Video Games
The creators of Street Fighter VI talk about monetization, M. Bison and the first guest fighter in the series
It’s hard to consider that the most famous franchise in the history of fighting games has never had a guest before. Kratos was present. Yoda was inr. there are actually more characters from outside the series than from inside the lineup. But optimistic, jeans-wearing, urban sweater Terry Bogard (who can be inside ) will mean that for the first time you’ll have the option to play as someone from one other series inside.
The news was announced during the Summer Game Fest show as part of the season two reveal. In addition to the return of Elena and series villain M. Bison, the game’s second 12 months can even see the addition of Terry Bogart and ninja Mai Shiranui, the result of a collaboration with SNK that first launched at Evo 2022, the in-person return of the fighting game event following the Covid-19 pandemic. 19. Fighting game illustrators Toshiaki “Shinkiro” Mori and Eisuke Ogura created a “Welcome Back” crossover sign consisting of characters from each games and .
“It was a big hit and really exciting,” director Takayuki Nakayama and producer Shuhei Matsumoto, who are actually the faces of the series, told me in an interview conducted through a translator at Summer Game Fest. Teams from each firms talked over the following years, which ultimately led to the decision to bring Terry, principally Ken from SNK, to the rival franchise. What’s it prefer to remake an external character in the Street Fighter universe?
“When introducing non-Capcom or non-guest characters into this game, of course (we must) respect the intellectual property and characters and make sure fans of those characters appreciate it,” they said. While Terry and Mai will follow the same rules as the existing lineup, the essential goal of the collaboration is primarily to bring their unique personalities and fighting game flair with them.
Nakayama and Matsumoto demurred once I asked for specifics on what this might mean for his or her styles and move sets, but emphasized that the band has some ideas that they’re excited about. “ this is a long series for SNK. Characters like Terry have also appeared in other games such as , which is also a very long series. The team working on 6 are huge fans of fighting games in general, including games like i. They have a lot of things they want to include, people they think Terry and Mai fans will like, and that’s something they’re really putting a lot of energy into .
However, before Terry and Mai arrive at the end of the year, players will get their hands on M. Bison, the head of the crime syndicate who has been a fan favorite ever since. Ryu killed him at the end, but as everyone suspected he’s back and I look weirder than ever. His new gray, tattered alternate costume, a striking contrast to his traditional imperial uniform, earned him the nickname “homeless Bison” from some, and the revamped arsenal of moves looks borderline broken.
“As for his backstory and why he looks the way he does, that is something you may learn more about by playing arcade mode and seeing him in World Tour while he’s away,” Nakayama and Matsumoto said. While this is his return to the series, M. Bison’s new set also marks the return of some old abilities in new forms. One of them is his ultra combo, which is now a super art in the . Other moves play a role in the story and the crime boss’s new level of cunning. This includes a back fist combo that tosses the opponent with a psychomine that will explode if M. Bison isn’t hit for a while.
“It kind of adds a mental game aspect to his game and kind of forces his opponent to play a certain way when it happens,” they said. Psycho Mine also changes some of M. Bison’s attack effects and combos while active, also changing the rhythm of the match. He is also a hybrid of charge and command fighter, meaning some of his abilities require holding inputs, while others are just simple sequences. His iconic Double Knee Press attack will now simply be a “fireball move” attack, for instance, potentially making him rather more appealing to more players.
It’s shaping up to be another cool addition to a game that still feels like it’s in the honeymoon phase with its fans. After a disappointing launch that was marred by numerous complaints and incomplete modes, it was back into shape both because of the fundamentals and the positive sentiment among fans. Despite Modern being a fighting game rooted in a rich history of arcades and player-to-player competition, Modern is as much a live service platform as anything else. In May, Akuma appeared in the game as part of an event that was part of it Playing on Twitch AND part of an MMO boss fight.
Nakayama and Matsumoto pointed to all the data they collect from players and the latest ways they’re experimenting with online events to assist develop the game. “We published an infographic that shows about 20 billion matches that took place over the last year, which is very surprising,” they said. “When we did a raid boss event with Akuma at the center of the battle, it was a huge hit. “That’s what made us realize that there should be more opportunities to get people excited about events like this, and that’s something we want to explore in the near future.”
When they told me that it’s easier than ever to see what players do and don’t like, I asked them if they ever felt like there was too much data and wished they could go back to the days when developers were more cut off from community opinion and behavior. “Honestly, not really,” they replied, laughing. “It’s really exciting to see everyone really having fun playing the game and seeing what people are interested in.”
One thing that at least some players still don’t always have fun with is the game’s aggressive microtransaction model. Outrage erupts from time to time when Capcom asks players to pay for something they think is particularly egregious, such as color variations on costumes. There is also no way to pay exact amounts for most in-game purchases, as players must first purchase any number of Fighter Coins, which often leaves them with remaining premium currency. Is the team satisfied with the current level of monetization?

