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The new Starfield maps are great, but these cities are small

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, Bethesda’s big space RPG released last yr, is getting a giant new update later this month. One of crucial added features is 3D surface and city maps, something the sport has needed since launch. But these new maps also show that the biggest cities are actually quite small.

1 May Bethesda has revealed patch notes for its next major update. And although the new patch has not been fully released yet, players who’ve the sport on Steam can go for an earlier, its beta version and see all of the new changes Bethesda has planned, including additional difficulty settings, UI tweaks, and fancy new 3D maps of planets and cities. If you remember, throughout the premiere the maps were heavily criticized for being unhelpful and difficult to make use of. In this new update, surface maps look much nicer and are more useful for navigation. However, it also shows that almost all cities in Poland are really small. Like… strangely small.

Let’s have a look at The city of Akilia first, a frontier town positioned on an abandoned planet.

I didn’t expect this city to be huge, but it looks so tiny once I see it on the new 3D map within the Reddit post. I often got lost walking around it, which made it appear bigger, but once I zoomed out on the camera, it turned out to be actually quite small and condensed.

The next city I would like to indicate is New Atlantis, which is one in every of the primary major cities you are prone to visit and is the de facto capital of the vast, galaxy-spanning United Colonies.

The screenshot shows New Atlantis on the new Starfield map screen.

However, New Atlantis is more like a big shopping center with a medium-sized car parking zone. When I played, I had a sense that New Atlantis was small – it felt like I used to be running through an outside mall – but seeing it on a new 3D map only confirmed that.

Perhaps the saddest and smallest city I noticed on the new 3D map screen is the town of Neon, a seedy city built on platforms above an alien ocean.

The screenshot shows Neon on the screen of the new Starfield map.

While playing, Neon looked more like several buildings connected by one large street than an actual city. However, I didn’t expect Neon to look so tiny on the new 3D surface maps. So tiny. So cute.

Of course, these exterior views of the sport’s major cities don’t tell the entire story. If you go inside buildings or underground, one can find areas not visible in these overhead views.

Image of an article titled New Starfield Maps Are Great, But Man, These Towns Are Small

These places also received new 3D maps, but they are not as pretty and look more like an early mock-up of a video game map that shall be accomplished later. Maybe it can occur in the following big one update in a couple of months?

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This article was originally published on : kotaku.com
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Video Games

Secret Level: Kotaku review

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Amazon’s stunningly animated video game anthology is either a beautiful, impressive vehicle through which short stories are told or a soulless piece of high-C content, depending on the episode you watch.

The series was developed primarily by Blur Studio with help from Amazon’s MGM Studios. If Blur’s work on a few of these best movie trailers from the last decade, you will not be surprised that the animation of all 15 episodes is de facto beautiful. It’s a noticeable lack of heart and soul within the storytelling within the pursuit of high emotional prestige that lets down several episodes that, if cut, could have made for a more impressive series. Instead, we principally have 15 trailers, all with roughly the identical emotional beat, and only just a few of them manage to inform a story that does not feel like a very expensive business.

When I have a look at the covers of the 15-game anthology episodes, I’m still unsure why the show selected these stories to inform. However, I even have this theory: an Amazon series that may release an episode based on the corporate’s MMO game under the guise of a creative endeavor makes it easier to advertise. , short-lived hero shooter Sony has no intention of promoting anymore, however it clearly hoped that its next big hit on the live service could be a complete episode that plays like an prolonged theatrical trailer dedicated to the world of the stay-at-home mom. In other words, while several of the games featured are massive properties with a cultural base that make them obvious decisions for an anthology paying homage to video games, a lot of the episodes feel like an extension of promoting.

will air on December 10, which implies a few of the show’s biggest games either have not released yet or were in development alongside the series. is clearly the strangest and most awkward addition given the sport’s fate, but this – the upcoming sci-fi game from Wizards of the Coast’s Archetype Entertainment – features one of the crucial exhausting and indulgent episodes yet. The game was announced lower than a 12 months ago and we’ve not even seen it in motion. Wizards of the Coast properties also appear within the episode once more. Again, it makes more sense in a business transaction than in telling 15 stories because someone actually thought they were value telling.

