers have started avoiding it,” they said.

One person I spoke to claimed that one QA and localization process involved uploading 1,000 screenshots without delay to point out that the sport was working accurately on all devices and in all languages. “My team was like, ‘There’s no fucking way we’re doing this.’” the source told the portal.

Another common criticism from game developers was Apple’s lack of vision and planning, with some suggesting the corporate simply hired developers since it was a “necessary evil” given the immense popularity of games on Apple devices.

“Given their status as a huge tech company, it seems like they treat developers as a necessary evil,” one developer explained. “And we’ll do whatever we can to please them, for a small fee, in the hopes that they’ll grace us with another project—and the chance to rip us off again.”

“It’s like an abusive relationship where the victim stays in the relationship hoping the other person will change and become the person they could be.”

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This article was originally published on : kotaku.com
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The anime Scott Pilgrim on Netflix will not receive a second season

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Picture: : Netflix

series creator Bryan Lee O’Malley announced that Netflix adaptation of the favored series will not receive a second season, confirming what many fans already assumed.

Released on Netflix in November 2023, it’s an eight-episode animated series based on O’Malley’s best-selling graphic novels. The series does not directly follow the novel’s plot, but reunites the solid of the 2010 live-action adaptation to voice their film characters from the series. Kenneth Shepard called it “a hilarious combination of brilliant wit (franchise) and balanced pop culture references” Unfortunately, the series will not see a second season.

November 20on the one-year anniversary of the premiere, series creator O’Malley tweeted that it was an “honor” to “work with the entire cast and crew around the world” and called the series “a one-of-a-kind miracle.” ” The creator also confirmed that Netflix recently released the second season of the animated adaptation.

“In any case, we recently received information that the series will not return,” he added. O’Malley said. “As you know, we only planned one season and asked a lot of favors to make it happen, so doing more would be almost impossible. But I know some of you had no hope.”

“I’m sorry to all Matthew and Gideon fans, I know you will suffer the most.” O’Malley added later to the tweet confirming the knowledge that there will be no second season.

While some fans were upset concerning the Netflix series and the way far it strayed from the unique graphic novels, many others were joyful to see a recent story featuring these characters. For now, it looks like that is the tip of this chapter of the series, regardless that there was a post-credits scene in the ultimate episode of the series.

This article was originally published on : kotaku.com
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The new PS Portal update could be a game changer for Sony mobile devices

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The latest update for Sony surprisingly good PlayStation Portal adds a feature that individuals have been expecting since before the hand-held gaming device was released last yr. Starting today, PS Plus subscribers can now stream certain PS5 games via the cloud on their devices PS portal without console.

A yr ago, we got here across the PS portal and while it looked weird, it felt great and was a great device that allowed people to play PS5 games anywhere of their home via Wi-Fi. The $200 device works like a charm and is quietly among the finest things Sony has produced in a while. However, one big drawback to Portal was that for some reason it couldn’t stream games from the cloud. You needed to have a PS5 console, and when using the Portal, the PS5 console would activate and play the game remotely. This meant that PS Portal was more of an add-on than a console. But that is changing today.

On November 19, PlayStation released its latest update for PS Portal, and while it adds some nice quality of life improvements to audio settings, the true news is that starting today, players can play select PS5 games via the cloud and without a console. Theoretically, you’ll be able to now play PS5 games on the go, assuming you’ve gotten a Wi-Fi connection.

Sony says that with today’s update, you may be capable of stream over 120 PS5 games from the PS Plus games catalog on PS Portal. Games include and

How to stream cloud games on PS Portal

To start streaming PS5 games to your computer PS portal without a console, you’ll need an lively PS Plus Premium subscription, then you’ll need to download the update and follow these steps:

  1. Open the “Quick Menu” and go to “Settings” in your PS Portal.
  2. Select the “Cloud Streaming (Beta)” button.
  3. Enable the Cloud Streaming (Beta) switch (it’s going to be disabled by default).

Right now, Sony is looking it a beta test and never all features just like the capture button and group chat will be supported for games streamed on the Portal. Similarly, Sony doesn’t currently support PS2, PS3, PS4 games or games purchased on PSN.

Hopefully, after testing and more updates, Sony will expand support and switch PS Portal into a nice PlayStation streaming box where you’ll be able to play all of the classic games added to the catalog every month, in addition to games you own. This will make me rush out and buy it PS portal.

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This article was originally published on : kotaku.com
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Report: Sony will buy the owners of Elden Ring developer FromSoftware

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reports that Sony is in talks to buy Kadokawa Corporation, the company that owns FromSoftware, Spike Chunsoft and lots of other Japanese corporations. If successful, it will be an enormous move for Sony, gaining household names corresponding to , , and , in addition to a counterattack to Microsoft’s recent big purchases.

reports that “two sources familiar with the matter” have told them that Sony is in talks to buy Kadokawa, an organization that reported revenues of $1.7 billion in 2024. The news network adds: “Talks between the two sides are ongoing and if successful, sources say a deal could be signed in the coming weeks.”

Kadokawa is a Japanese media conglomerate that owns a wide selection of corporations spanning manga, anime, tourism, video streaming and a few of the most vital names in the Japanese game development industry. This includes Spike Chunsoft, creator of , and more recently , in addition to Acquire, co-creators and, intriguingly, creators of the just-released Nintendo exclusive game, .

It would even be one other conquest of territory in the anime space by corporations corresponding to Doga Kobo, ENGI, Glovision and lots of others, in addition to an enormous part of Japanese manga publishing houses. Since Sony already owns Crunchyroll and Funimation, there are obvious concerns about Sony’s dominance on this space.

Of course, the header name is FromSoftware, answerable for , , and . Having these names can be an enormous coup for Sony, and of course it will raise huge questions on whether some of the world’s hottest games will turn into PlayStation exclusives. One sec Microsoft is talking loudly about porting its games to competing platformsSony has shown no signs of returning the favor, as an alternative specializing in late PC-only ports.

The news sent Kadokawa’s shares up by almost 1 / 4, although each side declined to comment.

Of course, this might be small fry in comparison with Microsoft bought Activision for $69 billionhowever it stays a major retaliatory move that would do serious damage to Xbox if all these big names were removed.

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This article was originally published on : kotaku.com
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