“I mean, people seem to be very interested in the purchasable content, especially that related to the actual characters in Fighting Ground mode,” they said. “We’re seeing a lot of interest in this, so we’re going to continue to look at it and see if there are any new things that come up that we can just… but as far as the system goes, it’s probably going to stay as is.”
Reading between the lines, it certainly seems like this is a version of what you hear from many companies, which is that while many people complain about microtransactions, just as many, if not more, are reluctant or even willing to put down money for them. Perhaps the sea of player data that developers have access to helped make this point.
Despite only including four new characters, the Season 2 Hunt Pass costs $30, which is half the price of the full game. But to sweeten the deal, the full game is currently 50 percent off to celebrate its first anniversary. Meanwhile, M. Bison arrives in the summer. But the most important part of the legacy and its potential future may lie in more social experiments like Akuma’s online event.
“it gave us the opportunity to try a lot of new things that we had never done before in any other fighting game,” said Nakayama and Matsumoto. “We feel like (we) have been able to see a resurgence of a younger audience that has become interested in the game through alternative areas outside of combat.” We hope this means more live events are planned for year two. The social experience of arcades was crucial to how many people fell in love with fighting games. Finding more ways to recreate this online could be the key to keeping them.
Video Games
Games should let you skip boss fights, Nintendo should not switch piracy, and more the best week

As you probably heard, you just got A extremely latest trailerGiving us the best view of the world, characters and the history of the upcoming Rockstar epic. The trailer tells us much more about the leading Parie Games, Lucia and Jason, and devotes time to emphasizing the atmosphere of the inspired Florida, ultimately showing Jason flowing on the highway listening to “Fun Tonight” by Wang Chung, when the plane goes on his head. And man, I’m here for it. However, I see that some people in social media criticize the trailer for not showing the game, suggesting that we cannot know if he’s actually value our interest until we see what it’s must play. I do not blame anyone for feeling like that, but that’s not an argument which could land with me. For me, at this moment it could possibly be more about vibrations, the environment, characters, history and immersion than the rest. We know that Rockstar will handle the game. That’s all that I still should be sold for. – Carolyn Petit Read more
(Tagstranslate) Nintendo (T) Wang Chung (T) Jason (T) The Elder Scrolls (T) Ról playing video games (T) Good times opposite (T) Grand Theft Auto VI (T) Stephen Totilo (T) Xbox 360 (T) Grand Theft Auto 6 (T) Carolyn Petit (T) John Walker
Video Games
Kotaku’s Weekend Guide: Four beautiful games to which we will gladly come back
Play at: PS5, Xbox Series X/S, Windows computers (YMMV steam deck)
Current goal: Can end the story? (If I’m ready to say goodbye?)
Another weekend, the following few days I will play.
She was particularly unexpected from all pleasures and surprises: it makes me sociable! When I am going out into the world and talk to people about games, he remains to be approaching. It seems that from my little attempt, and in order that this game is a satisfying nostalgia for us 30-sum, which grew up playing a ton from the age of the 90s and other jRPGs.
In our last couple With entries I said concerning the weekend guide that although I could enjoy other features, I used to be not yet completely sold in the sport history. Well, people have modified. She has a implausible plot and a premise, but her characters really moved me. It is a crew of complex 30-year-old (well, a 32-year-old and, more precisely the 16-year-old), wondering how they need to react to the crisis. Yes, it’s quite related now.
Like in a very good classic classic, these characters clearly need to undergo the unexplained journey in which they’re positioned. In this story, it also provides me with some metaphors recessed in the top, consisting in others and living in fear of power that circulates over you.
Such things, that is why I’m a life lover And (he also has these elements, but I didn’t spend enough time with it). So should you are searching for something to play and also you ignored my recommendations for the last two weeks, perhaps the third time is a charm!
Seriously. This is probably the most nice experiences in which I played the sport at the least within the last 10 years. – Claire Jackson
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Video Games
Guide for beginners after Maelle at Clair Obscur: Expedition 33
Usually in RPG, whenever you think “absolute ass beating swordwielder” in a video game, you imagine how Cecil with Auron Z, and even someone like Hulkenberg. What you normally don’t think is a tiny orphan that wins Mia Goth Soundalice Competition.
Read more: Has a compilation, so you’ll be able to make over 3 billion damage with it, but not for long
But don’t twist it when Rapier comes out, every thing that shouldn’t be a part of the trip Exceed their life expectancy. Maelle is a dissatisfied Five tool player and we are going to show you how you can start starting shit when it’s in your party.