This is not the only episode of PlayStation. By far the worst and least self-aware episode of the series tells the story of a young woman who works as a courier for an organization that rewards employees for one of the best delivery times with proven cosmetic upgrades. He leaves behind his monotonous corporate life by hanging out with a blue slime monster and escaping virtual reality (or possibly real? It’s not entirely clear) versions of PlayStation characters like Colossus and Kratos while riding his bike around town. See, you get up every morning with this attitude, attempting to get one of the best cosmetics, working your whole life on your careless corporate owners, however the really cool kids do not buy this technique with their silly jobs and as an alternative play PlayStation games? Corporations are evil and manipulate you into doing their bidding and providing terrible rewards, but returning to PlayStation is your secure space? Brand won’t ever hurt you? Or something? Unless you might be a developer under his umbrellaI suppose. It trades any type of coherent storytelling for appearances by multiple PlayStation characters in an effort to get fans clapping and cheering, and will easily be condensed right into a Super Bowl TV business.

Several episodes are strangely bland. This episode is a reasonably typical military shooter cutscene, characterised almost entirely by early twenty first century dreariness. The episode is great, but in case you put a gun to my head, I do not think I’d have the option to discover which game it’s from. Episodes from this era really stand out when the show relies on stylistic animation that does not mix in with the remaining of the show. These are 15 unique games, so why do half of them look the identical? This makes an enormous difference when they appear distinct, just like the episode based on , which summarizes the structure of roguelike fighting games, and the one based on , which abandons the photorealism utilized by most and captures the adventurous spirit of Mossmouth’s cave-exploring adventure.

Some adaptations are less faithful. The episode harks back to the early psychological horror arcade mega-hit, and the concept is interesting in a vacuum and leads to a few of the show’s most memorable sequences. However, within the context of a typically centuries-old story, it appears to be the officially licensed equivalent of the Disney character being pushed into the mansion of horror after entering the general public domain. doesn’t go all that tough in that direction, however it nonetheless turns the colourful action-platformer series right into a somewhat dark coming-of-age story that mixes the creator’s prestige storytelling leanings with the father-son dynamic of the titular robot hero and his creator. This is one in every of the standout episodes of the series, however it’s even higher like this one, and it may possibly’t erase the stench of cynical promoting that hangs over your entire series.

is, in a word, unequal. The animation is stunning, however it appears like Blur Studio has leaned too heavily on its experience in creating emotion-building trailers designed to lure customers to the closest game store. When creator Tim Miller announced the show again at Gamescom in Augusthe tearfully called it a “love letter” to video games. The result, nonetheless, is something that appears more like a group of pricey advertisements, one in every of which is for a game that may now not even be played.

This article was originally published on : kotaku.com
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Video Games

December’s can’t-miss game releases, free Amazon games for Prime members, and more holiday season tips

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Picture: : Sony, BioWare, Lucasfilm / Amazon / Team17 / Kotaku, Lego/Kotaku, NetEase / Papergames / MachineGames / Kotaku, Sony, Screenshot: : BioWare/Kotaku, Microsoft, Interactive Warner Bros, Koei Tecmo / Kotaku Games

Holiday sales and giveaways are in full swing this week, and we have got a roundup of all of the games Amazon is gifting away to Prime members, the very best games to purchase within the PlayStation thirtieth Anniversary sale, and more.

This article was originally published on : kotaku.com
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Video Games

This week we got our first look at the Joy-Con Switch 2

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Picture: : Hailey Welch / Kotaku, Sony, Nintendo/Kotaku, Genki / EA / Activision / Capcom / Marvel / Square Enix / Kotaku, Ubisoft, Blizzard, Sega/Xbox/Warhorse/Capcom/Ubisoft/Kotaku, From software, Photo: : Michael San Diego (Shutterstock)

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This week’s low-quality video gave us a first look at the Joy-Con that shall be utilized by the Nintendo Switch successor. Additionally, Sony celebrated PlayStation’s thirtieth anniversary by including the original console’s startup sound on PS5, together with customization options that allow people to use familiar sounds from other PlayStation consoles to the current console’s UI. Read these and other top stories of the week.

This article was originally published on : kotaku.com
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