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In fact, the 30-year-old Windows menu was intended to be temporary

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It seems a small but useful menu inside your modern Windows computer was designed and inbuilt in the future in 1994. It was intended to be a temporary stopgap until something higher got here along to replace it. It never happened, and now, 30 years later, the creator of that original menu has revealed the story behind it.

If you used a A Windows computer inside the last 20 years and also you had to format your drive, you almost certainly encountered the “Format Disk” menu window. It’s an not noticeable, easy, basic, but completely useful menu that enables you to reformat your drives using a wide range of options. The different options are arranged vertically and use drop-down menus. There can be a start and end option and… that is it. According to longtime Microsoft developer Dave Plummer, this functional but basic menu hasn’t modified in over three many years.

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March 24 Plummer posted an extended but interesting tweet explaining the history of the Format dialog and why it looks the way it does and has these functions arranged vertically. According to Plummer, he wrote up the design of this Format menu on a rainy Thursday morning at Microsoft in late 1994. The famous programmer claims that he and his team were porting “a bajillion” lines of Windows 95 user interface code to WindowsNT during this time. When it got here time to create a user interface for Windows NT’s formatting features, the two operating systems were “different enough” that Plummer had to provide you with a brand new, custom user interface.

“I pulled out a piece of paper and wrote down all the options and choices you could make regarding formatting the drive, such as file system, label, cluster size, compression, encryption, etc.” Plummer explained in his tweet.

“I then launched VC++ 2.0 and used the Asset Editor to arrange a simple vertical stack of all the selections that needed to be made, in the approximate order they needed to be made. It wasn’t elegant, but it was enough until an elegant user interface came along.

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The thing is, a better, “elegant” UI option has never emerged. Thirty years later, Plummer says the dialogue option available in modern Windows is still the same one he designed and created that day in 1994. “Be careful not to check out ‘temporary’ solutions,” Plummer added.

Funnily enough, even the lack of consistency in the menu colons – some options have them, some don’t – was retained in the final version and stays in the Format Disk box to today. However, Plummer suggested (jokingly) in one other reply that this “bug” may eventually be fixed. (Oddly enough, a colon is all the time correct in German version of Windows 11. huh!)

Oh, and according to Plummer, he was the one who decided to limit the FAT volume size to 32GB. And this decision was a totally “arbitrary choice” that he made that very same rainy morning.

“So remember… there are no ‘temporary’ severance packages,” Plummer concluded.

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This article was originally published on : kotaku.com

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Switch 2 has crazy of physical game collectors, and Elden Ring is a great example

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While players on PlayStation 5 and Xbox Series X/S abandoned physical games in favor of digital download in crowds, Switch fans were holding the road. But this could change with Switch 2, due to the rise in physical prices and controversial game cards that don’t contain a full game outside the box. This seems to now include a port for switch 2.

As noted by vario64The Play-Asia Listing For a physical copy of the RPG with an open world, 2022 comprises a “key stroller” in the outline of the title. How revealed by Nintendo this weekThis means a specific type of Game Switch 2 cassette, which doesn’t contain a full installed game. Instead, the owners must go to online mode and download it, including the primary party editions, resembling for Switch 2 (which contain recent modes, including Bowser Live).

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What they mainly buy is the important thing that DRM bypasses. They can only play this game once you put within the contribution, but you possibly can sell it again and share it like a physical game in another way. For some it is a nice compromise and higher than nothing. For others it is the worst of each worlds: less comfortable than digital and less durable than physical. This problem was intensified by an apparent load of $ 10 for the physical versions of some Nintendo games, resembling Europe, (*2*)Because the digital version is 15 percent cheaper there.

This is a recent pain point for Nintendo fans preferring to receive their games physically and are usually not alone. AND They also require further downloads. The latter, the JRPG port with 3DS, is particularly disturbing, considering only 11 GB and can probably match the SD card of reasonable size. But there are exceptions. Over 60 GB, including the Phantom Liberty extension from 2023, will probably be on the Switch 2 insert without downloading. It will cost 70 USD, however it is the physical price of collectors are able to pay.

While many publishers and platforms went towards the virtually 90 percent division between the physical and digital sales of games, which favors the latter, the Switch remained more protruding. The division between physical and digital on the Nintendo platform was still About 50 percent In the USA last autumn, and the number was much more favorable for physical in the vacation months. The physical games market is shrinking, however it is still a great matter in terms of total dollars, especially for Nintendo fans.

