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SwitchArcade Review Summary: “Marvel vs. Capcom Fighting Collection”, “Yars Rising” and “Rugrats: Adventures in Gameland”

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Marvel vs. Capcom Fighting Game Collection: Arcade Classics ($49.99)

As a fan of Marvel, Capcom, and fighting games in the 90s, Capcom’s line of fighting games based on Marvel characters was a dream come true. Starting out great , these games just kept getting larger and higher. Moving into the broader Marvel universe with , then the then-incredible crossovers between Marvel and , then the over-the-top Marvel vs. Capcom , then the insanely over-the-top in just the correct way , Capcom kept upping the ante. It wasn’t the tip of the series, but it surely does bring us to the tip of what is covered in . Oh, and you get Capcom’s excellent bar scrolling as an additional treat. A improbable set of great games.

This collection seems to have been developed by the one that created it, and in some ways it has similar features and additions. Unfortunately, it only includes one save state in the whole collection, shared across all seven games. That was annoying enough in a group stuffed with fighting games, but it surely’s even worse with beat ’em ups, where it is advisable to, you already know, save your progress no matter what you are doing in the fighters. Oh well. Everything else is here as you’d want it to be. Tons of options, like visual filters and gameplay options, great extras, including a big selection of graphics and a music player, and online multiplayer rollback. New to this set is NAOMI hardware emulation, and whoever Capcom hired to do the job did a great job. It looks and plays great.

I do not mean to criticize, but I do need to say that I wish among the home versions had been included. The PlayStation EX versions of the tag-team games are different enough that it will have been nice to have them here, and the Dreamcast version has quite a lot of cool extras that make it a more sensible choice for solo players to play at home. I also would not mind Capcom including their two Super NES Marvel games here, even when they are not the most effective games. Well, the name of the gathering says all of it, and unlike Blizzard, it looks as if the word is used appropriately here.

Marvel fans and fighting game fans alike have reason to rejoice in this excellent collection. The games are gorgeous, they’ve been given proper attention, and you get a great set of extras and features. The undeniable fact that the games only have one save state is a significant letdown, but aside from that I can’t find much to complain about here. This is one other must-have compilation from the parents at Capcom that runs great on Switch.

SwitchArcade Rating: 4.5/5

Years of Rise ($29.99)

I’ll admit I used to be pretty skeptical about this game from the moment it was announced. I like quite a lot of it. One of my favorite 2600 games. So after I read that WayForward had been chosen to make a Metroidvania-style game featuring a young, bare-bellied hacker codenamed Yar, I felt like I’d unintentionally stumbled onto a parody site. Just the proper storm of “why,” you already know? So do I even have to eat my words? Yes and no. First and foremost, it’s a great game. WayForward does a solid job at the sort of thing, and that was the case here. It looks and sounds good, plays well, and the map layouts are adequate. In true WayForward style, the bosses are likely to drag on for too long, but that is no reason to quit.

WayForward must also be commended for doing every little thing it could to tackle the difficult task of attempting to mix this game with an old-school shooter on one screen. Quite often, you’ll be able to play through sequences in the form of the sport, the skills you gain are paying homage to the unique game, and the sport integrates with the relatively fleshed-out story in addition to possible. It still looks as if an enormous stretch, but I suppose Atari has no selection but to try and make long-winded transitions like this. After all, its classic library can only go up to now. It just looks like a game torn between two audiences with little or no overlap, and I’m unsure if that was the correct decision or doing something completely original.

Still, while there could also be debate about whether it is sensible conceptually, there’s little doubt that the sport itself is enjoyable. I don’t think the most effective in the genre have much to fret about, but in case you’re searching for a Metroidvania you’ll be able to sink your teeth into over a weekend or so, you won’t have a foul time with this one. And who knows? Maybe they’ll revisit it a couple of times and it’ll all feel natural.

SwitchArcade Rating: 4/5

Rugrats: Adventures in Gameland ($24.99)

I’m a couple of years too old to feel nostalgic for , though not sufficiently old that I haven’t watched it with my younger siblings every now and then. For example, I do know the names of the primary characters and the theme song. Don’t ask me in regards to the movies or the adult versions, and definitely don’t ask me to recall specific episodes. I’m aware of , but I don’t have any very hot and fuzzy feelings in regards to the franchise. With that in mind, I didn’t know what to anticipate from . I’d heard someone say it was like , and that matches Tommy’s physical construct if nothing else. Well, there’s just one solution to discover needless to say. I booted up the sport, chosen Tommy, and went through the tutorial.

The very first thing that struck me was the crisp graphics. Sharper than the show, if memory serves. The next thing that struck me was the awkward layout of the controls. Thankfully, there’s an option for that. The music was the Rugrats theme, so all of it matches. There were a couple of Reptar coins to gather and a couple of easy puzzles and enemies to resolve. Okay, no problem. Platformer with some exploration in the degrees, a proven formula. Not very -ish, but that was never promised.

