Video Games
The developer’s next game, Baldur’s Gate 3, will likely be available in Early Access as well
It would be interesting to suggest this was just one other big game. The hit RPG game got here out of early access at the tip of last 12 months and positively took the world by storm, becoming an obsession for everybody near me. It set records and gained far more attention Action, the studio behind it, and acclaimed RPGs like . I even have friends who’re still deep in the mines, and I’m consistently tempted to affix them, even when the scale of the sport intimidates me. Even after this success, Larian, who took a somewhat unconventional and dangerous approach to developing the sport by releasing it in early access, will likely achieve this again.
In a conversation with , the top of Larian publishing house, Micheal Douse, said that the studio will probably not go public, although the choice will not necessarily fall on his shoulders. When asked for his thoughts on the present state of the gaming industry (every thing is burning, in case you missed it), Douse compared large public corporations to a “tanker” that’s becoming increasingly difficult to regulate. According to him, Larian’s strength is that it’s “agile and opportunistic”, so it may quickly reply to challenges and alter when essential.
“We’re really lean, agile and opportunistic, and I think we enjoy working with new data every day. None of the crap we did on the publishing team was planned years in advance. I think this also applies to the development team. If you asked us what it would look like, how much it would cost and what it would be like three years ago, I wouldn’t know… We’re just agile. Being agile is key. Big companies are not agile.”
According to Douse, agility gave the studio the power to create the sport they desired to make, which could not have been the truth had it been a public company and a much larger one. Now that they’ve had success with this system, he says, they might go public and make loads of money, “but that would be at odds with the quality of what we’re trying to do. It wouldn’t make our games any better. It would just hurry us up.”
While ultimately it’s not Douse who makes this decision – Larian’s independence will depend on the words of its CEO Swen Vincke – it doesn’t seem likely that the studio will go public in the near future, especially since Larian believes his next gamefrom which we will completely move away.
When the topic finally turned to self-publishing and early access, Douse said, “This is the one strategy to do it right away.” Given how badly marketing has fallen, he sees early access as a way to create “social resonance” at a time when fewer and fewer games are making a big impact with audiences. Douse stops short of fully endorsing this method, stating that if a studio doesn’t know how to do it they shouldn’t go into it blindly, but says it has allowed Larian to build a strong gameplay loop and community.
Douse even suggests that the next Larian game the studio is currently working on will “likely be available in Early Access as well.” He argues that early access is a great way to avoid the risk of releasing a AAA game, which can be a huge risk. Early access allowed Larian to open, among others: dialogue with your audience and the feedback they received played a key role in the development of the game. The ability to get quick information that could save the game and the studio seems to be key to Larian’s approach going forward. In other words, early access helps them “steer the massive ship.”
This likely means it’ll be a protracted time before Larian’s next game fully involves fruition, however it also means you may get your hands on it eventually! Now a minimum of I even have time to come back back and truly return end the sport.
Video Games
The new tank hero in Overwatch 2 looks like an absolute menace
the most recent tank hero, Hazardwill officially debut next month when the 14th season of the shooter begins, but you may play it now until November 25. Just before the test period began, Blizzard released the primary footage showing Hazard in motion and an outline of the Scottish hero’s activities. In some ways, Hazard feels like an amalgamation of other characters’ skills, as well Juno. However, there’s enough variety here that I can see it feeling quite distinct and never like a carbon copy of the characters it borrows from.
Like most other tanks in , Hazard’s setup is all about taking over space and disrupting the enemy team. His primary fire is a series of mid-range shotgun-like spikes fired from the Gatling gun in his right hand, complementing the remainder of his playstyle as a mobile, capable tank in the vein of Winston or Doomfist. Hazard can jump like Winston after which perform a robust melee attack using the purple spikes growing from his armor. However, his mobility doesn’t end there, as he also can climb partitions like Hanzo and Genji. Both of those abilities help it easily reach high ground and chase down enemies that might otherwise cause trouble for a more stationary tank.
(*2*)
When Hazard does get to enemies at close range, he also can brawl and take up space along with his Spike Guard ability, which greatly reduces the damage he takes, regenerates ammo, and fires spikes from his back a brief distance in front of him. This is helpful each for engaging enemies and for retreating, but unlike Ramattra’s defensive ability, it has a closing date and can’t be used indefinitely.
