Video Games
PlayStation’s Shuhei Yoshida is leaving Sony after 31 years

Sony’s head of independent development at PlayStation and longtime game development leader for the console maker, Shuhei Yoshida, is leaving the corporate after greater than three a long time. He helped produce a few of PlayStation’s earliest hits before helping run the platform’s own studios across multiple generations of consoles.
“Yes, I have something to announce,” the Sony veteran said in an interview with the PlayStation Blog on Tuesday. “On January 15, 2025, I’m leaving Sony Interactive Entertainment… it’s like announcing the release date of a new game, which is (something) I haven’t done in a long time (laughter).” The industry veteran said that while he’ll not work at Sony, he still plans to work in games in some capability in the long run.
During the interview, Yoshida talked about what it was like firstly of the PS1 era and the way he tried to persuade publishers and studios to take the chance of developing games for Sony’s first console. An executive producer of early games akin to C i, he later took on management positions across the business group, eventually becoming president of Sony Computer Entertainment Worldwide studios.
He told the PlayStation Podcast that its 2012 release on PS3 as an indie downloadable hit that won Game of the Year was the highlight of his profession. “But this game… (won) Game of the Year against all these AAA titles, I think for the first time in the industry… creator Jenova Chen gave a speech at the summit and mentioned a letter he received from a girl who lost her father, thought of him and she could move on with her life,” Yoshida said. “The entire audience stood up and the entire room was filled with happiness and the incredible feeling that this little game could have such a big impact on people’s lives.”
The executive was also well known for his own development experience and design sense. At one key moment during documentary about the making of films from 2018 Yoshida’s harsh criticism of the in-development version of the game becomes a watershed moment for the now highly acclaimed reboot. He ultimately stepped down as head of Worldwide studios in 2019, when, amid changes in PlayStation management, he was replaced by then-head of Guerrilla Games, Hermen Hulst. Hulst is now co-CEO of PlayStation alongside Hideaki Nishino.
Yoshida’s announcement marks the second major departure from PlayStation in less than a year, after previous Sony Interactive Entertainment CEO Jim Ryan retired last spring. It will also leave the console manufacturer without one of the most famous executives and visible faces in the community, with a long history of popularity among fans. He is probably best known for his role in the infamous 22-second clip from E3 2013 demonstrating how games are made available on PS4, which marked the beginning of Sony’s current dominance of high-end consoles.
“I have been with PlayStation since the beginning and this is my 31st year with PlayStation,” he said. “And when I turned 30, I thought, hmm, maybe it’s time for me to move on. You know, the company is doing great. I love PS5, I love the games that come out on this platform. We also have new generations of managers whom I respect and admire. I’m very excited about the future of PlayStation. So, you know, PlayStation is in really good hands. I thought, OK, this is my time.
Yoshida’s announcement comes on the eve of PlayStation’s 30th anniversary on December 3. In addition to releasing a line of retro-style PS5 consoles and accessories for the occasion, fans are also wondering if Sony will be announcing additional reveals or even a mini-show before the year’s launch.
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Video Games
The marathon sounds like a more affordable approach to a brutal species

As someone who tried to persuade friends to join me in Strzelce extraction, only to see too many individuals after the primary or second defeat, I do know too well how rejection of the species might be. Death can come quickly in this type of game, and since you lose all of the stuff you wear, for those who cannot get out, the loss seems particularly demoralizing.
This is very true within the case of something through which they take note of survival mechanics, comparable to desire and specific health conditions, comparable to bone fractures. But even in a more free approach to the species, which soon experienced the “DMZ” mode with (2022), failure often causes such a battle uphill in the subsequent match that you simply are often too dissatisfied to give you the option to withstand even meetings with all essentially the most trivial AI, let alone GOP stuffed with equipped players. Many people like such a challenge, however it is certainly a area of interest crowd.
But Today’s gameplay reveals Perhaps it shows essentially the most free and accessible approach to the species. As someone who deeply loves the fun related to this type of game, I hope that Bungie is aimed toward this hardcore species, opens the door for more people to enjoy his ups, without fighting falls.
The class structure makes a difference

