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How to explain this whole doctor disrespect situation to the normal people in your life

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There has been quite a lot of speak about this topic over the previous couple of days The guy “Dr. “Disrespect” by Beahm, the once-popular Twitch streamer who was permanently banned from the site for mysterious reasons in 2020, moved to YouTube, and has now come under fire for reportedly sending inappropriate text messages to a minor. These recent allegations have caused the streamer to lose fans and sponsorsand forced him to issue a long (and somewhat vague) statement about what he had done.

Considering you are reading this article here on .com, you probably know what’s going onstay up to date with the news and find out what a Twitch streamer is and how popular they can be in 2024.

But to the rest of the world, including some of your friends, family and spouses, this may all seem incomprehensible. So this guide should help you provide fairly concise and easy-to-understand answers to any Dr Disrespect-related questions you may receive from those close to you.

“Who is Dr. Disrespect?”

Herschel Guy Beahm is a 42-year-old video game streamer who previously worked with developer Sledgehammer Games from 2011 to 2015.

He began streaming full-time after leaving the studio and became known for his “toxic gamer” persona, known as Dr. Disrespect. As a “Doctor,” he would often shout a lot, insult other players, and act overconfident while playing Battle Royale titles such as and .

“Wait… so he was famous for screaming a lot and playing video games?”

Well, it sounds really stupid when you put it like that, but yes, that’s what made Dr Disrespect a popular streamer with millions of subscribers and fans around the world. He was also quite good at shooting games like , which also helped him build an audience.

“Why does he, uh… look like that?”

It’s part of his schtick. Dr. Disrespect is meant to be a parody of toxic gamers mixed with an action hero persona, hence the headphones, sunglasses, 1980s mullet, and red tactical vest. However, depending on who you ask, Doctor Disrespect may have essentially become the same thing he was parodying once he became more comfortable spreading conspiracy theories AND other people’s offensive accent.

“I saw something about the bathroom incident?”

In June 2019, Dr. Disrespect was invited to E3 – a large gaming industry trade fair – and broadcast live from the congress hall. At some point he he entered the men’s room in which other people participated and the camera operator followed him and broadcast a bathroom break.

He has been temporarily banned from Twitch for what he did, but it made him even more famous. Sorry, I don’t have the answer to this part.

“I’m confused, is it a personality or really him?”

That’s a great question! Hard to say. While it’s clear that he’s still donning the wig and fake mustache and all the other parts of the costume, it’s becoming increasingly difficult to figure out where Dr. Disrespect ends and Beahm begins.

We’re looking a bit into the future, but in a recent statement about all the shit that’s going on, he decided to write it in character. I’m not sure if this was a deliberate choice or just the latest example of his inability to separate reality from his popular work.

“Did he really cheat on his wife?”

According to the man himself, in 2017he was indeed “unfaithful” to his wife.

“I’m going to take some time off to focus on stupid f***ing mistakes,” Beahm said. “I’ll take some day off to deal with my family.” It’s worth noting that this message was delivered out of character on video.

“So why was he banned from Twitch in 2020?”

Well, for a long time, few people knew what actually happened. On June 26, Dr. Disrespect was permanently banned from Twitch. The streamer had 4 million subscribers and was one of the biggest names on the platform. But it didn’t matter. At the time, Dr Disrespect said he did not know why he was banned.

In 2021, he filed a lawsuit against Twitch after he claimed to have discovered why he was banned. This lawsuit was resolved in 2022.. “I have resolved my legal dispute with Twitch,” Dr. Disrespect announced in a message posted to Twitter. “Neither side admits wrongdoing.” That’s all we knew until last weekend.

“But now we know because….”

Cody Conners, a former Twitch supervisor, broke his silence on June 21, claiming on Twitter that Dr. Disrespect was banned because he was “caught having sex with a minor” and trying to “meet her at TwitchCon.” Unsurprisingly, this led to an online storm, and reporters began digging around and talking to sources, confirming Conners’ claim on June 23 after speaking with another Twitch employee who updated him on the situation.