At one point Tommy took a couple of hits, so I made a decision to change to Chuckie to enjoy his full health bar. That’s after I noticed he had a really familiar jump. A really high, but somewhat difficult to manage jump. I suppose they didn’t? I switched to Phil, who had a low jump, and then to Lil, who could… float. They could. Seriously! This is an inspired game (USA)! Of course, the enemies I used to be just stomping on may be picked up and thrown. There were also blocks that I sometimes had to select up and stack to achieve higher places. Slightly non-linear stages with quite a lot of verticality! Stages where you might have to dig in the sand, and you already know Phil is the expert digger of the bunch. Awesome.

Sure, there are a couple of homages to other platformers, however the core gameplay might be considered one of the best-selling classics that never gets imitated. Not bad, not bad in any respect. The boss fights are even interesting and enjoyable. After some time, I even noticed that I could swap the graphics and soundtrack between the sleek, modern versions and the 8-bit NES-level versions. It plays well each ways, and each styles have their merits. Oh, and you need to use a filter. There is in case you want. But yeah, creative and fun. Inspired by a game I actually like. Makes good use of its license. Playable in multiplayer! Aside from the controls, the one grievance I even have is that it is a bit too short and easy.

is a greater game than I expected. It’s a high-quality Western-style platformer with a couple of extra elements and features that keep it from being too near its source. The Rugrats license is implemented well, although I discovered myself wishing the sport had voice-overs in the cutscenes. A bit short and light, but value playing for fans of platformers and the like.

SwitchArcade Rating: 4/5

This article was originally published on : toucharcade.com
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Final Fantasy XVI, according to Steam Reviews

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Picture: : Square Enix/Kotaku

The premiere of latest products is all the time an enormous event. Last 12 months, PS5 owners had the chance to get acquainted with the newest installment of the cult series of RPG games from Square Enix,and now PC gamers are finally getting in on the motion. — and that two extensions— finally released on Steam on September 17, meaning PC gamers have had loads of time to try the medieval fantasy epic. Here’s what people think.

Overall, reactions to the sport on PC aren’t much different from the praise the sport received upon its 2023 release. The real-time combat is successful, as is Valisthea’s stunning scenery, which is rendered with stunning fidelity. The story that’s -inspired the romance of betrayal and war became an enormous hit amongst PC gamers, as did the exceptional soundtrack by composer Masayoshi Soken. Of course, reactions should not unanimous, and the identical features that some players love also irritate others. As has happened with every match since in 2001, there have been cries that it was “not a real game”, whatever which means. Some see similarities to The combat and story feel like a cheat, in addition to the reliance on long cutscenes and lack of open areas to explore, are also big hurdles for some players. Still, despite this criticism, the sport is rated as mostly positive on Steam and has over 5,000 reviews.

While reactions to the story and gameplay are largely subjective, the PC version has also received criticism due to its commonality technical issues and lack of PC optimization (although some issues at launch were fixed inside just a few weeks). Look through reviews and you may find loads of negative posts from players complaining in regards to the inclusion of anti-piracy software Denuvowhich seems to be affecting the sport’s performance. Players are reporting wildly variable frame rates, with some being particularly annoyed by the undeniable fact that cutscenes are locked at 30 FPS (although there’s mod to fix it).

Here’s the total range of what persons are saying in regards to the PC version on Steam.

Steam review of FF16 that reads: If Benedikta has 10 fans, then I'm one of them. If Benedikta has one fan, it's me. If Benedikta doesn't have fans, I'm dead. I love Benedikta

Picture: : Valve / Kotaku

FF16 review that reads: holy garbage port, constant crashes, constant stuttering, cutscenes barely work and meet my specs, recommended

Picture: : Valve / Kotaku

FF16 Steam Review That Reads: PC Mods! Come to me! SZREK! Final Fantasy VII Rebirth, you're NEXT!

Picture: : Valve / Kotaku

The Steam review for FF16 reads: J̶o̶n̶ S̶n̶o̶w̶ Clive Rosfield, brother of the heir W̶i̶n̶t̶e̶r̶f̶e̶l̶l̶ Rosaria, enjoys a simple life with his sibling-like royal ward, T̶h̶o̶n̶ Jill, and a terrible mother figure who resents him . He renounces that he is m̶a̶n̶ o̶f̶ t̶h̶e̶ b̶l̶a̶c̶k̶k̶k̶k̶k̶, but then his too honest and decent father, n̶e̶d̶ elwin, gets a haircut that falls into the event movement of our great sword-wielding hero. The twin kingdoms of W̶e̶s̶t̶e̶r̶o̶s̶ Storm and E̶s̶o̶s̶ Ash are complicated by the politics of war, the treatment of s̶l̶a̶v̶e̶s̶ carriers, the rare and destructive power of d̶r̶a̶g̶o̶n̶s̶eikon and g̶r̶e ̶y ̶s̶c̶a̶l̶e̶ the curse of the crystal. To make matters worse, there are ruthless enemies such as I̶r̶o̶n̶b̶o̶r̶n̶ The iron-blooded, inbred blonde royal mother, C̶e̶r̶s̶e̶i̶ Annabella, and her annoying son, Prince J̶o̶f̶f̶r̶e̶y̶er. Swear words. Northern accents. Nude scenes. The decline of storytelling. This is G̶a̶m̶e̶ o̶f̶ T̶h̶r̶o̶n̶e̶s̶ Final Fantasy XVI.

