Video Games

How to Find Every Collectible in SCHiM

Published

on

Level 11: Package

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

This is one other collectible that’s hidden in plain sight. As you progress through the extent, make sure to grab this white box from the steps of your human’s apartment constructing (above, top center). It’s not stealing the porch in case you’re taking it to your unwitting host.

Level 13: Anemometer

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

At the beginning of the extent, jump out of your garbage truck onto the primary cyclist you see. When he stops on the crosswalk, jump into the shadow of a close-by truck, then wait for a automotive coming the opposite way. Ride on its shadow until you see a automotive parked by a big road sign. anemometer is behind this sign (above).

Taking this collectible also reactivates the nearby windmill. If you touch its fan, you may be thrown across the road the way in which you got here, into the shadow of the automotive behind the truck, and you will have the option to proceed the extent normally.

Level 14: Lost Package

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

First, drive the forklift into the warehouse to reach the primary of several conveyor belts. Use the spring to jump onto the belt and ride the shadows of the packages passing you by. Just before the belt splits, jump off onto a messy pile of boxes. From here, you’ll be able to see the missing package (above, top right), but you’ll be able to’t reach it yet.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

From here, jump to the nearby shipping containers and use the spring next to them to launch yourself towards the parked forklift. When you are in the forklift’s shadow, press the interact button to raise its forks, which may also extend its shadow. Not only is that this a useful trick to remember for the remaining of the extent, but it surely gives you sufficient room to reach the missing package. You can use the nearby spring to return to the stack of crates and proceed the extent.

Level 14: Key

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

Continue through the extent until you reach a shipping belt for crates. At the tip of the belt, you will find a employee testing a robotic arm. Instead of jumping into the shadow of this employee, go a bit further, past the last obstacle, into the storage area.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

At the tip of the runway, jump into the shadow of the guy standing on the left. From there, you’ll be able to jump from the nearby walkway onto the forklift to the shipping containers. The secret is at the tip of the runway behind the second container (above, bottom left).

Level 14: Chest

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

Towards the tip of the extent, you are taken to a crowded warehouse area where you might have to navigate between tall shelves, using the shadows of passing staff or forklifts as stepping stones. You often exit this area by jumping right into a pipe and letting it take you to the tip of the extent (above).

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

However, in case you jump against the present of this pipe long enough, you’ll be able to reach a well-hidden spot where you will see that a box that has fallen from the ledge (above).

Level 16: Chair

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

At the tip of the extent, before you jump into the dog’s shadow, backtrack a bit and visit the surface seating area of ​​the nearby restaurant. Both the schim and the chair are in the shadows against the wall of the constructing. They’re easy to grab so long as you do not leave before you get them.

Level 17: Screwdriver

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

From the place to begin, jump from shadow to shadow along the nearby canal until you see this collectible next to a tree. The screwdriver (above, left center) is similar color because the inexplicable elements of the extent’s color scheme, making it hard to see.

Level 18: Walking Stick

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

This level takes place on 4 separate “islands” in the town’s canal system. It starts on the primary one. If you hop from tree to tree along the sting of the present island, you may spot an abandoned reed in the shade of a park bench (above right).

Level 18: School Bag

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

Ride the runner’s shadow to the opposite island and get off on the playground. You can have to adjust the camera to see it, but the college bag is in plain sight near the jungle gym.

Level 18: Trash Can

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

You’ll probably notice it yourself. The third collectible on level 18 is in the duck pond on the third island (above, bottom center). It’s a simple jump from the shore.

Level 18: Bicycle

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

If you grabbed the previous collectible, you will likely find this one by mistake while trying to get out of the duck pond. It’s just a number of yards from the trash can in the identical pond.

This is probably going since the geese stole your man’s bike on level 5. Think about this, people.

Level 19: Plastic Waste Bin

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

From the place to begin, take a number of right jumps to the parking meter, then make an enormous jump to the lamppost across the road. This is the toughest part; now you’ll be able to grab the plastic trash can that is lying on its side nearby (above, center).

Level 19: Bucket

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

From the previous schima, proceed through the extent normally until you see a lost schima lurking in the shadow of a parked automotive. Use the shadows solid by the 2 guys next to that automotive to reach the schima, then pick up the bucket from under the nearby patio tables (above, off center).

Level 19: Bicycle Pump

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

As you make your way through the principal path of the extent, you may pass a bridge that has lots of people on it. Cross the bridge to the opposite side, then position the camera in order that the bridge is facing the highest left corner of the screen, as above.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

There’s a collectible in each directions here. If you switch right, you need to see a motorcycle pump in the shade of a tree at the tip of the lane (above). It’s thin enough to be hard to see.

Level 19: Barrier

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

From the previous collectible, head back to the bridge and go the opposite way. There is a line of road barriers here, and you’ll be able to pick up the one in the center that has been knocked over.

Level 20: T-shirt

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

At the beginning of the extent, jump into the shadow of the primary automotive that passes by and let it take you all the way in which to the small bridge. Before you raise the barrier, jump into the shadow of a close-by streetlight after which into the parked van.

From the van, walk to the opposite side of the nearby fence. It’s tricky, but there are enough small shadows to reach the clothesline in the space, and from there, go across the back patio of the home. The shirt is behind the nearby fence (above).

This article was originally published on : kotaku.com

Leave a Reply

Your email address will not be published. Required fields are marked *

Trending

Exit mobile version