Video Games

Kotaku’s Weekend Guide: 5 New and Old Games We Can’t Wait to Play

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Crimson Diamond is OUT NOW!! (Launch Trailer)

Play on: Couple
Current goal: Solve an old-fashioned puzzle

A number of weeks ago I discussed how I used to be enchanted point-and-click adventure from the parents at Wadjet Eye. Well, I finished it (it was great) just in time for a very latest entry within the genre to appear. And while Wadjet Eye’s game is most harking back to the journey games of the ’90s, which featured full voice acting and elegant drag-and-drop interfaces, this latest game, from designer Julia Minamata, is inspired by an earlier era of adventures, people who were in EGA and required you to type in what you wanted your character to do. I can not wait to discover its secrets.

might be most harking back to Sierra’s adventures, especially the Clara Bow games, whose plucky heroine finds herself drawn into crime-solving mysteries throughout the Roaring ’20s. It casts you within the role of Nancy Maple, a young woman investigating the invention of an especially large and precious diamond in a town in northern Ontario, Canada. From the trailer, it’s clear that her investigations will lead her to individuals with their very own motives, a few of them sinister, and put her in no small amount of danger. Sign me up!

People often talk concerning the evolution of adventure games from text parsers to purely graphical interfaces as a net good, as if text parsers were only a crutch, a relic from the genre’s early days that we now not needed, but I’ve at all times seen them as two fundamentally different approaches, each with its own strengths. I believe there are methods through which the presence of a text parser can encourage creative considering that a purely graphical interface doesn’t at all times allow, and as well as to delving into the story, I can’t wait to see the way it uses this design element that’s so rarely utilized in modern games. All in all, it feels like the right solution for a comfy weekend. —Caroline Petit

This article was originally published on : kotaku.com

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