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Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review – Customizable, Comfortable, But Full of Shortcomings

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In our last full controller review on TouchArcade I used Victrix Pro BFG Tekken 8 Rage Art Edition for PC and PlayStation on my Steam Deck, PS5, and PS4 Pro for over a month now. Before I interviewed PDP Victrix in regards to the controller and arcade sticks, I used to be very interested by the controller as a consequence of its modular nature, and in addition because I desired to try one other “Pro” controller after loving the Xbox Elite (1st gen) and DualSense Edge for years.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller – What’s within the Box

Typically, controllers include only a cable and sometimes a charging station. In the case of the Victrix Pro BFG Tekken 8 Rage Art Edition, you get the controller, a braided cable, a high-quality protective case to store the controller and all the things else within the box, a removable fightpad module with six buttons for fighting games, two gates, two replaceable analog stick covers, two d-pad covers, a screwdriver to be used with the controller, and a blue wireless USB dongle.

All the components are neatly placed within the case, which is excellent quality in itself. Unlike the regular Victrix Pro BFG controller, some of the components on this one are themed to the brand new aesthetic of the Tekken 8 Rage Art Edition. Keep that in mind, as I do not see any officially available replacements, but I hope they begin selling them soon.

Victrix Pro BFG Controller Compatibility Tekken 8 Rage Art Edition

On paper, the Victrix Pro BFG Tekken 8 Rage Art Edition controller supports PS5, PS4, and PC. I don’t use Windows anymore, so I used to be curious if it could work on Steam Deck out of the box. Since I prefer PlayStation button prompts in games, I set it up on my PS5 and connected the dongle to my Steam Deck dock. It worked with out a hitch and with none updates.

As for the console, if you would like to play wirelessly, you’ll have the identical dongle and switch setting for either PS4 or PS5. I had no issues playing on my PS4 Pro in PS4 mode and my PS5 in PS5 mode. In fact, since I haven’t any PS4 controllers that work outside of the PS4-enabled arcade controllers, this can be a very nice bonus when I need to check something on PS4 to check to PS5.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Features

The biggest advantage of the Victrix Pro BFG controller is its modular nature, which lets you work with a symmetrical stick layout, an asymmetrical stick layout, change the settings for fighting games using the fightpad, adjust the triggers, thumbsticks, and in addition the d-pads. The goal of this design was to mean you can customize the controller depending on the sport you’re playing. For example, I might use the symmetrical stick layout when playing Katamari Damacy Reroll, but I could change to an Xbox-style asymmetrical layout when playing DOOM Eternal.

The ability to customize the trigger stop can also be great, as I can change it when playing a racing game with analog trigger support, and in addition select the shortest stop when playing a game with digital trigger support. Other than that, the multiple d-pad options are very nice, but I attempted to keep on with the default diamond shape to get used to it, and I actually prefer it. I would not use it for platform games, though, but the opposite d-pad options work well here.

As that is an official PS5 and PS4 licensed controller, it’s value noting that it lacks vibration, haptic feedback, adaptive trigger support, or gyro/motion control support. I do not care much in regards to the gyro, but the dearth of vibration is disappointing since there at the moment are controllers under $30 that provide decent vibration.

The Victrix Pro BFG Tekken 8 Rage Art Edition comes with 4 paddles or paddle-like buttons. I wish there have been actual paddles that could possibly be removed, though. I assigned two of them to L3 and R3, and those above them to L1 and R1, since I mostly use them in games like Monster Hunter World, and I also hate pressing the sticks. Having 4 buttons here is excellent, though.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Look and Feel

Visually, I like the gorgeous and vivid accents and colours used on the Victrix Pro BFG Tekken 8 Rage Art Edition. It’s not as elegant because the default black model with purple accents, but for a themed controller it looks excellent with light blue, pink, purple and the Tekken 8 branding.

The Victrix Pro BFG Tekken 8 Rage Art Edition may be very comfortable, however it’s somewhat too light for my taste. The material on the predominant body of the controller ranges from feeling premium to only right. It’s a far cry from the premium feel of the DualSense Edge, but this controller has that ugly shiny faceplate that ruins all the things. The grip on this controller makes a giant difference, and I’ve had 8-hour sessions with the controller wired in without getting drained of holding it. The incontrovertible fact that it’s lightweight pays off here.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller for PS5

There are a number of things to have in mind with the PS5. It’s an officially licensed controller, but you may’t activate your PS5 with it. This looks like a limitation for third-party controllers on the PS5, however it’s annoying. It also doesn’t have haptic feedback, adaptive triggers, or a gyroscope. It also supports the touchpad and all of the buttons I exploit on the DualSense controller, including the share button.