This can change faster than some are thought to the SWITCH 2 era. Nintendo appears to be desirous to aggressively transfer more players to digital copies between their recent game division program and the Switch 2 package in the quantity of USD 500, which mainly knocks the value of USD 40 in relation to the physical version. Physical games requiring mass patches throughout the day to begin or be blocked by connections with the server at all times on the road It is nothing recentBut these situations were less widespread throughout the switch. Since Switch 2 appears more biggest hits, physical game collection also appears to be lost more of your splendor.

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Street Fighter 6 (T) Nintendo (T) Nintendo DS (T) cards (T) Nintendo Switch 2 (T) Mario (T) RPG (T) RPG (T) RPG (T) HUSHELD GAME CONSOLES (T) Nintendo Switch (T) Consoles Consoles

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Switch 2 was almost called the Super Switch

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After today’s hourly Nintendo Switch 2 Direct, the company still publishes recent details about the console and its upcoming games. This information channel after Direction contained a series of interviews with people behind the creation $ 450 console—Lounching in June – and from them we learned that the upcoming hybrid game device was not all the time called Switch 2.

In a newly published interview on the official Nintendo websiteManufacturer Switch 2 Kouichi Kawamoto and Switch 2 director Takuhiro Dohta discussed how they settled on the name of the upcoming console. And they revealed that sooner or later they almost called it a Super Nintendo Switch.

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“There were many ideas for this name and we really tried to find the right one,” said Kawamoto.

“We even considered ideas such as” Super Nintendo Switch “. However, Super Nes, which appeared after NES, could not play NES games. Because Switch 2 can play switch gamesIt was not good to use the same naming convention as Super Nes. “

Kawamoto also explained that Nintendo doesn’t want people to deal with the console specifications, but relatively “think about it as the latest system developed by Nintendo” and added that the company hopes that it can change into a “new standard”.

“From the beginning of development,” said Dohta, (*2*)

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Dohta claims that the Nintendo plan is that the name Switch 2 will “just communicate” to customers that if you ought to switch, well, Switch 2 is the latest and best version.

“We really fought because there were so many different ideas,” admitted Dohta. But ultimately, after many and back, all of us agreed that it should in the end be Nintendo Switch 2. “


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(Tagstotranslat) Switch

This article was originally published on : kotaku.com
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Baldur’s Gate 3-TEMEED STARDEW VALLEY MOD HIT with removal by the owner D&D

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Baldur’s Village is the expansion of the fan that adds RPG characters to A comfy, pixel farming . The head of Larian Studios, who created, thought it was really cool. But Wizards of the Coast, which owns the D&D license? Not a lot. The creator of table games hit the fan mod with a notification of removal and isn’t any longer available for download.

Created by Nexusmods, BV user and sent on March 8, Baldur village Over 20 characters from Goths winner 2023 For Farming SIM, together with latest locations, shops, special items, dynamic history events and other content. “So much love for it began – a work of work!” General Director and Director of Liarian Swen Vincke wrote then.

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But Mashup fans of two beloved games isn’t any longer available for download on Nexus. “This mod is in the moderation review”, reads the waiver added to the page March 29. According to the Modów database spokesman, Wizards of the Coast was accountable for sending a notification of DMCa removal in relation to the content of fans for violating the property on which he relies.

“It’s an extremely creative exceeding that the community loves” The representative said Adding that Liarian’s original support “was more than expected from Larian, who was such a refreshing and visionary leader.” They continued: “I hope it is a supervision from WOTC, which often uses external agencies to hunt for violating content, and will return to their decision. The fingers of the thumb after the village of Baldur.”

Larian Studios decided to go to other projects as a substitute of making, and the executive director in Hasbro, who owns Wizards of the Coast, recently told the fans that the company shouldn’t be in a rush with the project, but may have details to soon start. “We are taking a very measured approach”, vice chairman of Dan Ayoub digital games he said at the starting of this month. “We have many plans, many different ways to take care of it. We start thinking, okay, yes, we are ready to start immersing the fingers at the feet and talk about a few things. And I think that in a really short order, as I said again, do not overly annoy this point, we will have other things that you can talk about.”

Apparently, someone in Hasbro or Wizards thinks that fans and one in all the hottest games of all time in an uncompetitive genre can disturb what they do with the franchise. Vincke was not impressed by this movement. “Free quality of fan mods emphasizing your characters in other game genres are proof that your work resonates and is a unique form,” he wrote on Monday. “IMHO should not be treated as commercial ventures that violate your property.”

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He continued: “Protection of your IP address can be difficult, but I hope it will calm down. There are good ways to deal with it.”

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(Tagstranslat) Baldur

This article was originally published on : kotaku.com
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