“OK, so what did he say about it?”

At first it seemed like Dr. Disrespect was trying to move on and hope that this would all end. However, as more reports came in and more people started talking about the situation, it became clear that the problem was not going away.

On June 24, the game studio he helped get in touch with him after they investigated the claims themselves. The news about him removal from the studio it was reportedly sent to him during Monday’s broadcast in the clip at the end of this stream you can see how negatively he reacts to the message on his phone.

On June 25, Dr. Disrespect finally broke his silence and issued a lengthy statement on Twitter in which he confirmed that he had exchanged text messages with a minor in 2017 that at times “suggested an excessive amount of inappropriateness, but nothing more.”

“Were there real intentions behind these messages, the answer is a resounding no,” the streamer added. He said he did not upload any photos or videos and that no criminal charges were ever brought against him.

“What will occur now?”

Well, I’m not sure! It is possible that YouTube, where Dr Disrespect currently streams, will remove the content creator from the platform. It is also possible that he will manage to stay here. During his last stream, he claimed to be taking an “prolonged vacation” and stated that he was burned out from streaming and being online.

So maybe it just disappears into the ether. Or it will come roaring back in a few weeks on a new platform. We don’t know yet. We’ll just have to wait to find out.

“What about other streamers and content creators? They’re not controversial, right?”

Lol. Just don’t be concerned about it and luxuriate in life, living in peaceful bliss in case you do not know what Ninja or Nickmercs Is. You are truly blessed.

This article was originally published on : kotaku.com
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God Of War: Ragnarok PC Port Will Prevent Atreus From Ruining Every Puzzle

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If you played on PlayStationafter which, as you punctuate your declarations about how fucking wonderful it’s, you’ll almost inevitably scream, “STOP TELLING ME WHAT TO DO!” For some reason, he is completely convinced that you simply are stuck in a dead end on a regular basis and has its heroes who give cluesoften before you know it’s a puzzle. But with today’s PC launch, that problem now not exists!

In the 2022 version, at any time when you paused to admire a waterfall or put down your controller to take a sip of coffee, protagonist Kratos’ son Atreus would chime in with a suggestion for solving a puzzle you weren’t even taking a look at. “Maybe you could try freezing this water?” he might say, boldly, as you would possibly expect given his father’s notorious impatience. So relentless and furious was his debunking of every puzzle that it began to suggest an entire other set of explanation why Kratos may need difficulty showing like to his son.

Read more: Even God of War Ragnarok’s voice actor desires to disable tooltips

But now, The PlayStation Blog published an article we list the brand new features within the PC version which is obtainable via Couple AND Epic later that morning, which incorporates (actually starts with) “Limited Puzzle Hints Options.”

A brand new option within the Gameplay Settings tab. When enabled, it’s going to reduce the frequency at which you hear puzzle hints out of your teammates.

It only took them two years to determine tips on how to silence that little rascal.

Other features announced for the PC version include audio descriptions for the sport’s gorgeous cinematics, a set of streamer gifs to upload to Twitch or YouTube, and something called “fan kit”, which consists of what we commonly call “ads”, through which fans can decorate their social media and desktops with plugins promoting the sport.

This is alongside the work of Jetpack, the same company that brought the original to PC, offering unlocked frame rates, “true” 4K, and improved features like lighting, reflections, shadows, and geometric detail. And of course, it will benefit from both Nvidia and AMD’s scaling magic, and best of all, if you’re me, ultrawide support, letting you play at silly resolutions like 21:9 and 32:9. Check out this wonderful nonsense:

Screenshot: Sony

As we mentioned, the game is coming to PC today, September 19th. It certainly won’t run perfectly on one very specific set of PC components, and as such, it’s going to be review-bombarded by everyone it concerns.