Victrix Pro BFG on Steam Deck

As I discussed above, the Victrix Pro BFG Tekken 8 Rage Art Edition works out of the box on Steam Deck with the dongle connected to the official dock I’m using. It even accurately recognizes the PS5 Victrix controller, and the share button works for taking screenshots, and the touchpad works properly in PC games that support a PlayStation controller. This was great because some games don’t even recognize my DualSense properly.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Battery Life

The huge advantage of the Victrix Pro BFG Tekken 8 Rage Art Edition controller or a daily controller over the DualSense and DualSense Edge is the battery life. It lasts over and over longer than the DualSense and DualSense Edge on a single charge. It also helps that the emblem on the touchpad indicates when the battery is low. This is sweet for taking part in on Steam Deck, since other controllers don’t visually indicate when the battery is low.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Software

The software is something I couldn’t test since it’s only available within the Microsoft Store, and I don’t use Windows anymore. Luckily, it really works out of the box with Steam Deck, PS5, and PS4. One thing I wanted to ascertain was if the controller would work on iOS. I tested wirelessly with a dongle on my iPad, wired on my iPhone 15 Pro, and wired on my iPad Pro, but no luck.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Negatives

It currently has a number of major drawbacks. These include the dearth of rumble, the low polling rate, the dearth of Hall sensors, and the necessity for a dongle for wireless connectivity, a minimum of with my model. The lack of rumble might not be an issue for some, but for the “Pro” controller, the polling rate is disappointing. There are many movies on YouTube showing this and why it’s an issue. Comparatively, the DualSense Edge wired is a lot better in terms of response.

As for the Hall sensors, I’m glad Victrix is ​​now selling recent modules, but why don’t recent controller purchases include them out of the box? Besides, if I were to purchase any of these, module color options available for my Victrix Pro BFG Tekken 8 Rage Art Edition controller, it would not fit the aesthetic and won’t have the PS5 buttons.

Victrix Pro BFG Tekken 8 Rage Art Edition Controller Review

After 100+ hours of use with the platform controller in games like UFO 50, Street Fighter 6, Tekken 8, Persona 3 Reload, and plenty of others, I can safely say that I like using the controller, but there are a number of issues which might be annoying considering its price. In some ways, the Victrix Pro BFG Tekken 8 Rage Art Edition has the potential to be one of one of the best controllers in years, if only it could possibly be improved and redesigned for a possible successor. There are currently a number of too many caveats to its high price tag that make it excellent, but not amazing. The biggest issues that currently hold it back are the dearth of vibration, the dongle requirement, the added expense of the Hall Effect sticks, and the polling rate. This may not matter to some people, but I expected more from a “Pro” controller priced at $200.

Victrix Pro BFG Tekken 8 Rage Art Edition Review Rating: 4/5

This article was originally published on : toucharcade.com
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There’s a lot to say about Dragon Age: The Veilguard, but did we like it?

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This week’s Dragon Age: The Veilguard coverage includes the sport’s official reveal, an in-depth have a look at how BioWare avoided sticking to a single canon, a have a look at how factions affect relationships throughout the protagonist’s journey, and, in fact, our reactions to being given complete freedom to…

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This article was originally published on : kotaku.com
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The Best Visual Novels and Adventure Games for Switch in 2024, From Fata Morgana and VA-11 Hall-A to Famicom Detective Club and Gnosia

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After covering the most effective party games for Switch in 2024, the recent release of Emio – The Smiling Man: Famicom Detective Club , which is as amazing because it is, prompted me to write about what I consider to be the most effective visual novels and adventure games on Switch which you could play straight away. I’ve included each because some games are pure visual novels and some are adventure games (not visual novels). This list includes quite a number of games from different regions and release years, and I hope you discover something you’re keen on here. As all the time, this list is in no particular order.