Picture: : Valve / Kotaku

Steam review of FF16 which reads: One word summary: Final Fantasy Devil May Cry Edition. The best action chapter with spectacular effects in the game battle. The porting is done very well, just like all other Final Fantasy games. (Demo version tried)

Picture: : Valve / Kotaku

Steam review of FF16 which reads: A cinematic simulator with 0 open world

Picture: : Valve / Kotaku

FF16 review on Steam which reads: The gameplay is fantastic, but until they fix the performance issues (get rid of Denuvo), I can't recommend it. I have a 3080 and I can't even keep above 30fps in open spaces.

Picture: : Valve / Kotaku

Steam review of FF16 which reads: The game is believable because you play as the disappointing son.

Picture: : Valve / Kotaku

FF16 review on Steam which reads: So far the review is positive for some reason, but the game I have has the worst results I've ever had in a port! I'll give it some time before I play more until Square Enix releases a patch that improves the frame rate

Picture: : Valve / Kotaku

Steam review of FF16 which reads: Final Fantasy XVI: A Disappointing Departure from Tradition As a long-time fan of the Final Fantasy series, I have been eagerly awaiting the release of Final Fantasy XVI. I remember the excitement of exploring new worlds, engaging in strategic turn-based battles, and getting lost in complex character-driven stories. Unfortunately, my experience with this part left me feeling a bit frustrated and discouraged.

Picture: : Valve / Kotaku

Steam review of FF16 which reads: This is what happened when Final Fantasy, Devil May Cry and Game of Thrones decided to make a three.

Picture: : Valve / Kotaku

Steam review of FF16 which reads: This game is amazing, I love it. I don't recommend it because no one deserves to play it except me. I know how to enjoy it and I don't want others to ruin it. Stay away. EDIT: This is ♥♥♥♥ crazy. He's just like me, frfr. None of you understand this game like I do.

Picture: : Valve / Kotaku

Steam review of FF16 that reads: Clive Rosfield is a hero that most men identify with because it takes him thirty-five years to finally kiss the girl who has been giving him constant signals for 20 years.

Picture: : Valve / Kotaku

FF16 Steam Review That Reads: I'm a Gamer Upgrading from PS5 and I've Been Waiting for This Day to Come

Picture: : Valve / Kotaku

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This article was originally published on : kotaku.com
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Roguelite “Coromon: Rogue Planet” in development and will be released on iOS, Android, Switch and Steam in 2025

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Following developer TRAGsoft, who ported the monster-collecting game to mobile devices after its debut on PC and Switch, we’re getting a roguelite spin-off in (free-to-play) form that is coming next yr not only on Steam and Switch, but in addition on iOS and Android. goals to mix the turn-based combat of the major game with roguelite gameplay to supply an limitless loop of monster-collecting gameplay. The Steam page mentions “10 ever-changing biomes”, 7 different playable characters, over 130 monsters, and more. Watch the official announcement trailer below:

The original is a free game for mobile devices. I’m curious the way it will make its strategy to mobile devices when it does launch, and whether it will also come to Switch and Steam versions. You can now create a wishlist on Steam Here. I have not played for a very long time, however the gameplay seems more interesting. It seems to be an ideal pick-and-play game, also based on Steam screenshots. Until this one is released, you possibly can download the unique free of charge on iOS Here. What do you consider it thus far and have you ever played it?

This article was originally published on : toucharcade.com
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Robert Englund says he’s too old to play Freddy Krueger again

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Screenshot: : New Line Cinema / Kotaku

Years 1984 introduced the world to a brand new slasher icon: Freddy Krueger. He played the role of a burnt child killer with a razor blade glove who hunts children of their dreams to kill them Robert Englund in eight movies and a television series. And while many would love to see him return to the role after the lackluster 2010 reboot, Englund says that is not happening.

In a brand new interview with The 77-year-old horror star was asked if he had “one more” movie in him. His answer was blunt but honest: “No. Literally no.”

Englund further explained that he’s “too old” to reprise his role as Freddy Krueger in a live-action sequel. However, he stated that he was open to doing a little “gimmick” cameo and suggested a task he could play in a theoretical remake of ”

“I would love to be invited if they reissue Part 3, which I think is the most popular film in the series,” Englund said

“It would be cool to play one of the doctors. This film starred the great Priscilla Pointer, mother of Amy Irving. Maybe I could play her role as a male doctor, which is very cynical. A little wink to the audience that I don’t buy that there is this dream demon that everyone has the same dream about. “It’s a tradition in remakes, especially horror films, to give the original actor a small cameo role, so I think that would be cool.”

He also suggested that he might return to voice Freddy for a “high-end animated version”, saying that “it would be nice” if he were asked to do so. However, he reiterated that he is simply too old to play Freddy again in a live-action film.

“I know I can’t shoot fight scenes in more than one take and angle right now,” Englund said. “I just can’t shake my head or anything.” I’m an old dog! Give me a break!”

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This article was originally published on : kotaku.com
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