Video Games
This was the best Xbox showcase in years (and the hardest to root for)

AND campaign This looks like an Adam Curtis documentary prequel introducing fans to E-Day and the birth of the series’ iconic “Lancer” chainsaw, in addition to a trailer showing not only is he still alivepotentially blooming. Microsoft’s summer presentation for 2024 was the best the Xbox had looked since the Xbox One. But this comes at an enormous cost, which the company doesn’t seem ready to admit publicly.
Insiders have been raising interest in the presentation for several days, partly because the full list of disclosures and announcements has already been leaked to some media and others. Fans were already furious, expecting Xbox to finally turn the corner, just for football to be dragged out of the field once more and realizing that the platform was still in one other of its inevitable “recovery” years. The proof is at all times in the games themselves, and their effectiveness can only be truly assessed once they’re in the hands of players. For now, though, the presentation has been delivered.
There were over sixty minutes of games small and huge, offering every part from zombie survival to nostalgic teen hangouts, punctuated by massive first-party games and third-party teases. If you own an Xbox Series X/S console, there’s plenty to play this yr and next. Xbox gaming studios lead Matt Booty’s long-running promise of a consistent variety of quarterly Xbox games price appearing in may finally come true. The only thing missing from this event was accountability for what and who Microsoft sacrificed to get here.
Just over a month has passed since the company’s announcement closes three studios and reorganizes the fourth. One of the victims, Tango Gameworks and is the hit of 2023 , seemed to symbolize the best of Xbox in the Game Pass era: a highly stylized passion project from a more moderen team that wowed critics and won awards, and would not have been possible without the “let a thousand flowers bloom” strategy behind the platform go to a subscription library similar to Netflix. But in a devastating turnaround, the deep-pocketed tech giant has parted ways with the team together with renowned immersive sim creators Arkane Austin and others. According to internal comments from Booty and the head of parent company Zenimax, there was simply not enough bandwidth for one in every of the three Most worthy corporations in the world to manage so many studios.
The bad news and nonsense explanations wouldn’t have fallen like a lead balloon if Microsoft had not announced mass layoffs in several departments just a number of months earlier, including the newly acquired Activision Blizzard. The cuts affected everyone from the team to developers Sledgehammer Games and included the cancellation of , a fantasy survival game that would have develop into Blizzard’s first latest franchise in nearly a decade. Microsoft spent $69 billion on the acquisition, Microsoft Gaming CEO Phil Spencer visited the Activision Blizzard King offices shortly after the deal closed last fall, after which in early 2024 the mask got here off.
In interviews with and , Microsoft Gaming CEO Phil Spencer blames the heel activate a mix of investor pressure and a stagnant console gaming market. In other words: capitalism. But completely shutting down Tango Gameworks, originally founded by director Shinji Mikami to train a brand new generation of creators, seemed particularly capricious. The Xbox team didn’t mention the developers it fired or their contributions in its remarks to the live audience before today’s presentation or during the pre-recorded event itself. (Even after learning his fate, Arkane Austin worked hard to post a much needed final update.)
Instead, Spencer opened the presentation promoting the company’s desire to bring one in every of its hottest franchises to much more gamers through the power of a $17/month subscription. This was perhaps unsurprising given the billions Microsoft paid to acquire the series, but the decision to open the series in this fashion underscored a brand new reality for the Xbox brand, which now must return a return worthy of all those investments. “I haven’t talked about it publicly because now is the time for us to focus on the team and the individuals.” Spencer said later that dayaway from the a whole lot of 1000’s of fans watching the show.
He continued:
It’s obviously a really difficult decision for them and I would like to make certain, through departures and other things, that we do the right thing for the individual people in the team. It’s not about my PR, it isn’t about Xbox’s PR. It’s about these teams. After all, as I actually have said again and again, I actually have to run a sustainable business inside the company and grow, and that implies that sometimes I actually have to make difficult decisions that, truthfully, usually are not decisions that I like, but decisions that somebody has to make.
Meanwhile, the presentation didn’t even explain itself the bar set a number of days earlier by Geoff Keighley during the Game Awards host’s presentation. Xbox CEO Sarah Bond, who he responded with a word salad of corpo when asked about the studio’s closure last month, he closed the Xbox presentation by pointing to the future fairly than dwelling on the recent past. “Our mission is to make Xbox the best place to play by including games from our own studios on Game Pass at launch, to take gaming into the future with our commitment to game preservation, to push the boundaries in our future hardware, and to enable you to play games, wherever you want, on Xbox, PC and in the cloud,” she said. “This is what defines Xbox today and in the future, and that’s why we’re working hard on the next generation.”
This was a pledge intended to reassure fans who are still reeling from the shock of the recent changes to the franchise’s history. But the future is built on the past, and every new shiny Xbox game now raises the question of what happens to the teams Microsoft has bought or partnered with when they no longer feel like they’re serving its bottom line.
IGN
Video Games
Elder Scrolls Oblivion Remake leakage screens online


After years of gossip and speculation that Bethesda worked on the modification of the groundbreaking role of roles, the primary screenshots of this completely new edition It was found that the fans began to dig a programmer’s website before the reported version next week.
Fast summary: in 2023, Reddit has been claimed have information concerning the upcoming remake. Later the identical yr, production map for Bethesda He leaked throughout the Microsoft FTC test And mentioned a remake. In January, he was in a position to confirm the existence of the sport using our sources. And in March it was reported that the RPG remake may soon arrive through the unexpected premiere. Now the screenshots of the remake, which haven’t been shortcomed, have appeared online and it looks like we’re very, very near this release.
April 15, he said Thetthererake is to be launched next week on Xbox, PS5, PC and Game Pass. This can explain why fans of the programmer’s programmer’s website programmers found plenty of screenshots and promotional images, including some comparative photos showing the brand new game and the unique RPG 2006 next to one another (as shown above.)