Emio – The Smiling Man: Famicom Detective Club ($49.99) + Famicom Detective Club: Two Case Collection

When Nintendo not only recreated each Famicom Detective Club games in 2021, I couldn’t imagine it. They were amazing adventure games, and my only grievance was the shortage of a physical release on the time. Fast forward to 2024, Nintendo released Emio – The Smiling Man: Famicom Detective Club each physically and digitally as a brand recent entry in the series, and I used to be thrilled to play it. Not only does it feel like a real entry in the series, which could also be a downside for some, but it surely could also be one of the crucial lavish productions I’ve seen in a game of this sort. I don’t want to spoil it, however the ending is shockingly good and really justifies the M rating. I definitely didn’t expect a brand new Famicom Detective Club game in 2024 to make it onto my best games of the 12 months list, but Nintendo has managed to just do that with Emio – The Smiling Man: Famicom Detective Club. Download the demo now.

If you favor to play the primary two games before Emio, grab Famicom Detective Club: The Two-Case Collection. If you do not mind old-school adventure game design and gameplay, you will love these.

VA-11 Hall-A: Cyberpunk Bartending Action ($14.99)

If you’ve read the several “best games on Switch” lists I’ve done this 12 months, you’ve seen me cover VA-11 Hall-A: Cyberpunk Bartender Action twice before, but as you understand, I can’t wait to discuss considered one of my favorite games of all time. VA-11 Hall-A: Cyberpunk Bartender Action stands out in its story, music, aesthetics, and most significantly, characters. I’ve played it multiple times over time on every system, so it feels right at home on Switch, and it’s a game I’d recommend to literally anyone. I don’t care in case you like point-and-click adventure games or not. Go mix drinks and change someone’s life.

Fata Morgana House: Ghost Dreams Edition ($39.99)

The House in Fata Morgana: Dreams of the Revenants Edition is the definitive edition of considered one of my favorite stories in any medium. It includes the unique game and more to deliver a shocking version of a masterpiece of storytelling. This is a pure visual novel, and I’m glad that after many releases it has found great success on Switch, where it plays best. If you would like to play something that may stick with you for a protracted time, this gothic horror experience will do far more. It also has among the most amazing music ever.

Coffee Talk episode 1+2 ($12.99 + $14.99)

Okay, that is cheating for the reason that games are sold individually on the eShop, and the physical editions I got from Japan are also separate, but since each games are bundled together on the Switch in North America, I’ve included each Coffee Talk games as one entry. I really like each of them, and while they didn’t quite reach the heights of VA-11 Hall-A, Coffee Talk perfectly met my expectations for a coffee shop game and delivered a really relaxing experience with an amazing story. If you want coffee and listening to interesting individuals with great pixel art and music, that is for you.

Moon Visual Novel Type: Tsukihime, Fate/stay night, and Mahoyo (variable)

This is one other post where I’m cheating. I wasn’t sure if I wanted to include just Tsukihime or Witch on the Holy Night (Mahoyo), however the recent release of Fate/stay night Remastered made it even harder. Instead of worrying an excessive amount of, I’m including all three as essential visual novels for this text on Switch. They’re all very long, but superb. If you would like to try a classic visual novel, Fate/stay night is the best way to go, but I like to recommend the Tsukihime remake on Switch to anyone. Witch on the Holy Night might be the sport to play after those two in terms of quality.

PARANORMASIGHT: The Seven Secrets of Honjo ($19.99)

Square Enix’s PARANORMASIGHT: The Seven Mysteries of Honjo jogs my memory of Nintendo’s Emio in a way that I’m surprised it even exists, let alone that it’s pretty much as good because it is. I went into it with no expectations, but I used to be blown away by the storytelling, the pacing, and even among the wall-breaking that I actually enjoyed at first. Square Enix has put out among the best puzzle-adventure games I’ve ever played, with amazing characters, great graphics, and interesting mechanics, and it’s well value your time in case you need a incredible recent horror adventure game.

Gnosis ($24.99)

People call Gnosia a sci-fi, social deduction RPG, but to me it’s more of a hybrid adventure and visual novel. Your goal is to discover the Gnosia in your group using the data you gather, and then vote to put the Gnosia to sleep. You and your crew grow over time, and apart from some RNG issues to get two specific outcomes, Gnosia was a incredible experience. I enjoyed it a lot on Switch that I purchased the physical version on each Switch and PS5, in addition to on Steam. This game might not be for everyone, but it surely stays one of the crucial enjoyable surprises in the genre.