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This article was originally published on : kotaku.com
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Dragon Quest Monsters: The Dark Prince iOS Game Review – Much Better Than Switch, But With Two Flaws

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Back in December, I reviewed Square Enix’s monster-collecting RPG for Switch. I loved my time with it, despite its many technical issues. I expected it to return to PC like , one other Nintendo Switch exclusive, but I didn’t expect a mobile release. Square Enix’s latest release on iOS, Android, and Steam brings the entire previous paid DLC to the sport at a lower entry point, but removes one feature. That’s the real-time online multiplayer battles. Beyond that, there’s already a a lot better experience on Steam and mobile, simply as a result of its lower cost and included content, but is the sport value your time during this crowded release period and given its high price? That’s the query I’m going to reply in my mobile review, which will even include the sport on Steam Deck.

If you’re not accustomed to it, it’s a spin-off series of the major games with turn-based combat, but as an alternative of the major player fighting, you catch, raise, and nurture monsters to fight for you. When I played it, I enjoyed it, but I used to be told it was a “Monsters-lite” game, so when it was announced for Switch, I used to be excited to play it. I ended up loving it, as you possibly can see from my review linked above, but I feel it’s a really strong monster-collecting RPG with turn-based combat, whether you prefer it or not. What was much more interesting was that it seems like a side story and prequel to . It also had a seasonal feature where the monsters would change depending on the season and the world you were in.

Story-wise, the bits and pieces from IV already made it more interesting than a daily spin-off, but I focused more on getting my dream team of monsters than worrying in regards to the plot. I’m super blissful with how well thought out the mechanics are and the way the massive zones, lots of of monsters, and combat made me wish to keep playing, even on Switch after I first finished it, let alone on iPhone, iPad, and Steam Deck. Aside from the traditional turn-based battles and recruiting recent monsters, Synthesis in is sort of a Shin Megami Tensei fusion, and there is just a lot you possibly can do together with your skills. The seasons here not only change the monsters, but additionally the areas you possibly can explore with changes to the map. This implies that a body of water you possibly can’t cross will probably be frozen during a season, providing you with access to a brand new secret.

Combat in games like this will be repetitive, so I’m glad to see loads of quality-of-life features here, like a tactics menu that works similarly to the unique, direct commands, and more. You’re not only here to defeat enemies, but additionally to scout them, to bring them into your team and grow to be stronger. Ultimately, I didn’t test out the web multiplayer on Switch much, so I am unable to comment on how much of a loss it’s here, however it’s still a game mode that was cut. If you’ve got played it on Switch, keep that in mind, as it is the one area where the mobile and Steam versions are inferior to the Switch.

already shipped with loads of content, however the DLC just upped the experience level. This DLC was sold within the Digital Deluxe Edition or as a standalone DLC for the bottom game. The DLC alone cost over $25 on Switch, so getting the complete base game with all of the DLC for $24 on mobile makes it an incredible deal, but I’ll get to that in a moment. This DLC included The Mole Hole, Coach Joe’s Dungeon Gym, and Treasure Trunks. The Mole Hole was a dungeon that allowed you to scout (recruit) monsters you’d fought before, making it much easier to max out as you played. The DLC was also good for speeding things up, as you would also easily scout monsters that only appeared during a selected season or through synthesis.

Coach Joe’s Dungeon Gym DLC has randomly generated maps and is supposed to be post-game challenges quite than in-game experiences. The final DLC is just a chest that will be opened once per hour, containing a complete of 10 items. It’s type of a cheat DLC, so to talk. I didn’t find it great to have useful game modes or content in paid DLC, but that is now not a difficulty because it’s all included on iOS, Android, and Steam for the bottom price.

Now let’s move on to the features of the mobile port. With Square Enix you possibly can never make sure what features will probably be in the ultimate game. There isn’t any controller support. This is beyond disappointing for the reason that game is literally a console title ported to mobile devices. I attempted 6 different controllers without success to make certain. In addition to controller support, there may be cloud save and a couple of graphical options on iOS. Cloud save works tremendous.