Fans began to catalog all screenshots and leaked images In the online album. Some photos show what seems to be a special edition of the game with the new armor of horses. If you know what you know, you know how funny it is in 2025 that horses can be included in the more expensive version of the game.
It is believed that this remake is in-built Unreal Engine 5 I, Apparently, in line with the developer’s LinkedIn profileIt will contain a converted endurance system, higher invention, improved blocking, a brand new archery system and demolished HUD.
Now we just have to wait for Bethesda and Microsoft to confirm this remake and release it. And this will probably not be too long waiting.
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(Tagstranslate) Oblivion
Video Games
The most important tips for the first Berserker, Monster Hunter Wilds, south of the north and more


Thor is a dynamic figure, an authority in terms of taking and coping with damage equally. Front Fighter of the Vanguard Perswasion, Thor uses Thorforce as a resource, performing distance attacks, moving around the map with Mjolnir, rebuilding it to inflict a rise in injuries, get bonus health and finally get up, allowing him to supply him from flurting the fiddled blows to enemies. – Brian Barnett Read more
(Tagstotranslate) Mjolnir
Video Games
The marathon sounds like a more affordable approach to a brutal species

As someone who tried to persuade friends to join me in Strzelce extraction, only to see too many individuals after the primary or second defeat, I do know too well how rejection of the species might be. Death can come quickly in this type of game, and since you lose all of the stuff you wear, for those who cannot get out, the loss seems particularly demoralizing.
This is very true within the case of something through which they take note of survival mechanics, comparable to desire and specific health conditions, comparable to bone fractures. But even in a more free approach to the species, which soon experienced the “DMZ” mode with (2022), failure often causes such a battle uphill in the subsequent match that you simply are often too dissatisfied to give you the option to withstand even meetings with all essentially the most trivial AI, let alone GOP stuffed with equipped players. Many people like such a challenge, however it is certainly a area of interest crowd.
But Today’s gameplay reveals Perhaps it shows essentially the most free and accessible approach to the species. As someone who deeply loves the fun related to this type of game, I hope that Bungie is aimed toward this hardcore species, opens the door for more people to enjoy his ups, without fighting falls.
The class structure makes a difference

As we learned from today’s game, players will choose from one of the six runners during the premiere to jump on the map. They sound very similar to classes in or even character abilities in something like that or. Today’s event showed four that will be playable during the closed alpha period:
- Location: A soldier like “all about playing on Push-Forward”, described during the stream as “first in” during combat scenarios.
- Blackbird: Runner “based on recognition”, which focuses on seeing the threats of the enemy to the team
- Fault: Fast “disruption”, which encourages you to quickly get, screwed, tactics
- Vacuum: Hidden runner who can use smoke grenades, and even invisible with active camouflage
Players will be able to find various implants and “cores” to diversify their runners, but considering the inherent features of each runner, such as a double glitch stroke and miracle locus covers, it seems that you will always be able to deploy in the match with the basis of defensive and offensive ability. Another exciting skill is the best blackbird like observed in the preview, Which basically allows you to question a fallen enemy to reveal the positions of your teammates.
But maybe, most importantly, the classics of the class provides a slightly script, which players should perfectly observe during the match. Do you see locus? You know that the character probably has a better firepower. Do you see the void? You will know that you are expecting insidious Shenanigans. You will also learn that these are the roles you expect for your team, and you will be able to decide on this role at the beginning of the match, and you have not acquired the necessary equipment for the game as a tank, healer or other role. This determines a clear waiting for what you should do during the match, in addition to just collecting loot and exit.
It also means that you’ll spend less time sweeping things from the map only to fill these roles after death. In Strzelce for extraction, through which you might be deprived of the whole lot after death, it is simple to catch a spiral of death to be too dissatisfaction for the subsequent matches. Writing for, Travis Northup thought of it In his preview Thinking on how the brutal feeling that “you won’t ever catch a break” after death and deprivation of useful booty will sit with people who are new in this species.
In my experience, the genre sounds as if it has a better and talented final analysis to come back after losing the whole lot. Although the preview emphasized this The default weapon starter set shouldn’t be terribly powerfulAt least you is not going to implement as without features, an unarmed soldier only bare fists for those who lost the whole lot. You may have your runner’s skills and sponsored equipment before you go to the subsequent match.
Although it is clear, he rewards those players who remain the longest, being able to jump after death with a set of useful skills, should be facilitated by vacuuming and useful for your team. Mix in the fact that the game does not contain survival mechanics, such as hunger or thirst, or an injury system, which requires recovery of ailments to specific limbs, characteristic Bungie talents for creating shooters that seem responsive and satisfying to the game, and it can simply be a chance to shoot.
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(Tagstotranslatter) marathon
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