Video Games

Celebrating the metaphor: ReFantazio’s greatness, critiquing its flaws, and more of the week’s best takes

Published

on

Picture: : Interactive Blue Rider

One of the most famous rules of theatrical storytelling is often called “Chekhov’s gun.” The principle suggests that if a component is introduced right into a story, even by chance, casually, it higher be significant. Or, as he often sums it up, if a gun appears in some unspecified time in the future in the story, it higher go off at the end. So, when a weapon appears at the starting of my playthrough of a narrative game you may imagine where my thoughts immediately went. – Willa Rowe Read more

This article was originally published on : kotaku.com

Leave a Reply

Your email address will not be published. Required fields are marked *

Trending

Exit mobile version