As we learned from today’s game, players will choose from one of the six runners during the premiere to jump on the map. They sound very similar to classes in or even character abilities in something like that or. Today’s event showed four that will be playable during the closed alpha period:
- Location: A soldier like “all about playing on Push-Forward”, described during the stream as “first in” during combat scenarios.
- Blackbird: Runner “based on recognition”, which focuses on seeing the threats of the enemy to the team
- Fault: Fast “disruption”, which encourages you to quickly get, screwed, tactics
- Vacuum: Hidden runner who can use smoke grenades, and even invisible with active camouflage
Players will be able to find various implants and “cores” to diversify their runners, but considering the inherent features of each runner, such as a double glitch stroke and miracle locus covers, it seems that you will always be able to deploy in the match with the basis of defensive and offensive ability. Another exciting skill is the best blackbird like observed in the preview, Which basically allows you to question a fallen enemy to reveal the positions of your teammates.
But maybe, most importantly, the classics of the class provides a slightly script, which players should perfectly observe during the match. Do you see locus? You know that the character probably has a better firepower. Do you see the void? You will know that you are expecting insidious Shenanigans. You will also learn that these are the roles you expect for your team, and you will be able to decide on this role at the beginning of the match, and you have not acquired the necessary equipment for the game as a tank, healer or other role. This determines a clear waiting for what you should do during the match, in addition to just collecting loot and exit.
It also means that you’ll spend less time sweeping things from the map only to fill these roles after death. In Strzelce for extraction, through which you might be deprived of the whole lot after death, it is simple to catch a spiral of death to be too dissatisfaction for the subsequent matches. Writing for, Travis Northup thought of it In his preview Thinking on how the brutal feeling that “you won’t ever catch a break” after death and deprivation of useful booty will sit with people who are new in this species.
In my experience, the genre sounds as if it has a better and talented final analysis to come back after losing the whole lot. Although the preview emphasized this The default weapon starter set shouldn’t be terribly powerfulAt least you is not going to implement as without features, an unarmed soldier only bare fists for those who lost the whole lot. You may have your runner’s skills and sponsored equipment before you go to the subsequent match.
Although it is clear, he rewards those players who remain the longest, being able to jump after death with a set of useful skills, should be facilitated by vacuuming and useful for your team. Mix in the fact that the game does not contain survival mechanics, such as hunger or thirst, or an injury system, which requires recovery of ailments to specific limbs, characteristic Bungie talents for creating shooters that seem responsive and satisfying to the game, and it can simply be a chance to shoot.
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(Tagstotranslatter) marathon
Video Games
Andor Creator claims that the star horror design can be on the way


.The universe expanded to Lego, animation and even a figure skater. Now the floor of the franchise can enterprise right into a space where it has never officially disappeared, but all the time adhered to: horror. According to The creator of Tony Gilroy N Comments to Lucasfilm and Disney can work on a horror project.
Gilroy had very small details about the potential enterprise of the horror, including whether it might be a movie or a television program, and it didn’t sound like that when it comes to perspective, like a furious community. “They do it. I think they do it. I think it’s at work.” Jumping from them definitively doing it with a little bit of uncertainty, which probably doesn’t know if it really is going on, but there’s also slightly likelihood that he realized that he could destroy Disney’s surprise and quickly modified the course.
Regardless of whether it’s final or not, the epochal science fiction series flirted with elements of horror throughout the entire 48-year history. Darth Vader uses force to strangle someone almost to death, without touching him, he’s what Michael Myers would do if he was Sith. Although we didn’t see it on the screen, Anakin Skywalker killing a bunch of a toddler in training was browsing the bones. There can also be a horror from 2009 written by Joe Schreiber embedded in the universe, during which the virus explosion results in the takeover of zombies. To be honest, I do not know what it took them so long to adapt this novel to the screen directed at Jordan.
This message probably excited fans who will take every thing they can get from the galaxy far, far and enraged fans who want to keep up a more sunny quality of this fictitious universe. Either way, Gilroy presented this concept in the world. Let’s see if the implementation took place.
(Tagstranslat) star wars
Video Games
New technology on Facebook will encourage people to use phones in cinemas

Blumhouse He works with Mating Meting to “expand and cure” a movie with a movie. How? Encouraging people to interact with Chatbot AI while watching a movie on the massive screen. Does it sound like a superb idea? NO! But this didn’t stop Hollywood or Big Tech before.
April 9, as reported Meta introduces a brand new “Film” technology during a special show of April 30 – Original film, not its upcoming continuation – as a part of the horror movie Blumhouse Studio “Halfway to Halloween Film Festival. “The latest technology will allow filmmakers to use their mobile phones as a” second screen “while watching in the theater.
I do not care how much I do it: Do not use the phone in the cinema. If you might be apprehensive a few sudden accident, leave it in noise and leave the theater before checking the device. Otherwise, mute this shit and luxuriate in two hours in a dark room separated from the nightmare, which is the Internet in 2025.
“The question that we always ask ourselves is: why can Halloween not be every day? So halfway to Halloween brings us a step and I could not be happier that this year we are going throughout the country,” said Jason Blum, founder and general director of Blumhouse in a press release. “In the same spirit of trying new things, we are glad that we can give fans a completely new experience in the theaters of the team in Metah.”
I consider it very funny that Meta and Blumhouse give this technology as “new”, despite the indisputable fact that the second screen experiences are a thing that corporations tried over ten years ago. Do you remember Xbox SmartGlass? It was an application that could be opened on a tablet or phone, after which used while playing or watching movies on Xbox One. It had some applicationsBut he didn’t really care. So Xbox killed him and moved on. However, the meta restores the concept, at the identical time annoying than before by hammering into artificial intelligence and inspiring people to use phones in the cinema.
I can only hope that, like most latest BIG Tech ideas nowadays, this film buddy is quietly disappointing and isn’t mentioned again. If not, going to the cinema will be much worse, and that will sadden me.
Oh, and talking about it, the continuation looks like Bonkers. I hope that once I watch him on the cinema this yr, I do not have to cope with 20 random people on my phones on a regular basis.
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Halloween (T) Blumhouse (T) second screen
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