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TouchArcade is closing

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This is a post I’ve known about for some time, but that doesn’t make it any easier to write down. After over 16 years, TouchArcade will probably be closing its doors and going out of business. There could also be an extra post here and there in the approaching weeks as we attempt to honor any previously agreed-upon commitments and in addition prepare a correct farewell post, but for now, our normal day-to-day operations have ceased. The reason we’re closing is probably not surprising: Money.

Many of you who’ve been following TouchArcade for some time are well aware that we have now struggled financially for a few years, and truthfully, I believe it is a miracle that we have now managed to survive this long. The truth is that a web site like ours simply doesn’t earn cash anymore. To our own detriment, we have now resisted things like obnoxious, intrusive ads, blatant clickbait headlines, or ethically questionable sponsorships, that are unfortunately the varieties of things that also earn cash on the web today.

There are many other reasons which have contributed to us getting thus far, but I’d slightly not go into details now. TouchArcade has been an establishment for hundreds of thousands of individuals for the past 16 years, and I’ve been working full time for the past 14+ years. A solid third of my life. In some ways, it’s like one in every of my children, and it’s totally hard to say goodbye to it. I’d really slightly concentrate on all the good times we have had, than dwell on the things we won’t change.

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Also, as a person with a wife and two young children, a mortgage and all that adult fun, this is the tip of my life, and though they’re technically “freelancers”, so are the opposite two individuals who were at the guts of TouchArcade, Shaun Musgrave and Mikhail Madnani. Which brings me to my next point…

HIRE US!

The job market isn’t great anywhere, and finding a brand new job is tough, especially within the gaming industry. If you’re reading this and wish some very capable gaming industry veterans like us, please reach out to us.

Jared Nelson – That’s me! Of course, I actually have over 14 years of experience working in the course of the mobile gaming boom at TouchArcade. Writing, editing, managing staff, traveling to conventions. I’ve done all of it. I even have a fairly diverse work history prior to TouchArcade, including management positions, which I believe gives me a very well-rounded skill set. You can reach me at LinkedIn or via email at jared (at) toucharcade (dot) com.

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Shaun Musgrave – Shaun has been with TouchArcade for a bit over 11 years, but has been in skilled gaming media for over 25 years. He is by far one of the vital talented writers I actually have ever met, and if we would have liked a review of an enormous, necessary game and needed it on very tight deadlines, Shaun was all the time reliable. He also uses his vast, almost uncanny knowledge of video game history to search out interesting angles to write down about games that only he could find. Shaun lives in Japan and is fluent in each Japanese and English, which also makes him a terrific candidate for localization work. Contact him at muzkind (at) hotmail (dot) com.

Mikhail Madnani – As a member of TouchArcade for over 7 years, Mikhail is the workhorse of our team. Publishing most of what you see every day, our website wouldn’t have been capable of run for so long as it has without Mikhail’s contributions. An expert at sniffing out interesting news and publishing it in a timely manner, but in addition capable of create huge features like in-depth interviews and multiplatform reviews. His header images stuffed with coffee are also legendary. If you wish someone who can reliably and consistently publish video game related content, I can’t recommend Mikhail enough. Contact him at hello (at) failgunner (dot) com.

What will occur now?

If there’s a silver lining to all of this, it’s that for the foreseeable future, the entire content ever published on TouchArcade will remain online and accessible to everyone. Over 33,000 articles published, including over 4,000 game reviews, not to say all of our annual Best Of content and Game of the Year picks. Hopefully, all of this content will live to tell the tale in the longer term for reference and to easily look back on and see how drastically the mobile gaming landscape has modified over the past decade and a half.

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We hope to proceed our podcast, The TouchArcade Show, which recently celebrated its 600th (!) episode. Just a few co-hosts have come and gone over the course of the podcast (shout out to Brand and Mike!), but Eli Hodapp and I actually have been a continuing presence on the show for the reason that starting, and it’s truthfully crazy that we’ve spent over 13 years of our lives putting out an hour-long podcast (almost) every week.