Steins;Gate Series (Variable)

The Switch releases of Spike Chunsoft’s Steins;Gate series, particularly Steins;Gate Elite , are only as essential as Fate/stay night when it comes to introducing newcomers to visual novels in the genre. While I still hope the publisher ports the unique Steins;Gate , Steins;Gate Elite is a straightforward suggestion for those that watch the anime and want to get into an amazing visual novel. The Steins;Gate games are only really required play after you’ve experienced the unique story in Steins;Gate Elite . I cheated here too by including multiple games, but my list is my rules.

AI: THE SOMNIUM FILES and the nirvanA initiative (variable)

AI: THE SOMNIUM FILES and Spike Chunsoft’s nirvanA Initiative have brought together Zero Escape creator Kotaro Uchikoshi and No More Heroes character designer Yusuke Kozaki to create an incredible set of two adventure games that truthfully feel too good to be true given the budget behind them and the standard they deliver in terms of story, music, and characters. While many individuals lament the shortage of Zero Escape on Switch, I believe the 2 AI: THE SOMNIUM FILES games are absolutely value trying out at full price and are gems of the Switch library. Please don’t make us wait too long for a brand new game in the series.

NEEDY STREAMER OVERLOAD ($19.99)

When it comes to adventure games or visual novels, I often get really helpful games where a friend will say “trust me and just play it, but don’t look anything up about it.” One such game was NEEDY STREAMER OVERLOAD after I first played it on PC. It’s an adventure game with multiple endings that may go from disturbing horror to healthful moments. It follows the day by day lifetime of a young girl trying to develop into the most effective streamer. I liked it enough to pre-order a limited edition Switch from Japan, and I’m glad I did. It’s unforgettable.

Ace Attorney Series (variable)

Capcom has now brought your entire Ace Attorney series to the Switch with Phoenix Wright Ace Attorney Trilogy (1, 2, 3), Apollo Justice Trilogy (4, 5, 6), The Great Ace Attorney Chronicles (1+2 of them), and the 2 Ace Attorney Investigations games this week in the Ace Attorney Investigations Collection. I’d say there’s no excuse now, but this adventure game series is beloved for a reason, and has spawned a fan base that has endured for years since its DS debut in the West. If you’re recent to the series, I like to recommend The Great Ace Attorney Chronicles as the most effective entry point, even over the unique trilogy, which feels dated in some ways. Either way, now you may play your entire series on one handheld, and I really like that.

Ghost Hunter: Death Mark, NG and Death Mark II (Variable)

Another series, not a single game? Yes. The Spirit Hunter trilogy from Aksys Games and Experience Inc. is now fully available on Switch, and it combines elements of adventure horror and visual novel with one of the crucial striking art styles I’ve ever seen. It’s a bit harder to recommend this series given how grotesque among the designs are, but I don’t think I’ll ever forget among the images I saw while playing the Spirit Hunter games, with their excellent locations and stories. I hope we see a brand new installment in the following few years.

13 Sentinels: Aegis Rim ($59.99)

13 Sentinels: Aegis Rim isn’t a pure adventure game, but one which has real-time strategy battles. I normally try to put the fantasy game last, and the double whammy of not being a full adventure game while also being among the best games I’ve played in a decade made me end this feature on Vanillaware and Atlus’ sci-fi masterpiece 13 Sentinels: Aegis Rim. I first played it on PS4, and I enjoyed playing it from start to finish on Switch thanks to its OLED screen in portable mode. No matter where you play it, you’ve gotten to experience 13 Sentinels: Aegis Rim.

If you’ve made it this far, you’ve probably realized that this isn’t a top 10, but moderately more of a listing of games that I like to recommend playing at full price. I didn’t want to cut out something I actually like to hit any variety of really helpful games, which is why I’ve even included a number of full series here as a substitute of individual games. Here’s my list of the most effective visual novels and adventure games for Switch to play in 2024. If you’ve gotten a game you think that I should include, let me know in the comments below. I’m all the time looking for more amazing stories in two of my favorite genres which are an ideal fit for Switch. As all the time, thanks for reading!

Note: I’m working on a separate list of otome games because there are too many good games in this subgenre.