Perhaps probably the most interesting tool in Hazard’s arsenal is the Jagged Wall ability. Much like Mei along with her Ice Wall, Hazard is in a position to construct a wall that may block incoming attacks, but is just not as wide as Mei’s. It makes up for this with additional advantages, including a spiky surface that deals damage and pushes away enemies who touch it, and the flexibility to construct it on the edges of partitions. This gives him the flexibility to construct a wall in certain places that Mei cannot, and perhaps even knock an enemy off the side of the map should you can do it at the fitting time.
Completing all that is his ultimate, Downpour. This ability shoots purple spikes a good distance in front of Hazard, keeping enemies caught in the, er, downpour in place. Those affected can proceed to fireside their weapon, but will remain motionless for a brief time frame, leaving them open to a lethal shot.
Overall, Hazard seems to thrive when he gains space, and fragile heroes are unlikely to be thrilled along with his arrival. But I’m curious how players react to it after playing it, because each time a champion is released there are weeks of dialogue about how they ruined the sport or aren’t ok to maneuver the needle. Where will Hazard fall? We’ll see in the approaching days.
Video Games
Dragon Age: The Veilguard is getting new photo mode options and a slew of bug fixes in the latest update
If you want Back With , there are some nice quality of life changes and bug fixes in the latest update that went survive November 21, 2024. I’ll break them down below to let you already know what you are getting into.
Photo mode updates
Photo mode now has filters! And if you happen to do not know where images go in Photo Mode, wonder no more: the file path is now displayed in-game when taking screenshots, and filenames are simplified (with the date appended). You can now also bind arrow keys to input mappings.
Gameplay changes
Gameplay-wise, you’ll be able to now compare the new rings to the currently equipped rings in the slot, and the description for the Flash option is barely different. Some weapons have new icons to make it easier to tell them apart and make it easier to see where your companion’s spells are.
Extended dodge won’t be weirdly buggy with Mage’s Tower either. Some ability texts have been modified to be clearer (and accurate), and Antaam Champions deal barely more damage (as intended) and cases where enemies and teammates would get stuck in inaccessible places. Speaking of fixes, this brings us to the bugs that Patch 3 goals to eliminate.
Bug fixes
All kinds of bug fixes are included, but not all of them can have obvious or significant effects. The overall focus is on fixing issues encountered during cutscenes, interacting with meshes and polygons, in addition to some extremely minor balance adjustments to get certain elements working as intended.
In more detail, Rook will not suddenly change body shape or make strange facial expressions during or after certain cutscenes. Other cutscene issues have also been fixed, including strange stretchy capes and clothes showing through the character. The patch also addresses situations where music randomly stopped playing or incorrect sound effects or songs were playing.
Camera popup and stutter issues have also been fixed, and preferred HDR settings will now (finally) be saved accurately.
Fixed issues with the Codex, skill trees, quests, merchant inventory, quest objectives and cinematics, exploration, autosave loading, really shiny visuals, stat buffs, and weapon modifiers.
As a little bonus, some of the characters and environment textures have been tweaked to look higher.
There’s plenty to do in Thedas, and with this update landing, your journey should go a little smoother. Go back there, Rook, and test out that photo mode for me.
Full patch notes will be found on the website official blog post. BioWare has confirmed that one other patch may even be coming, with more details to be revealed soon.
Video Games
The anime Scott Pilgrim on Netflix will not receive a second season
series creator Bryan Lee O’Malley announced that Netflix adaptation of the favored series will not receive a second season, confirming what many fans already assumed.
Released on Netflix in November 2023, it’s an eight-episode animated series based on O’Malley’s best-selling graphic novels. The series does not directly follow the novel’s plot, but reunites the solid of the 2010 live-action adaptation to voice their film characters from the series. Kenneth Shepard called it “a hilarious combination of brilliant wit (franchise) and balanced pop culture references” Unfortunately, the series will not see a second season.
November 20on the one-year anniversary of the premiere, series creator O’Malley tweeted that it was an “honor” to “work with the entire cast and crew around the world” and called the series “a one-of-a-kind miracle.” ” The creator also confirmed that Netflix recently released the second season of the animated adaptation.
“In any case, we recently received information that the series will not return,” he added. O’Malley said. “As you know, we only planned one season and asked a lot of favors to make it happen, so doing more would be almost impossible. But I know some of you had no hope.”
“I’m sorry to all Matthew and Gideon fans, I know you will suffer the most.” O’Malley added later to the tweet confirming the knowledge that there will be no second season.
While some fans were upset concerning the Netflix series and the way far it strayed from the unique graphic novels, many others were joyful to see a recent story featuring these characters. For now, it looks like that is the tip of this chapter of the series, regardless that there was a post-credits scene in the ultimate episode of the series.
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