So it’s possible you’ll be wondering, our Patreon. Our Patreon support has been by far the biggest contributor to TouchArcade’s existence since we launched in June 2015, almost a decade ago. Our thoughts are to redirect Patreon donations to support the podcast, and possibly the occasional post or special feature written by the team here. Maybe a random “SwitchArcade” or a review of a very high-profile mobile game launch. Maybe we could even squeeze in a Game of the Year this yr? It’s only a germ of an idea for now, however it can be pretty cool to see TouchArcade live to tell the tale, even on this small way.

Regardless of how this ends, I will probably be clearly changing the wording of our Patreon to state that it is not about supporting the web site, and if people resolve to stop donating, that is completely comprehensible. If individuals are giving us money every month, I need to be completely transparent about where it is going. Either way, search for more news on this in the approaching weeks, and on the very least make sure that you follow us as a free member on our Patreon to stay awake thus far. If you may have any questions or concerns, you possibly can contact me at suggestions (at) toucharcade (dot) com or leave a comment below.

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Well, I believe that is it. Speaking on behalf of all of us who’ve helped run TouchArcade over the past 16 years—from co-founders Arnold Kim and Blake Patterson to our first full-time worker and future editor-in-chief Eli Hodappa, and the handfuls of other writers and freelancers who’ve helped make TouchArcade what it is—we just wish to sincerely thanks for reading our site, listening to our podcast, or attending one in every of our events. It was an absolute pleasure to have such a beautiful audience that appreciated what we did, and we’ll all be without end grateful for the time we got to spend together.

This article was originally published on : toucharcade.com
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Video Games

“Balaatro” (*26*) (*26*) (*26*) Arcade, (*26*) (*26*) (*26*) (*26*) (*26*) (*26*) premium (*26*) -release (*26*) September 26

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(*26*)

(*26*) Localthunk programmers and Plastack publishers will finally appear on mobile devices this month on (*26*), Android, (*26*) (*26*) (*26*) directly (*26*) (*26*) Arcade. (*26*), it could possibly be (*26*) premium release on (*26*) and Android, but (*26*) (*26*) (*26*) one available (*26*) the (*26*) version at (*26*) Arcade (*26*) the primary day. (*26*) inspired poker Roguelike sold over 2 million units on PS5, Switch, (*26*), PS4 and (*26*) platforms in lower than six months, and (*26*) unable (*26*) wait (*26*) see amongst amongst the varied finest ways during which it really works on mobile devices with more plans, including (*26*) serious free update in 2025, bringing recent ideas and techniques. (*26*) could possibly be launched for $ 9.99 on (*26*) cellphone and likewise you almost definitely can watch the trailer of the mobile ad before the discharge date of September 26:(*26*)

(*26*)
https://www.youtube.com/watch?v=H7ZHIXre6Q
(*26*)

(*26*)(*26*) it is best (*26*) have gotten gotten not played yet, read my 5/5 review here on (*26*) switch and check my function in probably essentially essentially probably probably probably probably probably essentially essentially probably essentially essentially essentially probably essentially probably essentially essentially essentially probably essentially probably essentially essentially essentially probably probably probably probably essentially essentially probably essentially probably probably probably essentially probably probably probably essentially probably essentially probably essentially probably probably probably essentially probably probably essentially essentially probably essentially probably essentially probably essentially probably essentially essentially essentially essentially essentially probably probably essentially probably probably essentially probably essentially probably probably probably probably probably probably probably essentially probably essentially probably essentially essentially probably probably probably essentially essentially essentially essentially essentially essentially essentially probably essentially probably probably probably essentially essentially essentially essentially probably essentially probably probably probably essentially probably essentially essentially probably essentially essentially essentially essentially probably probably probably probably probably essentially essentially probably essentially probably probably essentially essentially essentially probably probably probably probably probably essentially essentially probably probably probably essentially essentially essentially essentially essentially probably essentially probably probably essentially essentially essentially essentially probably probably probably probably essentially probably essentially probably essentially essentially probably probably essentially essentially essentially essentially probably essentially probably essentially essentially essentially essentially probably essentially essentially probably probably essentially probably probably essentially probably essentially probably essentially essentially probably essentially probably probably probably probably probably essentially probably probably essentially probably essentially probably essentially probably essentially essentially essentially essentially probably essentially essentially essentially essentially probably essentially essentially essentially probably essentially essentially probably essentially essentially essentially essentially essentially essentially essentially essentially essentially probably probably probably essentially essentially essentially probably essentially essentially probably essentially probably essentially probably probably probably probably essentially probably probably essentially essentially essentially essentially probably probably essentially probably probably essentially probably probably probably essentially probably essentially essentially probably probably probably probably essentially probably probably essentially essentially essentially essentially probably essentially probably probably essentially probably probably essentially essentially probably essentially probably essentially essentially essentially probably essentially essentially essentially essentially probably probably probably probably essentially essentially essentially essentially probably essentially probably probably probably probably probably essentially probably essentially essentially essentially probably essentially essentially essentially probably probably probably essentially the most effective games of the 12 months in Switch, where I joined it here. I also interviewed Localthunk regarding the sport, mobile release and more. (*26*) it here. (*26*) can order for pre -sale on the (*26*) (*26*) on (*26*) HereStore and registration before Android < href=”https://play.google.com/store/apps/details?id=com.playstack.balatro.android”>HereStore. (*26*) Arcade (*26*) < href=”https://apps.apple.com/us/app/balatro/id6502453075″>HereStore. (*26*) you played it earlier and might you receive amongst the varied finest games (*26*) 2024 this month on mobile devices?(*26*)

