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Developers Say Working with Apple Arcade Is Frustrating, ‘Like an Abusive Relationship’

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The latest report includes statements from anonymous programmers who worked with Apple Arcade claims that the subscription gaming service has no real goals, barely communicates with studios, and treats teams poorly, forcing them to leap through hoops and wait months to receives a commission. One developer even claimed that working with Apple Arcade was like an “abusive relationship.”

Apple Arcade launched in 2019 as a premium, ad-free subscription service for exclusive games. Every game on the service is free from in-app purchases or the annoying nonsense that comes with mobile gaming. Since its launch in 2019, Apple Arcade’s library has grown significantly, adding over 200 games to the service, including some really great stuff like However, a brand new report indicates that for a lot of Apple Arcade game developers, working with Apple has been a frustrating and aggravating experience.

In the report of July 30 Multiple developers spoke to the outlet on condition of anonymity. They shared their issues and concerns about Apple Arcade, the tech giant’s lack of vision, and the way badly it treats game studios.

Apple makes developers wait for money and infrequently responds

One major problem is that some game developers must spend months chasing Apple for his or her money. Apple Arcade works by paying game developers a big amount of cash upfront to make a game, then collecting royalties from Apple as more players download and play their titles. In the early days of the service, game developers say these payments were quick, but now royalties can take months. One game developer claimed he had to attend six months to receives a commission, which nearly killed his studio.

“We can go weeks without hearing from Apple, and their general response time to emails is three weeks, if they even respond at all,” the developer told MobileGamer.biz. “We should be able to ask questions about products, technical issues, and sales, but often half the Apple team doesn’t show up, and when they do, they have no idea what’s going on and can’t answer our questions because they either don’t know how to answer them or can’t share the information due to confidentiality.”

contacted Apple for comment but didn’t receive a response.

Apple

Another problem is the convenience of finding and promoting the sport on Apple Arcade. One game creator told the positioning that he looks like his game has been “in a morgue for the last two years.”

“No matter what we put in the game, Apple won’t feature us, it’s like we don’t exist,” the creator claimed. “So as a creator, you think, well, they gave us this money for exclusivity… I don’t want to give them money, but I want people to play my game. It’s like we’re invisible.”

Working with Apple Arcade is cumbersome and lacks vision

The same developer described a terrible quality assurance and update process, saying that a single update can require multiple meetings with Apple.

“Submitting updates is so inconvenient that our developers have started avoiding it,” they said.

One person I spoke to claimed that one QA and localization process involved uploading 1,000 screenshots without delay to point out that the sport was working accurately on all devices and in all languages. “My team was like, ‘There’s no fucking way we’re doing this.’” the source told the portal.

Another common criticism from game developers was Apple’s lack of vision and planning, with some suggesting the corporate simply hired developers since it was a “necessary evil” given the immense popularity of games on Apple devices.

“Given their status as a huge tech company, it seems like they treat developers as a necessary evil,” one developer explained. “And we’ll do whatever we can to please them, for a small fee, in the hopes that they’ll grace us with another project—and the chance to rip us off again.”

“It’s like an abusive relationship where the victim stays in the relationship hoping the other person will change and become the person they could be.”

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This article was originally published on : kotaku.com
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Star Wars Outlaws Is Both Astonishing and Shattered, The Minecraft Movie Knows Its Audience, and More Shots of the Week

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Screenshot: Julia Minamata / Kotaku

The 12 months is 1913, and young Nancy Maple, an amateur geologist, travels from Toronto to the distant Canadian town of Crimson to research the discovery of a big diamond. But things are more dangerous than they first seem, and soon our brave heroine begins to research a supposed murder. Released August 15, is a brand latest adventure game from developer Julia Minamata, and it’s unique. Through its design, Minamata mines a once-common element of early adventure games that has long since been forgotten, forged aside as if it not has any value. But it brilliantly demonstrates that when used effectively, this device can actually strengthen our connection to the game. Let me explain. – Carolyn Petit Read more

This article was originally published on : kotaku.com
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‘NBA 2K25 Arcade Edition’ Leads Apple Arcade’s October 2024 Releases with Three Great App Store Titles

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Apple has just announced latest Apple Arcade games for October 2024 with , because the headliner. Following yesterday’s news about , Apple has confirmed that the sport will launch on October third with three great games on the App Store. It’s notable since it marks the debut of The Neighborhood on iOS, allowing you to explore an immersive world, outdoor streetball courts, recruit NBA legends, a brand new badge system, and more with timed tasks. Check out a screenshot of the gameplay below:

Next up we’ve got , , and joining Apple Arcade as App Store Greats. I’ve only played the primary one, so I’ll take a look at the others, assuming I can stop playing . If you ought to join for brand new games, take a look at Here on Apple Arcade. And it’s definitely the very best month shortly for the service. What do you’re thinking that of the recently revealed Apple Arcade games?

This article was originally published on : toucharcade.com
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Don’t forget to hit every PlayStation character you collect in Astro Bot

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is here and it’s all the things that a lot of us could want. Not only is it amazing 3D platformernevertheless it’s also stuffed cameo appearances from characters throughout PlayStation history. As you collect them throughout the sport, each character you find returns to the central hub, the crash site, which slowly becomes populated. Once there, you can interact with them much more, but first you have to give them just a little slap.

Yes, you read that appropriately. Each of the characters you collect has a hidden interaction that acts as some cute Easter egg for his or her series or game, but first you have to knock some sense into them. After you rescue a character, they’re sent back to the crash site, where they lounge in the sand across the central PS5 spaceship you’re trying to fix. Basic robots that are not thematically related to the PlayStation characters start trying to fix the ship, but the remaining just stand around it, waiting for you to interact with them.

If you visit a cameo character at a crash site, there’ll likely be a logo hanging over them suggesting they need their signature prop. These could be found in the gacha machine that returns from . Pulling the gacha machine will cost you 100 coins, and it’s definitely value it to unlock many of the items, which include all types of hallmarks from different franchises, like a certain weapon or some iconic piece of decoration. Once you’ve got them, hit them in the pinnacle.

In return, you’ll get the sweetest answers ever, like these.

There are actually a whole lot of comparable series like , , and Bot Jin from is literally bare ass in a hot springbut when you hit him, he’ll rush to Jin’s armor, put it on, and begin swinging his sword. Then he’ll strip off again and return to his warm bath. My favorite—since it’s my favorite game—features the Hunter of Yharnam. When you hit him, he’ll actually fire his weapon, mimicking the parry mechanic and sound, followed by a visceral attack.

You may even get characters to interact with one another, and a few of these tricks are key to unlocking trophies in the sport. Considering how easy platinum isyou might as well select all of the possible interactions. Even those with characters and properties I don’t know about put a smile on my face. This unspoken a part of the sport is one of the vital joyful, and shows the Asobi team’s immense respect for the incredibly influential PlayStation catalog. So the subsequent time you’re mindlessly running around a crash site, remember to give your favorite character a pat on the back and see what they’re hiding up their sleeve, or in Kiryu’s case, in their deep pockets.

This article was originally published on : kotaku.com
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