As for the controls, I used to be surprised at how well the touch controls felt. It uses the floating joystick on the left for movement and the jump button mainly for exploration. The only minor issue you may run into is that among the touch targets are a bit small on non-Plus/Max phones. They’re not an issue on iPads though. The controls are good, but Square Enix must have left full controller support since it is a console game ported to mobile.

One of my only real issues with the Switch was the technical side of things. The frame rate was poor at launch, and the graphics weren’t great either. The former has been addressed to some extent, unlike , however the latter was never fixed. I didn’t have any major issues with graphics or performance on the iPhone 15 Pro, iPhone 12, and even iPad Pro. There are some hiccups on the iPhone 15 Pro when running at the best graphics quality setting and navigating certain areas, however it’s nowhere near as bad because it is on the Switch. The game feels a lot better on iOS. Check out the comparison of the high and low graphics options on the iPhone 15 Pro below:

On mobile, there aren’t any specific visual or frame rate settings beyond the resolution option within the display settings. This enables you to play at low, medium, or high graphics quality. These presets also affect other settings, corresponding to the frame rate limit and post-processing. This setting can only be modified from the title screen on mobile, while on PC you possibly can adjust it on the fly. I stuck to the high setting on all of my iPhones. Unfortunately, it has some minor performance issues even on the iPhone 15 Pro, as I discussed above. The low setting seems unusable as a result of how blurry it’s. On my 2020 iPad Pro, the high preset has more regular frame drops than the iPhone, and it also seems to work with some tweaked settings. Overall, even the older iPad Pro runs well with it, but not in addition to the iPhone 15 Pro as expected. Every device I tested it on, including the iPhone 12, ran a lot better with it than on the Nintendo Switch.

Visually, it looks much cleaner than the Switch even on older iOS devices when playing at a high level. Square Enix didn’t just do a bare-bones port here. It has full-screen support for gameplay on my iPhone 15 Pro, and even has a pattern or graphic to fill the screen in areas with pre-rendered or static 16:9 elements. This pattern or graphic is especially used on my iPad Pro, because it doesn’t support full-screen gameplay there. This also applies to Steam Deck to make up for that aspect ratio in parts. I’m glad Square Enix put within the work here to make certain it still looks good no matter aspect ratio.

Impressions from the steam deck

On Steam Deck, no matter my settings, I could not get the sport to run at a locked 90fps even with the low presets, while playing at 800p. I made a decision to go for a 60fps goal, and it was much easier to attain. One of the eccentricities is that the sport doesn’t let you alter the resolution while playing normally on Steam Deck. You can do this by forcing the resolution in the sport properties before launching it. On PC, it enables you to change the graphics quality (low, medium, high), anti-aliasing (off, low, medium, high), maximum frames per second (from 30 to unlimited), toggle v-sync, and adjust the display mode (windowed, fullscreen, borderless). If you are playing at 60fps, I like to recommend setting the Steam Deck OLED refresh rate to 60 to avoid judder as well.

I’ve played it on iOS, iPadOS, Steam Deck, Switch OLED, and Switch Lite, so there’s little question that the Switch version is the worst of the bunch, despite the incontrovertible fact that the web mode has been faraway from mobile and Steam. The massive performance boost and improved graphics with all of the DLC available for download at a much lower cost make the sport even higher. It’s value noting that the sport is listed as Steam Deck Playable, not Verified, because Valve claims that among the text in the sport is small and will be difficult to read. I had no issues with this, and it seems to me that Valve has previously marked games with smaller text as Verified. Either way, you possibly can safely buy this game to play on Steam Deck.

If you’ve skipped Switch, the brand new mobile and Steam ports are the method to go. While the mobile version without controller support is disappointing, it’s still a game I play frequently as a result of its improvements over Switch and the improbable core gameplay loop. All the included DLC means you’ll have enough content to last you even longer. If you value controller support in a game like this, Steam Deck is the method to go. Hopefully, Square Enix will bring more games to mobile in the long run. Right now, the iOS version is definitely among the finest mobile releases this yr.

