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SwitchArcade Roundup: Mars 2120 Game Reviews, Latest Releases & Sales

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Hello, dear readers, and welcome to the August 6, 2024 SwitchArcade Round-Up. Today’s article is all about great things. Some news for the news lovers, a review for the review lovers, some latest releases for the… latest release lovers, and naturally, some sales for the sale lovers. I hear there’s a number of them on the market. And those latest releases are some spicy meatballs. I like all of them, which is rare today. Let’s get to the goodies!

News

Check out Zelda’s little horse in the newest video, “Echoes of Wisdom”

I do not have much so as to add to this headline. Look, there are a number of cool things on this latest upcoming movie, but for me it’s all about that little horse. I really like him. Give me an Amiibo of this, please.

Reviews and mini-observations

Mars 2120 ($19.99)

This game… is clunky. Very, very clunky. The animations look choppy, the collision detection is not entirely accurate, the enemy AI is everywhere, the signage is actually poor, and it doesn’t really have much to supply in a genre that is rife with excellent titles on Switch. You must wonder if there is a place for a game inspired by grit on a platform where sixty bucks and a Nintendo Switch Online subscription get you six shots of the true deal? Well, I’ll leave that query as much as you, dear reader.

I’ll just say it has its moments. The atmosphere is sweet. I like the combination of melee and ranged combat you should use, despite the fact that the sport never does much to transcend the boss fights. It’s cinematic at times. I actually like a number of the environments. And I’ll say I’ve played worse Metroidvania-style games. The game works, even when it looks like it’s falling apart at times. Heck, for those who can stop yourself from remembering it exists, you may even have a little bit fun with it.

is unquestionably ambitious in some ways, but I wish that ambition prolonged to its design as well. Despite the trouble put into the production values, the sport itself never quite shakes the Dollar Store feel. A little bit more polishing of its foundations and possibly one or two interesting plot twists could have made it something special, but because it is, I feel it completely fails to prove itself against a lot of its strong competitors within the Metroidvania genre.

SwitchArcade Rating: 3/5

Select latest releases

Volgarr the Viking II ($19.99)

I’ll be honest: I didn’t think this game would ever get a sequel, and I’m overjoyed that it finally has. It’s an uncompromisingly difficult motion platformer, but not one which cannot be learned with practice. There’s a precision and satisfaction to it that few games within the genre can match today, and I’m comfortable to report that this sequel offers one other helping of that great things. I’ll have a review of the sport up early next week, so stay tuned.

Natsu-Mon: twentieth Century Summer Child ($39.99)

Kaz Ayabe, the creator of this game from just a few years ago, is back. And this time it’s… one other game about being a child and having fun with a peaceful summer vacation within the Japanese countryside. Look, he’s good at it and there aren’t many individuals doing this type of thing, so I say let him cook. In this game, you are the kid of a traveling circus manager. You’ve come to a small town and you have got to benefit from the summer while the adults work. There’s quite a bit to do and see. I’ll be writing a review of this game soon, but I feel a lot of you already know if that is for you or not.

Legend of the Dark Witch Episode 2 ($9.99)

Wow, I didn’t think this is able to ever occur. The first game hit Switch years ago, however the second and third have remained MIA. For those unfamiliar with the series, it is a frivolously inspired side-scrolling motion game with an upgrade system. In some ways, it feels very independent and… I mean, it’s independent. But that is a great thing for fans searching for something to munch on.

Turnover

Well… I do not know, it isn’t a very exciting list overall, but there are some good things on there. For 4 dollars? That’s sweet. 505 Games is ending their latest outbox sale, so for those who want something from them, now’s the time to act. Check out these lists!

