Video Games

Destiny: Rising announced for mobile devices from the creators of Diablo Immortal

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There are rumors that work has been happening in the area for years increasingly cracked Bungie, was a poorly kept secret for the previous few months. But now it’s official, as NetEase is announcing the mobile game today, and the first closed alpha will launch next month.

Why NetEase and never Bungie? Because again gossip they indicated that it’s a Chinese company largely responsible for the mobile incarnation, not Bungie itself. This is clearly confirmed by the announcement video, by which Bungie’s lead producer, Tritia Medrano, says: “We at Bungie are so excited that NetEase has invited us to join them as they announce their new mobile game…”

Of course, it was NetEase, which also cooperated with Blizzard.

Destiny: Uprising

Bungie’s role appears to have been to “support” NetEase, confirming rumors suggesting that the developer withdrew from the project several years ago. Hostage-style appearances by Bungie employees in the videos look like an try and soften the inevitable fan backlash.

Very similar in concept to the one on consoles and PC, it can be a third-person looter shooter, with all the PvP modes, attacks and storyline you’ll expect, although the motion shall be set in a slightly convenient “alternate timeline” and before the events of the previous games.

The game’s plot sets it before the emergence of hunters, titans, and sorcerers, so the Lightbringers in the game could have a totally latest set of class archetypes. It will even feature recognizable modes – missions, strikes and six-player PVE – but will even add latest modes of its own. We do not know what they’re yet, but they are going to definitely be “engaging.”

Perhaps the most telling line of all, which speaks to the strange nature of a Bungie-owned franchise being created by a wholly different developer, comes when NetEase senior narrative designer Caroline Wan explains the connection. “We are so grateful to Bungie for their incredible support,” he begins, which makes me wonder if the collaboration was intense. He continues, “providing us with the creative freedom to develop and nurture our own vision.” Oh.

And you may bet it can be absolutely peppered with microtransactions. Although of course nothing was mentioned about it.

caused quite an issue along with his constant rebukes that you just were heading for glory. Which is all the more frustrating considering underneath all of it it’s a extremely good gameand it can remain so even when you never pay a penny. Even though people paid pennies, it was a “free” game earning a staggering $50 million in the first month. After the first 12 months it was like that reported raised $525 million. It’s inconceivable that an analogous model won’t be available, given how unpopular it can be with fans, the money will keep pouring in anyway.

The game is described as “fairly early in development” but is closed alpha testing will start on November 1.

This article was originally published on : kotaku.com

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