This article was originally published on : toucharcade.com
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All the news from today’s big EA investor event

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September seventeenth, EA hosted its annual Investor Day event. Here the company shows the way forward for what it’s working on, discusses the way it plans to expand its franchises and tries to persuade the many individuals with money that they’re profitable and price further investment.

You could have missed it, because it doesn’t offer the level of pleasure of E3. But some things were announced, each at the event and as a part of the media blitz outside of Investor Day. So here’s all the essential news you may be excited by.

not happening, but the franchise doesn’t end

It could seem strange, but EA has no plans to create one anytime soon. Kate Gorman, EA’s vp and general manager of it has been said to be ushering in a “new era” for the franchiseand doesn’t want to interchange old games with latest ones, forcing players to restart the game.

“We don’t want to reset your progress. So it’s not so much about the numbers in the games, but know that the future of the franchise looks more like maintaining progress, maintaining things across titles and really having a continuous experience, rather than a stop-start experience between products,” Gorman said.

EA will proceed to update and improve while also releasing other related games, including previously announced ones what isn’t but as a substitute something more focused on multiplayer. The goal, it seems, is to stop replacing games with latest games and support things longer.

“We’re not going to be working on replacements for previous projects; we’re just going to be adding to our universe,” Gorman said. “What you’ll see is that there are more ways to experience s on different platforms, different ways to play, transmedia, a lot of great offerings in that universe.”

the film is being shot and Margot Robbie is in it

Meanwhile, EA also confirmed that a movie is in the works. The game publisher is partnering with Amazon MGM and star Margot Robbie’s production company LuckyChap. The film might be directed and co-written by season one director Kate Herron.

EA says it’s “very excited” about the film, but doesn’t have much to say about it yet. “It’s too early to talk more about the film, but stay tuned for updates as we celebrate our 25th anniversary next year!”

Screenshot: EA/Lucasfilm

in energetic development and is the end of the series

The next installment of the award-winning Respawn and Lucasfilm series is currently in development, in line with EA during today’s Investor event. This may also be the end of the trilogy and series.

“More than 40 million fans have connected with Cal Kestis and his story of his journey to become a powerful Jedi,” said Laura Miele, president of EA Entertainment and Technology, during the event.

And that story will proceed in the third game, which Miele confirmed is in energetic development. “Respawn is working hard to deliver the final chapter of this exciting story to players,” Miele said.

EA didn’t provide any details about the next game during the event.

Previously, and director Stig Asmussen said that he all the time envisioned these games “as a trilogy” and that the team had plans for what would occur after them 2023 Asmussen left Respawn in September 2023 and won’t be involved in the work on the third a part of the trilogy.

We learned so much about the next essential match

Ahead of Investor Day, Respawn CEO and EA Studios Group CEO Vince Zampella I talked to about the future. And the bottom line is: Did you prefer it? Well, they’re doing it again.

“I mean, if you look back to the peak or the pinnacle, it’s that … era where everything was modern,” Zampella said. “And I think we need to get back to the essence of what it is and do it amazingly well, and then we’ll see what comes of it.”

Zampella confirmed that the next game will cast off specialists and return to the classic class-based system present in older FPS games.

When can players expect the next installment? EA is not saying. Zampella hinted at a community testing program next 12 months, but didn’t reveal a release window for the full game. It seems EA is in no rush to release one other game after reception below expectations. You can read more about this game here.

The reboot will begin in 2025

The Internet Can Finally Stop Asking EA for a Release Date, Publisher Confirms September seventeenth that the reboot will finally arrive in 2025 as a part of Early Access.

The publisher didn’t have much else to say about the latest entry in the beloved skateboarding series, but that’s okay. I’m excited to be back next 12 months. I can’t wait to crash 200 times attempting to land that one perfect kickflip over the stairs. Read more about the news here.

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This article was originally published on : kotaku.com
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