Select latest sale

($11.89 from $13.99 through 8/12)
($1.99 from $9.99 through 8/12)
($1.99 from $19.99 through 8/12)
($3.99 from $14.99 to August 13)
($9.79 from $13.99 through August 13)
($8.39 from $11.99 through 8/18)
($4.99 from $24.99 through 8/19)
($2.20 from $16.99 through 8/19)
($2.07 from $15.99 through 8/19)
($2.59 from $19.99 through August 19)
($5.99 from $29.99 through August 19)
($2.59 from $19.99 through August 19)
($3.99 from $19.99 to August 19)
($22.49 from $49.99 through 8/26)
($9.99 from $49.99 through 8/26)
($5.99 from $19.99 through 8/26)
($5.99 from $29.99 through 8/26)
($1.99 from $19.99 through 8/26)
($1.99 from $10.00 through 8/26)
($9.74 from $14.99 through 8/26)
($1.99 from $9.99 through 8/26)

Sale ends tomorrow, August seventh

($6.59 from $10.99 through 8/7)
($4.99 from $9.99 through 8/7)
($11.99 from $39.99 through 8/7)
($4.99 from $9.99 through 8/7)
($1.99 from $6.99 through 8/7)
($37.49 from $49.99 through 8/7)
($51.99 from $79.99 through 8/7)
($12.49 from $24.99 through 8/7)
($5.99 from $14.99 through 8/7)
($7.49 from $29.99 through 8/7)
($8.99 from $29.99 through 8/7)
($1.99 from $19.99 through 8/7)
($8.99 from $29.99 through 8/7)
($7.49 from $24.99 through 8/7)
($27.99 from $39.99 through 8/7)
($13.99 from $19.99 through 8/7)
($7.19 from $11.99 through 8/7)
($14.99 from $29.99 through 8/7)
($29.99 from $39.99 through 8/7)

That’s all for today, friends. We’ll be back tomorrow with an everyday Wednesday. That means I can have to conjure up a review to fill within the gaps, but I feel we’ll cross that bridge once we get to it. I’m not back to 100% yet, but possibly by next week my hospital woes might be over for a month or two. I hope you all have an awesome Tuesday, and as all the time, thanks for reading!

This article was originally published on : toucharcade.com
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Video Games

How to make your Pokémon TCG Pocket perform better and have more top tips for the week

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Picture: : Fen Research Ltd / Kotaku

There aren’t many MMORPGs you can simply run in the background on a second monitor when you watch Crunchyroll or listen to your favorite podcast about overseas baking competitions. Most require your input as you complete quests, grind mobs, and run dungeons with random players you may never see again. But it was unique in that it provided a playground for players who wanted to experience character development with minimal effort. Andrew Gower, one among the creators of , eventually left Jagex to found Fen Research, and now his first game is obtainable on Steam as a free-to-play point-and-click MMORPG. -Brandon Morgan Read more

This article was originally published on : kotaku.com
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Video Games

The Pokémon TCG Pocket Mass Outbreak Event is a great opportunity to strengthen your Fire-type collection

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Hot on the heels of Meowth and Chansey Wonder Pick, there’s a latest reason to open your phone within the constant pursuit of more digital cards. The Fire Pokémon Mass Outbreak event doesn’t provide any latest challenges for a single player to overcome, so don’t fret about assembling the Misty deck you have been meaning to construct. Instead, this one specifically rewards those that like to take a look at Wonder Pick options throughout the day.

Here’s how the Fire Pokémon Mass Outbreak event works: From now until November 28, a special “Bonus Pick” option will appear within the Miracle Pick menu. This will allow you to randomly select one in all five Fire-type cards free of charge, so it’s best to all the time select a bonus each time you see one. These may appear several times a day, so make sure to check your Wonders if you determine to play. At the identical time, you’ll occasionally see a “Rare Picks” pop-up within the Wonder Picks menu, which can feature a correspondingly rarer collection of cards. Rare types cost miraculous stamina that takes 36 hours to naturally regenerate.

Let’s take a take a look at what exactly you will get here:

Picture: : Pokemon Company / Kotaku

All cards you possibly can get with bonus picks

The pool of cards that may appear as bonus picks is as follows:

Charmander

Charmeleon

Vulpix

Ninetales

Ponyta

Rapidash

Growlithe

Magmara

Heatmor

Blaine

Again, the bonus picks are actually free, so even when all of the cards are terrible, they’re still price grabbing. That said, the evolution lines of Charmander, Vulpix, and Ponyta will help improve your Fire deck, especially in case you can mix them with Blaine’s Trainer card. Nine-Tails with an extra 30 damage from Blaine can KO Pikachu EX in a single hit!