Basic set

Maelle’s weapon is a fence rap; And you best consider that he knows how you can use it. Actually, whether it’s best to, because just about all its additional movements are essentially fence strategies hidden for changes in statistics. With just a number of exceptions to the late game and a number of unboundly fire skills The overwhelming majority of its ability to acquire skills involves causing severe physical injuries or using devilish shit for enemies to cause serious physical injuries. Even if she doesn’t cause damage, she has the power to make another person to success.
“Oh, ho ho”, you’ll be able to say, “but all these 1-3 hits and skills of fire. He still has his job, dealing with shields.” Au fucking contraire, monks, She has a skill called Breaking Rules, which shouldn’t be even terribly removed from her skills in her tree, which accurately annul the shields, irrespective of what number of enemy struck. Do that one Nevron with floating balls, and shooting them puts six shields on everyone on the pitch? Lights work. The game should literally provide you with a prompt that asks: “Do you really want to make the greatest mistake of your stupid life” if you happen to ever attempt to remove Maelle out of your party?
Special mechanic: attitude

But of course there is a real reason why you are here, i.e. invent how to effectively use the posture system. The key word is “effective” because it is extremely easy to catch there in offensive mode, wondering why Maelle just started tightening the leaf hitting the face in a rigid wind.
To be honest, the game explains its mechanics too quickly, so let’s get the bass again. Each maelle ability introduces it to one of four attitudes, each with its own benefits/disadvantages:
- Printableness: Where you start in every battle. No effects.
- Defensive attitude: Take less damage; Get 1 additional AP on each successful Dodge or Parry.
- Offensive attitude: Ask 50% more damage, but also use 50% more damage.
- Virtuous attitude: Ask 200% of damage.
Now, while the Maelle skill set can absolutely kill the field of enemies, you still have to think about it in the fence. Excessive extension can stab you, and at the same time being a turtle in a continuous defense does not do the trick. Meanwhile, The game actually encourages you to move further, giving you an additional AP every time. So thinking about what to put it in to provide you with the slightest sensitivity, and at the same time was as effective as it must be, is his trick, but there is great flexibility.
Of course, the dream is to get in virtuoso mode, in which Maelle becomes death, the destroyer of the worlds. But even then you get only two turns to cause the most damage from it, and your team may have different needs, as in the case of one of her skills that Shell provides, or if we say, they are all dead and you must use Phoenix Flame to make them all.
Recommended compilations/synergy
For most of the game, the only spontaneous damage to which Maelle will have access is all based on fire. You get void injuries. You wonder how it is played alone. And even then the fire is enough, especially The easiest way to introduce Maelle into the virtuoso mode is most of the time to burn the enemy and hit him quickly. Yes, it means that take it off the skillboard as soon as possible; It will be a refuge for most of the first half of the game.
Read more: Guide for beginners after mastering Gustave
So, of course, the maelle dish or her companions of the ability to fire to support her and take advantage of the constant burns will be a necessity. But even if you decide differently, Maelle has a lot of his own. He will start with Spark, who will complete the task, just know that you will have to quit a return to throw it, and will cost another to take a quick step. Fuck it, let someone else go on, at least until you receive a much more destructive skill of fire rain for her. Both are effective, although it is worth noting Spark will place Maelle in defense mode, the rain of fire ends with her in the offensive. Get ready for everything that will be next.
However, when it is virtuated, you must use the best you can, and at the beginning of the critical Burn Picto/Lumina (Critical Hit Chance increases by 25% on burning enemies) is a fairly easy place to start. It would be nice if one of your companions maybe Hit the sign Or defenseless to the victim, but the irony is that if the enemy is already burning, the first hit will remove the status. Watch out on the order of the game on the left side of the battle screen so that you can do it just in time, and Maelle will go as soon as the enemy has been touched.
Percee and Fleuret Fury are usually a death sentence for enemies, and because it will probably be the last thing that many smaller enemies see, Maelle can get a lot of use from dead energy energy (3 AP after killing the enemy). But if these two skills do not throw nevron out of misery, the Fury Fleureus will at least repeat virtuoso. The main problem is that the Fury Fleuret is expensive. Maintenance of Maelle with AP is crucial, but especially for A character like Lune Who is less useful in a fight, in which the elements are not so effective, it is worth having someone whom the main work is to maintain maelle juice if its Picos did not start to start.
However, after using it, the new task is to make sure that Maelle will be able to build a full AP belt again. And at the beginning it is not as easy as it seems. Picto, like an energizing pain (1 AP after damage), but this is an accurate defensive mode of the situation in which you can defend yourself well, making sure that it can hit and probably survive longer than her friends.
The leader of these rules, and our little swordsman will be an absolute threat to everything that threatens the expedition.
Clair Obsurn: Expedition 33 is now available on PS5, Xbox Series X/S and Windows PC.
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