This article was originally published on : toucharcade.com
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Here’s How Experts Say Nintendo Will Revenge Palworld

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Earlier this week, Nintendo and The Pokémon Company, which it co-owns, announced they were suing producer survival crafting MMO that exploded onto Steam and Xbox earlier this yr. The firms have accused Pocketpair, the studio behind the overnight “gun-toting” sensation, of patent infringement. While neither side has revealed exactly what elements they’re accused of copying, experts have begun to invest on the mechanics that might be at the guts of the dispute.

“In this lawsuit, we seek an injunction against infringement and compensatory damages on the grounds that the game developed and published by the defendant infringes multiple patent rights,” Nintendo claims. announced on September 18. Pocketpair responded the following day. “At this time, we are not aware of the specific patents we are accused of infringing, and have not been notified of such details,” it said. “It is truly unfortunate that we will be forced to devote a significant amount of time to matters unrelated to game development due to this lawsuit.”

This it could take weeks before Nintendo lays out the precise patent infringement allegations in further filings, but within the meantime, latest reports and evaluation have begun to shed some light on what the corporate’s primary line of legal attack may be, and why it selected Pocketpair in the primary place. While the early online controversy over the similarity to the creature designs involved the sport’s designs, the lawsuit Nintendo filed eight months later is about what players actually do in the sport.

One such thing is throwing a spherical object at fantasy creatures to catch them and store them inside. Nintendo has a patent on a version of this mechanic, as recently reported . Going into detail, precise language was extracted What exactly is that this patent about, which was filed in 2021 and approved just last yr:

As you’ll be able to see, it’s not nearly throwing one thing at one other to catch it, but a particular sequence of events based on specific inputs. We still don’t know if that is certainly one of the actual patents covered by Nintendo’s lawsuit, or what the court will determine whether it is. (The case was filed in Japan.) But whether it is, the timing might be narrowly favorable to the Mario creator. Why was the patent so recent when Pokémon has been around for many years? Probably since it wasn’t until 2022 that a game actually featured players catching Pokémon with Poké Balls in 3D spaces like this one.

Japanese patent attorney Kiyoshi Kurihara recently said based on translation bythat Nintendo and The Pokémon Company filed further “split” patents based on the above earlier this yr and asked for expedited review, with approval for one coming just last month. Kurihara suggested that this will likely have been a part of a method to zip up the patent language before taking legal motion against Pocketpair for infringement.

This isn’t the primary time Nintendo has gone after a Japanese video game company for patent infringement. Return in 2017sued mobile studio Colopl over its Japanese smartphone game, accusing it of infringing a patent related to “special technology used to operate a joystick above a touchpad.” Both sides eventually we reached an agreementwith Colopl paying Nintendo around $20 million. Industry analyst Serkan Toto, who heads the consulting firm Kantan Games, pointed to this instance in This week’s interview with .

“First, this lawsuit was filed under Japanese law, so it has nothing to do with the United States, or with UK or EU law,” he said. “Second, I think Nintendo took the time to build a case, plan everything, including the counterarguments the other side could present in the lawsuit, how to counter them and make sure they think they will win before they file the lawsuit.”

Toto painted a fairly bleak picture of Pocketpair’s likely probabilities of winning against Nintendo, given its history, and suggested that the timing of the lawsuit could also be related to the Tokyo Game Show. Pocketpair was expected to announce a PlayStation 5 version several months after partnering with Sony in a three way partnership to expand and market the IP. Sony has thus far declined to comment on the lawsuit.

“You can bet your life that Nintendo hates this company and they couldn’t find a way to work around the character designs,” Toto said. “That’s why they’re not listed in their press release. So they come with these technical oddities.” He added that he believes the goal is to harm Pocketpair financially. It’s unclear exactly how much the sport has earned thus far, however it has already 19 million players shortly after the premiere, including through Game Pass as a part of an agreement with Microsoft.

It stays to be seen what ultimately comes out when Nintendo goes public with its case against Pocketpair. In the meantime, the corporate is keeping its cards near its vest. “We filed this lawsuit at this time after thoroughly reviewing the content that is the subject of this lawsuit,” the statement said. “We will refrain from commenting on topics related to the content of the lawsuit.”

This article was originally published on : kotaku.com
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