A screenshot of the Fire Pokémon Mass Outbreak event in Pokémon TCG Pocket shows that an option called

Picture: : Pokemon Company / Kotaku

All cards you possibly can get from rare picks

In the meantime, here’s what the rare pick pool looks like

Arkanine EX

Charizard

Moltresa

Ninetales

Rapidash

Charmeleon

Blaine

Are rare types well worth the miraculous durability?

Admittedly, the worth perspective here is difficult. Charizard EX is probably the greatest cards in the sportbut this is on offer. Arcanine EX is the rarest pick here, nevertheless it’s not exactly a “meta” card. 120 damage for 3 energy can counter the Pikachu EX cards that always show up in online matches, so you certainly shouldn’t write this off. That said, you’ve no actual guarantee that you’re going to catch it, given how Wonder Picks works, so you’ll need to weigh whether the chance is well worth the reward. You can get Miraculous Hourglass and Shop Ticket by pulling Arcanine EX through the event, but that is more of a nice addition than a reason to specifically chase the cardboard.

Fortunately, unlike most regular Miracles, the consolation prizes listed here are pretty good. As mentioned above, Ninetales and Rapidash will be deadly when paired with Blaine. You will need Charmeleon in case you want to construct a Charizard deck. And in case you do not have Charizard or Moltres yet, this is a good opportunity to add to your collection.

Is it price ditching all your stored Wonder Hourglasses for Rare Picks as soon as you see them? Well, in case you haven’t any of those cards in your collection, you most likely don’t need to always chase them. But is this a great way to use up the Miracle Stamina you have already amassed and need to spend? Definitely, so long as you do not get sidetracked by seeing all of the cards you wanted to flip later.

.

This article was originally published on : kotaku.com
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The new tank hero in Overwatch 2 looks like an absolute menace

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the most recent tank hero, Hazardwill officially debut next month when the 14th season of the shooter begins, but you may play it now until November 25. Just before the test period began, Blizzard released the primary footage showing Hazard in motion and an outline of the Scottish hero’s activities. In some ways, Hazard feels like an amalgamation of other characters’ skills, as well Juno. However, there’s enough variety here that I can see it feeling quite distinct and never like a carbon copy of the characters it borrows from.

Like most other tanks in , Hazard’s setup is all about taking over space and disrupting the enemy team. His primary fire is a series of mid-range shotgun-like spikes fired from the Gatling gun in his right hand, complementing the remainder of his playstyle as a mobile, capable tank in the vein of Winston or Doomfist. Hazard can jump like Winston after which perform a robust melee attack using the purple spikes growing from his armor. However, his mobility doesn’t end there, as he also can climb partitions like Hanzo and Genji. Both of those abilities help it easily reach high ground and chase down enemies that might otherwise cause trouble for a more stationary tank.

When Hazard does get to enemies at close range, he also can brawl and take up space along with his Spike Guard ability, which greatly reduces the damage he takes, regenerates ammo, and fires spikes from his back a brief distance in front of him. This is helpful each for engaging enemies and for retreating, but unlike Ramattra’s defensive ability, it has a closing date and can’t be used indefinitely.

Perhaps probably the most interesting tool in Hazard’s arsenal is the Jagged Wall ability. Much like Mei along with her Ice Wall, Hazard is in a position to construct a wall that may block incoming attacks, but is just not as wide as Mei’s. It makes up for this with additional advantages, including a spiky surface that deals damage and pushes away enemies who touch it, and the flexibility to construct it on the edges of partitions. This gives him the flexibility to construct a wall in certain places that Mei cannot, and perhaps even knock an enemy off the side of the map should you can do it at the fitting time.

Completing all that is his ultimate, Downpour. This ability shoots purple spikes a good distance in front of Hazard, keeping enemies caught in the, er, downpour in place. Those affected can proceed to fireside their weapon, but will remain motionless for a brief time frame, leaving them open to a lethal shot.

Overall, Hazard seems to thrive when he gains space, and fragile heroes are unlikely to be thrilled along with his arrival. But I’m curious how players react to it after playing it, because each time a champion is released there are weeks of dialogue about how they ruined the sport or aren’t ok to maneuver the needle. Where will Hazard fall? We’ll see in the approaching days.

This article was originally published on : kotaku.com
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