Video Games
God Of War: Ragnarok PC Port Will Prevent Atreus From Ruining Every Puzzle
If you played on PlayStationafter which, as you punctuate your declarations about how fucking wonderful it’s, you’ll almost inevitably scream, “STOP TELLING ME WHAT TO DO!” For some reason, he is completely convinced that you simply are stuck in a dead end on a regular basis and has its heroes who give cluesoften before you know it’s a puzzle. But with today’s PC launch, that problem now not exists!
In the 2022 version, at any time when you paused to admire a waterfall or put down your controller to take a sip of coffee, protagonist Kratos’ son Atreus would chime in with a suggestion for solving a puzzle you weren’t even taking a look at. “Maybe you could try freezing this water?” he might say, boldly, as you would possibly expect given his father’s notorious impatience. So relentless and furious was his debunking of every puzzle that it began to suggest an entire other set of explanation why Kratos may need difficulty showing like to his son.
Read more: Even God of War Ragnarok’s voice actor desires to disable tooltips
But now, The PlayStation Blog published an article we list the brand new features within the PC version which is obtainable via Couple AND Epic later that morning, which incorporates (actually starts with) “Limited Puzzle Hints Options.”
A brand new option within the Gameplay Settings tab. When enabled, it’s going to reduce the frequency at which you hear puzzle hints out of your teammates.
It only took them two years to determine tips on how to silence that little rascal.
Other features announced for the PC version include audio descriptions for the sport’s gorgeous cinematics, a set of streamer gifs to upload to Twitch or YouTube, and something called “fan kit”, which consists of what we commonly call “ads”, through which fans can decorate their social media and desktops with plugins promoting the sport.
This is alongside the work of Jetpack, the same company that brought the original to PC, offering unlocked frame rates, “true” 4K, and improved features like lighting, reflections, shadows, and geometric detail. And of course, it will benefit from both Nvidia and AMD’s scaling magic, and best of all, if you’re me, ultrawide support, letting you play at silly resolutions like 21:9 and 32:9. Check out this wonderful nonsense:
As we mentioned, the game is coming to PC today, September 19th. It certainly won’t run perfectly on one very specific set of PC components, and as such, it’s going to be review-bombarded by everyone it concerns.
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