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(*26*)

(*26*)(*26*) article was originally published on : toucharcade.com (*26*)
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Games should let you skip boss fights, Nintendo should not switch piracy, and more the best week

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Jason is seen behind the wheel of a car with palm trees in the background in the image of GTA VI.

Screenshot: Rockstar games

As you probably heard, you just got A extremely latest trailerGiving us the best view of the world, characters and the history of the upcoming Rockstar epic. The trailer tells us much more about the leading Parie Games, Lucia and Jason, and devotes time to emphasizing the atmosphere of the inspired Florida, ultimately showing Jason flowing on the highway listening to “Fun Tonight” by Wang Chung, when the plane goes on his head. And man, I’m here for it. However, I see that some people in social media criticize the trailer for not showing the game, suggesting that we cannot know if he’s actually value our interest until we see what it’s must play. I do not blame anyone for feeling like that, but that’s not an argument which could land with me. For me, at this moment it could possibly be more about vibrations, the environment, characters, history and immersion than the rest. We know that Rockstar will handle the game. That’s all that I still should be sold for. – Carolyn Petit Read more

(Tagstranslate) Nintendo (T) Wang Chung (T) Jason (T) The Elder Scrolls (T) Ról playing video games (T) Good times opposite (T) Grand Theft Auto VI (T) Stephen Totilo (T) Xbox 360 (T) Grand Theft Auto 6 (T) Carolyn Petit (T) John Walker

This article was originally published on : kotaku.com
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Kotaku’s Weekend Guide: Four beautiful games to which we will gladly come back

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Play at: PS5, Xbox Series X/S, Windows computers (YMMV steam deck)
Current goal: Can end the story? (If I’m ready to say goodbye?)

Another weekend, the following few days I will play.

She was particularly unexpected from all pleasures and surprises: it makes me sociable! When I am going out into the world and talk to people about games, he remains to be approaching. It seems that from my little attempt, and in order that this game is a satisfying nostalgia for us 30-sum, which grew up playing a ton from the age of the 90s and other jRPGs.

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In our last couple With entries I said concerning the weekend guide that although I could enjoy other features, I used to be not yet completely sold in the sport history. Well, people have modified. She has a implausible plot and a premise, but her characters really moved me. It is a crew of complex 30-year-old (well, a 32-year-old and, more precisely the 16-year-old), wondering how they need to react to the crisis. Yes, it’s quite related now.

Like in a very good classic classic, these characters clearly need to undergo the unexplained journey in which they’re positioned. In this story, it also provides me with some metaphors recessed in the top, consisting in others and living in fear of power that circulates over you.

Such things, that is why I’m a life lover And (he also has these elements, but I didn’t spend enough time with it). So should you are searching for something to play and also you ignored my recommendations for the last two weeks, perhaps the third time is a charm!

Seriously. This is probably the most nice experiences in which I played the sport at the least within the last 10 years. – Claire Jackson

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This article was originally published on : kotaku.com
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